Bellringer_sl
shitlord
- 387
- 0
I did not play EQ for 400+ days played because the game was designed to make me do it. I did it because the game was so fun that I wanted to do it. I am not alone in this. The fact that EQ was wildly successful proves that.I have no idea what angle you're getting at. I'm not trying to piss in your cheerios by saying your preferred form of an MMORPG is bad. I mean if you like a super long leveling curve where it takes you 18 hours to get a level, more power to you. But no company that is putting in millions of dollars to create a AAA game is going to shoot for that.
However, just to play devils advocate, let's say EQN is aiming to have a leveling curve that takes 1000 hours of playtime. In order to be a successful game, you're going to have to fill that time with challenging, unique and engaging content throughout the leveling curve. That is a lot, and I mean a lot, of content to create. The only way a company can feasibly do that is if they have successfully created software that can automatically generate content that is both engaging, balanced and entertaining so that players are happily occupied with new things to do throughout their game play.
OR you just create a whole new game system that isn't really about warriors and wizards gaining levels and getting loot, but create a whole new type of game where it's more than getting the best dice roll and killing bad guys. You'd have to create some sort of environmental ecosystem that harbors player interaction where the need to level is not the carrot and power is based on skill and experience and not on levels and spells.
As for your other question, I played EQ at release and quit because it was a buggy shitty game then. I went back to play SojournMUD where Brad McQuaid copied everything from anyway. When the game eventually got better I was working full time and going to school so I never had time to play MMOs.
After EQ I eventually moved on to WOW. I leveled to 60 as soon as the game came out and hated the game. Soloing to max was remedial and an insult to me. I eventually started playing again at the end of burning crusade, but only because of friends who played.
Unlike in EQ, WOWs leveling process was a complete waste of time. It did not teach you how to maximize your characters potential and it did not teach you how to socialize successfully with others and not be a socially remedial cunt.
WOW was also wildly successful however and had its own market of players. The fact that all these wow clones have been so unsuccessful proves that either A) people want something new something original that iscompletely different than every other game out there, or B) ADHD has taken its effect and those who made WOW the most money (not the raiders correct me if im wrong) have moved on to call of duty 4000, and will continue to play every F2P MMO and spend their 50 bucks and move on to the next. Thats fine. Make these gaming companies that money to develop a game for the other types of players.
Community is key to having a lasting game. If you had played EQ you would realize that the end game players all had just about the same mental capacity. Something that cannot possibly be said about WOW. EQ end game PVE required alot of PVP (maybe GuildVGuild is more appropriate here), wether you were on a pvp server or not. Guilds fought hard to kill mobs, and would knowingly fuck other other guilds in order to do so. That was part of the meta, and it was fantastic. Sometimes it made me so fucking mad sure, but thats part of playing a game. Sometimes you win, sometimes you lose. Losing is what makes winning having meaning. Too many games cater to those who want to win all the time no matter what, which whether they know it or not becomes way more boring than farming a key for progression.