Wrong. You mean once you hit 50 you never went back to unrest, crushbone, befallen,blackburrow etc to rape mobs, because they kicked your ass and killed you so many times? Hell I made sure to kill that fucking dvinn and that fucking gnome mage in crushbone whenever I could.Except that didn't happen until a few expansions in and EQ was great before that. If you want a god character go play Final Fantasy. EQN ain't for you bro.
Tad said they would be smaller, like 24Did anyone ask about the size of raids?
exactly. ignorant people are just ignorant.Wrong. You mean once you hit 50 you never went back to unrest, crushbone, befallen,blackburrow etc to rape mobs, because they kicked your ass and killed you so many times? Hell I made sure to kill that fucking dvinn and that fucking gnome mage in crushbone whenever I could.
So its not "It didn't happen until a few expansions in" it was "Ididn't do it until a few expansions in"Not really.. I didn't get interested in facerolling old content until I was 60+
All true...for EQ1 and 2. But reading this thing, it seems like they're treating the lore of the previous games less as a timeline to follow, and more as a pool of story concepts that they can pull from, and reassemble in new ways.Combine dates it to after Rallos Zek invaded the planes of power, after Green Mist wiped out the Shissar on Kunark, and after the gods cursed the giants, trolls, ogres, and goblin for siding with Zek.
Antonica is name given to the continent well after the fall of the Combine empire. Name change was made to honor the founder Qeynos Antonius Bayle I. Before that it was called Tunaria.
That teleporter in Feerrott is of Shissar origin. The combine do remaster the knowledge of how to use them. Then knowledge is lost again with fall of the Combine and then rediscovered again by Al Kabor in original EQ.
I don't see that happening, but WoW has a new system of "flex raiding" that scales content based on participation. The range is only from 10 to 25 though, their current small/large raid forces. We've discussed scalable raid encounters for a long time. I'm still waiting for the entry that lets us scale from 10 to 40. 40 is big enough for me.Did anyone ask about the size of raids? I hated that there was a max number of people that could attend a raid in WoW. I really really liked the 60+ people at raids in the original EQ.
Nobody said this.no, i get it, it's just that it sounds terrible. one of the best things about the original EQ was going back and face raping content that used to kick your ass.
Fair enough. I still love the idea of keeping content challenging no matter what tier you are, though. One of the worst travesties of EQ's existence is that so many of the great zones that we all came up in are barren wastelands now.So its not "It didn't happen until a few expansions in" it was "Ididn't do it until a few expansions in"
Yes. Raids are small. Go back a page or two. Small = ???Did anyone ask about the size of raids? I hated that there was a max number of people that could attend a raid in WoW. I really really liked the 60+ people at raids in the original EQ.
Yeah, but is that a maximum or what they are planning on people bringing? I guess what I am wondering is, does this mean instances? How else would they restrict the number to 24?Tad said they would be smaller, like 24
Horizontal gaming is more about tools, less about power. So, "progression" is about getting more ways to uniquely deal with problems, and not about increasing your strength until the problem becomes trivial.I'm not an avid gamer like most people posting here so can anyone expand on horizontal progression? Does this mean we're going to get a 2013 version of Super Mario? I'm not trying to be a smart ass, but no levels or AA's is what I think I heard the dude say.
You got me. The rallying cry kill the evil god example seemed huge 100+ but wasn't a "raid" more like everybody on the server gang up.Yeah, but is that a maximum or what they are planning on people bringing? I guess what I am wondering is, does this mean instances? How else would they restrict the number to 24?
it wasn't just to solo it for no reason, though. you could make a name for yourself by being the level 50 and going back to old content and helping others. i remember going back to felwithe and helping 3 people who died in the castle of crushbone to get their corpses back and killing just about every orc in that zone with two spells. those are the kinds of moments that i remember about EQ. and when i was a lower level, higher levels helping me out as well. point is, when you hit max level and got the best gear, you felt like you earned your stripes. this kind of progression, just doesn't seem like it will hold the same thrill.Thats one of those things that some people enjoy and some people don't I guess. I can tell you that I never gave a fuck about content after it was irrelevant, so i would much rather it stay relevant for a long time than become irrelevant quickly through level inflation so i can go back and solo it for no reason.
God I really hope they optimized the forgelight engine.You got me. The rallying cry kill the evil god example seemed huge 100+ but wasn't a "raid" more like everybody on the server gang up.
wasn't this implict in those storybrick slides? i get the impression that it's not just a count limit. your relative strength/abilities/#ppl with respect to their abilities/strength/howfaritisawayfrombase determines whether it will stay or flee or call for help. presumably you could have a few of these raids bosses that stay and fight vs 24ppl of avg tier1 while another weaker one might flee, or there might be higher lvl one or some that flee and call for backup... alot of potential factors.Yeah, but is that a maximum or what they are planning on people bringing? I guess what I am wondering is, does this mean instances? How else would they restrict the number to 24?