As for "nobody" being interested in a PvE spaceship game, that's just garbage. The fact is, Blizzard made WoW into the Honda Accord of online role-playing games, so all their competitors are trying to copy that successful formula right down to the nuts and bolts, and players don't want to play the same fucking game with a different skin. Until the investors start to realize this, they'll keep pumping cash into studios that put out the overhyped bombs we've been seeing for the last decade.
I would love a PvE spaceship game. I used to play the wing commander games co-op with a friend when I was a kid. One of us used a joystick to stear the ship and the other used the keyboard to fire and use the different skills. Was fun.
I always thought the Firefly universe would be great for a MMO. Now they are finally making one. The way the investors think it should be. Developed as a tablet social network game from developers with experience in games similar to angry birds and not mmos. The people behind FOX are so stupid it hurts to think about it. But undoubtedly the cost associated with it will be much easier to regain this way.
MMOs today are designed to fit the current meaning of "growth" that we read about in economic news. However, growth today is nothing but moneytary growth, not growth as in increased amount of products or better ones. FOX spend 5 million to make a shit game for tablets that sell due to the name alone. Earn 10 million and get a 100% increase in growth for their game, even if it ends up killing a franchise or product.
Almost gotten to the point now where bankers are the ones that OK how games are made today, not the actual developers or original owners of the IP. Our real world economy is ruined because of their greed. Our games are next. Just as there were enough stupid people to get loans they could never afford which enabled the banks to create the sub prime, there will be enough stupid people who want the Iwin button for their tablet they borrowed money to buy.
Time is money, and money is growth. The use of time and money is required to make a good mmo. Good mmos are not compatible with the current economic market. In real life, the risk is very high in creating a mmo. Lots of devs got funding for it earlier, but as they failed (as in, every mmo has most likely pitched the "we will be the next wow!" to their financial backers), it has become obvious that the reward is not as easily obtainable as they thought. IE: Star wars mmo? That will make billions from the name alone!!.
Know how Blizzard has/had this rep of games not being released until they were ready? I remember when all games were like that. Could read PC gamer in the 90s and the launch titles would go from coming soon to release nearly instantly. This was when gaming was not as mainstream and popular as today. Game studios were more like the second stages of the Game Developer game released not so long ago. Small teams that worked on tons of different types of games. Genres seemed to be born every other minute.
Then the industry took off, and suddenly now you have expected launch dates almost as soon as the game is greenlit to go into development. This because games now feature financial backers with no care at all about anything but their monetary growth. If the game can sell enough to be profitabe while only being 60% complete with enough marketing, even if it might kill the franchise, studio behind it and ruin the reputation of the developers, the game will go out. The "trash the game" option which is in the Game Developer game is only used if the money required for the time invested exceeds the projected market report profits. Even if it was the Mona Lisa of games that was due to be released that might give the studio and developers lots of goodwill.
Today we have sequels, trilogies, 4, 5, 6..... Then along with those, there are the dozens of similar games copying what is popular at the time. The developers around the world are people just like you and me. They too can see saturation of certain elements in the market. Oh another Zombie game? Neat.... They do have better ideas. But their ideas mean nothing at all compared to a market analysis. And to bring this back to mmos and EQN, I guarantee the current market analysis points towards easier, more accessible games preferably with ties to social networking. Instead of /gems you will get /facebook or /tweet. /tweet Zomg totally pug raiding Ralloz now! #BoW #ninja #trololol
Link below to multiple pictures as one is not enough.
http://www.tumblr.com/tagged/anger%20gif