EQ Never

Sithro

Molten Core Raider
1,502
204
I wonder if there are ore nodes, or do you just dig until you get to the layer of stuff you want? Like, maybe digging on top layer will get you fertile mud, but digging deeper gets you clay, and even deeper might get you something else.

If it's just nodes you run up to and mine, that would be boring.
 

Carl_sl

shitlord
634
0
I wonder if there are ore nodes, or do you just dig until you get to the layer of stuff you want? Like, maybe digging on top layer will get you fertile mud, but digging deeper gets you clay, and even deeper might get you something else.

If it's just nodes you run up to and mine, that would be boring.
seems like it's not nodes but that one depth doesn't give something every time you dig. They show big blue crystals sprouting up at one depth and you probably need to be mining the actual crystal to get the resource you want vs just more mud that youve already farmed.
 

Cantatus

Lord Nagafen Raider
1,437
79
All true...for EQ1 and 2. But reading this thing, it seems like they're treating the lore of the previous games less as a timeline to follow, and more as a pool of story concepts that they can pull from, and reassemble in new ways.

Hence, we get things like the Combine Empire (and all the races in it) predating the creation of the dark elves, the elves being driven from Antonica by the dragons, rather than Sol Ro, why the continent is also not called Tunaria (I think the name mentioned a couple times is 'Allamaria', but I'm going off memory, and probably completely screwed that up), and I presume that the curse of the Rathe is no longer going to be a thing for ogres.

So yeah, going off that short story, I wouldn't expect EQ1 and EQN lore to match up more than, like, 50%.
Watching the announcements for the new EQ1 content reminded me how much of a mess that game's lore was. It's hard to argue that it often wasn't just thought up on the fly, which made it more and more ridiculous and convoluted as time went on. It may remove some of the things that made EQ EQ, but I'm perfectly fine with that if it means some of the more ridiculous parts of EQ's lore are retconned out - particularly much of the stuff that came after Velious.

I wonder if the Iksar architecture concept art (click here, bottom left corner) confirms Iksar as a starting race? I thought at launch it'd only be that one continent but I guess they could launch with more.
It could also potentially be the Temple of Cazic-Thule. Since they are rebooting the lore, it's possible that it wasn't the lizardmen on Kunark that became the Iksar, but those that were on Antonica. Or, of course, it could just be a completely new area in the game. Perhaps some Iksar fled from their slavemasters on Kunark and established a town on Antonica.
 

Lenas

Trump's Staff
7,690
2,405
Since Tad has confirmed no oceans yet, probably a safe bet that Iksars will be integrated into Antonica in some fashion.
 

Sithro

Molten Core Raider
1,502
204
Yeah, EQ's lore got kind of WTF after a while. But I guess it's the nature of MMOs. Even WoW's lore degenerated a lot.

I hope they keep the locations and some of the lore in tact, though. From what I heard during the conference, Ogres aren't stupid in this one since the curse hasn't happened, or won't happen.
 

Borzak

Silver Baron of the Realm
26,639
35,460
I rather had seen them start from scratch than mess with the known world of EQ. EQ is 14 years old now, how many people working on this were even of an age then to remember EQ let alone try and incorporate some of into EQN.
 

misery_sl

shitlord
495
0
I rather had seen them start from scratch than mess with the known world of EQ. EQ is 14 years old now, how many people working on this were even of an age then to remember EQ let alone try and incorporate some of into EQN.
Have you seen these guys? They're all ancient cyclops. If anything, they need to hire more young people.
 

supertouch_sl

shitlord
1,858
3
i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
 

Teekey

Mr. Poopybutthole
3,644
-6,335
why not just have player-made structures that can be permanently destroyed by mobs and players?
Because who is going to enjoy their piece of art being turned into a piece of shit once they decide to log off an go to bed?

The destruction will be pretty gimmicky in most cases, I think. However, if it led to the idea of layered zones, then I don't really give a shit - because it's such an exceptional idea.
 

Sithro

Molten Core Raider
1,502
204
i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
Well, I can see how it could be used. Imagine going into a multi-level dungeon where you have to avoid using floor slamming abilities, because you might cave your level in and fall into a massive amount of monsters. Think Sebilis, but instead of traps, you have weak floors which can be broken if you're not careful.

I could also see it being cool if environments can block spells and abilities (which it seems like it can). Imagine a monster casting down a bunch of rain spells on you from behind walls, and you have to break through them to hit him.

Hell, imagine a monster that can deform the terrain into a random maze, then summon monsters into it. You have to get through the dynamic maze to get to the boss and take him out.

There's a lot of things a competent dev team can do with such a thing. But this is SOE, which I have very little faith in. The only thing good they've done lately is PS2. So, yeah...
 
253
3
i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
exploits. everything would be destroyed to the last strata. inconsistent narrative. etcetc
if the focus was pvp/evecentric, then might work. but would still require alot of tuning if at all possible to balance out.
 

Lenas

Trump's Staff
7,690
2,405
Will be the first expansion feature, make your own dungeons/story lines.

Beta sign ups started. Did someone else post this already thread is moving so fast its easy to miss things.
Been open since after the announcement speech, available from the website homepage.
 
There's a lot of things a competent dev team can do with such a thing. But this is SOE, which I have very little faith in. The only thing good they've done lately is PS2. So, yeah...
I used to think this until every game that has come out since WoW really has not been that much better than SOE offerings. They have also turned around several of their games for the better. Thats no excuse for how they launched but you can also say that about most MMO's so really they are no better or worse than anyone else at this point.
 

Siddar

Bronze Baronet of the Realm
6,479
6,029
All true...for EQ1 and 2. But reading this thing, it seems like they're treating the lore of the previous games less as a timeline to follow, and more as a pool of story concepts that they can pull from, and reassemble in new ways.

Hence, we get things like the Combine Empire (and all the races in it) predating the creation of the dark elves, the elves being driven from Antonica by the dragons, rather than Sol Ro, why the continent is also not called Tunaria (I think the name mentioned a couple times is 'Allamaria', but I'm going off memory, and probably completely screwed that up), and I presume that the curse of the Rathe is no longer going to be a thing for ogres.

So yeah, going off that short story, I wouldn't expect EQ1 and EQN lore to match up more than, like, 50%.
I don't see any conflicts so far.

Dark elves were part of the Combine the conflict between good and evil factions of the Combine is what split the Combine and partly is what caused it to fall. Hence why when you went to Luclin there were two combine cities at semi war with each other.

It sounds like well have two factions one being the Combine and other being Dragons. They can place non Combine races that weren't in Combine on Dragon faction. If dark elfs are Combine then halflings would most likely be on other faction.
 

tad10

Elisha Dushku
5,534
601
i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
It lasts longer than 10 minutes. Depends on pop.
 

Cantatus

Lord Nagafen Raider
1,437
79
i really don't understand the point of temporary environmental destruction. is it supposed to impress people that an attack can leave a crater in the ground for 10 minutes? why not just have player-made structures that can be permanently destroyed by mobs and players?
Destroying stuff is always going to be fun, but more than that, it'll serve to make your attacks feel a lot more powerful. Your spell will seem to have more of an impact if it leaves a crater in the ground rather than just being a bunch of sparkly lights.

And, obviously, the environment has to heal at some point. It reminds me of what the City of Heroes developers used to say. Early on, destructible environments were one of the things they were really interested in having in the game. When don't you see a villain being thrown through a wall? Then they had to abandon the idea when they realized it would mean the city would be demolished about 10 minutes after the game went live.

Dark elves were part of the Combine the conflict between good and evil factions of the Combine is what split the Combine and partly is what caused it to fall. Hence why when you went to Luclin there were two combine cities at semi war with each other. I'm not certain on founding date of Neriak though. I would have thought that predated the Combine.
Speaking of, was anyone else annoyed that they constantly pronounced "Combine" like a combine harvester rather than the word for "to unite?" I always assumed it was the latter, because it was an empire whose main feature was that it included most of the races on Norrath. Yet, dev after dev (even in the EQ and EQ2 presentations) pronounced it like they decided to name themselves after a piece of farm equipment.