EQ Never

gogojira_sl

shitlord
2,202
3
No oceans is sucky. I want boat travel, maybe I'll get to drift to some island in the oasis or something. It looks like there's no sign of flight travel so that's good.
 

Dahkoht_sl

shitlord
1,658
0
Leaving aside the aspects of it's not what I was hoping for , but the sadist in me may still have to give it a chance because of having EQ in it's name, (fuck I never learn)...

Is it just me or is the real problem the pure overall lack of information aside from the hey we are combining minecraft into it this time ? I mean Smed to the sites acted like it was going to be a huge reveal that would have us all in awe. Brad gushing about us EQ/VG players were going to love it. And so on.

Well , what about PVP , what about how much instancing will there to deal with , how many players per world concurrently and so on.

The build up just so far is a huge let down for me , not on the actual direction of the game (which I'm obviously not getting the EQ I was hoping for but knew I wouldnt ) , but the let down is , "this is it" ? This is all the info you are giving ?

I guess I just didnt expect them to duck so many core/concrete questions about gameplay and give more answers about important shit the way they've built this "reveal" up.
 
So it sounds like raids are set to be the equivalent of "stack as many friends as it takes to kill the big boss" rather than the raw "ok bros here's 10 new raids to churn through." Hopefully there are some really big bosses out there.
As a raider this sounds great, especially if its open world. Still need great raid mechanics though.
 

Chakravartin_sl

shitlord
362
0
Even with some expectations that fell short, it still looks more fun than anything out currently. I just have some minor bitches like the ogres not being lumbering fatasses
 

Lenas

Trump's Staff
7,702
2,416
I like the idea that no one will ever be able to blow through Crushbone solo no matter how advanced their character is.

Unfortunately one of my favorite things to do in EQ1 was to log in and destroy every dragon in Western Wastes whenever I was bored.
 

calhoonjugganaut

Trakanon Raider
1,476
1,429
I'm not an avid gamer like most people posting here so can anyone expand on horizontal progression? Does this mean we're going to get a 2013 version of Super Mario? I'm not trying to be a smart ass, but no levels or AA's is what I think I heard the dude say.
 

Siddar

Bronze Baronet of the Realm
6,479
6,029
Maybe there going with a LoL type set up where opening a class gives a complete set of class and weapon abilities. You don't really pick are choose any you just use everything class the has because that's all you get.
 
No oceans is sucky. I want boat travel, maybe I'll get to drift to some island in the oasis or something. It looks like there's no sign of flight travel so that's good.
I'm betting it'll be in if not at launch, then by the next continental expansion. On the EQNext map there's Antonica but on the periphery you can see other continents, too. With as ambitious as the game already is, they've probably prioritized that as low. Fortunately with horizontal progression, xpacs don't add levels they add actually useful content.
 

tad10

Elisha Dushku
5,534
601
I feel like the stamina thing just means that the teleport ability would take a huge amount of stamina so you may not want to use it as initiation. I could be wrong but that's how I interpreted it.
What I got was that if you wanted to use it effectively you had to itemize for it.
 

Lenas

Trump's Staff
7,702
2,416
I'm not an avid gamer like most people posting here so can anyone expand on horizontal progression?
There are no levels or exp in a traditional sense. You start with one class, and that class has set tiers for you to unlock to gain new abilities for that class. You unlock these tiers by completing certain requirements based on the class. The example given was unlocking tier 3 warrior by completing an armor set of the previous tier. Each class has its own progression tiers and you can switch to any class after you have discovered it somewhere in the world and unlocked it for your character.

This also has the side effect of no single character ever becoming godlike. You will never be able to clear out an entire zone by yourself. The implication here is that content will always stay relevant and difficult.
 

Creslin

Trakanon Raider
2,508
1,153
I'm not an avid gamer like most people posting here so can anyone expand on horizontal progression? Does this mean we're going to get a 2013 version of Super Mario? I'm not trying to be a smart ass, but no levels or AA's is what I think I heard the dude say.
it means you have progression that is very flat and you never really out level content. It is kinda like if the entire game of EQ was the AAs, so you are 60 from day one and all the progression you get is either AA or from items. It is progression but it never really trivializes content to the extent that levels do, you aren't gonna go from a warrior with 32 hp to a warrior with 10k hp.
 
One of the things I'm happiest about is that the entire world, and its resources- the example being given copper- are relevant. Its very refreshing to see zones and resources not level-locked.
 

tad10

Elisha Dushku
5,534
601
I'm not an avid gamer like most people posting here so can anyone expand on horizontal progression? Does this mean we're going to get a 2013 version of Super Mario? I'm not trying to be a smart ass, but no levels or AA's is what I think I heard the dude say.
Tiers.
But yes no levels or AAs (no AAs is confirmed btw. Classes substitute for AAs) Tiers substitute for levels. If you're tier 2 in a tier 4 area I got the impression that you're fucked.

Dev comment - its too make the game accessible even if you're gone for a while. I assume to massively smooth the leveling curve.
 

tad10

Elisha Dushku
5,534
601
Lots of details talk but very little about what makes the game fun to play.
Eh? There's the comment on authored content (e.g. go retrieve artifact at bottom of the mine). The fun part is figuring out how to do it. Given that the dynamics of the situation may change daily. Goblins may control. Village may control. Bandits may control. Etc.
 

Lenas

Trump's Staff
7,702
2,416
They are probably really concerned about accessibility in the future because in its current state, EQ is damn near impossible for a new person to start up and enjoy. SOE wants to make sure that someone can buy EQNext two years (or 10 years) down the road and jump right into the fray with everyone else. As long as they can level up at least one class, that is.
 
There are no levels or exp in a traditional sense. You start with one class, and that class has set tiers for you to unlock to gain new abilities for that class. You unlock these tiers by completing certain requirements based on the class. The example given was unlocking tier 3 warrior by completing an armor set of the previous tier. Each class has its own progression tiers and you can switch to any class after you have discovered it somewhere in the world and unlocked it for your character.

This also has the side effect of no single character ever becoming godlike. You will never be able to clear out an entire zone by yourself. The implication here is that content will always stay relevant and difficult.
Don't forget it seems as if player attributes will modify our class abilities, and they will be unique per player. So each class / class combination may play a bit differently depending on all the modifiers- gear, attributes, tier, etc. The example given was +str to a warrior might make him jump higher / hit harder, whereas +int would give him wider swings.
 

tad10

Elisha Dushku
5,534
601
Well , what about PVP , what about how much instancing will there to deal with , how many players per world concurrently and so on..
Some type of instancing/phasing is in the game related to authored content (confirmed from dev this is not me speculating). Comment is - if you're on authored content and someone is on the same authored content they'll see you - suggesting that if you're not on some particular content there is phasing (this last is me speculating - Dev was suggesting it was something slightly different but whatever).