Really? I think that looks pretty good.wow models are really fucked up.
Lol nuh uh. The bottom line is, you can beat bots if you give a shit. Some games do, some games don't.Visual queues are scriptable as well. Summoning a giant metor? Has to show it somewhere, something has changed, pixels are different colors, that is all recognizable by the right scripts/bot.
But that's fine by me. That's the only point I wanted to make in my post really. I think you 'could' stop the RMT market, but it would just make for a boring sterile game. All this no drop shit and whatever else, it's a sledgehammer solution. You could go all the way with that kind of thing but that's not how real life is, and that's not how I would want a virtual world either. If someone wants to be an asshole and farm some item and cockblock people or whatever, then so be it. I like that because it just makes it more like a real world. Not everything should be perfect and instantly accessible to everyone at any time. If you do that then you just have WoW where nothing really has any value anyway.What you basically just described was a materials market. If you make the rarities such a pain in the ass to acquire that it's simply not worth it outside of collectors and the lucky...then the bots/rangrangs will farm raw mats that sell well in bulk.
One thing to also consider is that a large portion of RMT is in the buying and selling of just raw currency. Even if you removed droppable items from the game completely you'd still have rang rangs buying gold from people who are a couple bucks short on paying the rent this month and then selling it to someone who wants the new mount that sells for more gold then he's willing to farm/wait for.
You can't really stop RMT. You can just mitigate the effects it has on your game.
Ya seriously, not sure what is so hard to understand. Information can't get from the server to the player without going through the clientVisual queues are scriptable as well. Summoning a giant metor? Has to show it somewhere, something has changed, pixels are different colors, that is all recognizable by the right scripts/bot.
this is exactly why games have gone the way of the bind and item restrictions and also easy access for all is to battle RTMs. If EQN comes out with the same style environment, item attainment and game play EQ was, we would be taken over by RTMs in less then a week of launch. which will kill the game sad to say...fucking RTM have ruined our lands...In my opinion, the reason that soulbound items became popular was to reduce the effects of RMT. I really dislike games that bind items, but all the games that do not bind items need to do more to ban gold buyers. I am no lawyer though, so I do not know if this is possible.
Just spill it all bro, we won't tell.Very few things can be said. One is that it looks great and two that Smed is not trolling when speaking about the new direction of the game.
Yea..sounds like someone might be in the know...Just spill it all bro, we won't tell.
Yep, read that. It's probably linked in here somewhere too. I appreciate the vision, I think it's great you guys want something longer lasting. If its going to be a sandbox it's going to have to feel that way. It will be interesting to see how a sandbox will co-exist with a cash shop.All I can say is that it should be a sandbox (in the same way PlanetSide 2 is). Can't talk about classes yet.
We want to make games that last more than 15 years. That?s why we made the decision to change it. EverQuest, WoW, SWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up.
http://games.on.net/2012/10/soe-ceo-...and-restarted/
Oooooh Aerist...fefs!lol I remember in Aduentus we'd start fighting Aerist in Ssraezsha Temple. Usually we had some Dark Defiant WArriors with us. If we started winning, Zephyros would show up. If Zephyros showed up, Ancient Dawn would show up. If Ancient Dawn showed up, they'd kill DDW + Zephyros. If we started winning against Zephyros, Defiant would show up.
Yeah, it's a saurok - a member of a lizardman slave-race magically shaped and created by a now-fallen evil empire, which then rebelled against its creators in a civil war. Nothing at all like the iksar.I think that models from WoW.
i honestly don't understand what's wrong with that. what's wrong with core loot gameplay? the loot, and the extreme rarity of a lot of the loot, is what kept people playing EQ for all those years. it was the carrot which really drove the game. i think the mistake just about every game has made since EQ is not realizing that the stuff, and the accumulation of stuff, is what really drives these types of games. the rarer you make items, the more coveted they become. make said items tradable, and you also drive the economy. the accumulation of wealth (greed) is a very basic and very powerful human desire. it is also a great motivator to keep people playing your game.All I can say is that it should be a sandbox (in the same way PlanetSide 2 is). Can't talk about classes yet.
We want to make games that last more than 15 years. That's why we made the decision to change it. EverQuest, WoW, SWTOR all use the same core loot gameplay, which is kill stuff, get reward, get loot, level up.
http://games.on.net/2012/10/soe-ceo-...and-restarted/