EQ TLP - Oakwynd (Evolving Ruleset Progression Server)

Leon

<Silver Donator>
5,416
18,602
  • When Omens of War unlocks, we will move to a Relaxed True Box. You may have up to 3 clients per computer logged into the server at the same time
  • The Serpent's Spine - Loot Modifier - 200% - Remove Truebox
This should be on every fucking TLP and be applied retroactively. Keeping truebox past TSS is a complete waste of fucking time.

Also locking a mob the way they're doing it will completely fuck PLing wont it? unless this is just for raid mobs?
 
  • 2Like
Reactions: 1 users

Mahes

Ahn'Qiraj Raider
4,726
5,421
Hmm no free trade or random loot system. That really has spoiled most players at this point. There is nothing that excites me at all to want to return to EQ with these rule sets.

Here is an interesting question, why not just start the server with all of those rule sets in play? Then add free trade and a new random loot system that perhaps builds on the last attempt.

At this point in the game's existence would it really matter if it were that much easier?
 

Madmartigan

Trakanon Raider
76
1,043
I am a little uncertain about this "encounter locking" mechanic. Initially it sounded pretty good - the first person/group/raid to tag something get's first shot at it. It also sounds like training will also no longer be a thing if the mob has to go all the way back to their spawn point and reset before it re-agroes, it doesn't have the possibility of training a group/person on the way back.

Thinking it through, it may be a little annoying having to group/raid with a person to do anything to a mob that is already engaged. No out of group slowing or de-buffing. No helping people finish off a mob they are about to die to if you are not in their group. Last, the super PLing using an out of group high level character with a damage shield will no longer be a thing (I guess unless the high level is in the group then zones when all the mobs are at low health and the low levels must finish them off).

That said the trade-off seems to be preventative measures of training/KSing while PLing will take a hit and helping others outside of group with mobs will not be possible. Finally no more DPS races, which I guess depending on your stance will either love or hate.
 

Juvarisx

Florida
3,583
3,646
If they were worried about it being Free Trade again, why not make it bind on equip on any item that was prior labeled no drop. Gets items out of the economy instead of flooding it. IDK, i really wish Planes wasn't really 20 weeks, noone does LoY content ever.
 

Juvarisx

Florida
3,583
3,646
I am a little uncertain about this "encounter locking" mechanic. Initially it sounded pretty good - the first person/group/raid to tag something get's first shot at it. It also sounds like training will also no longer be a thing if the mob has to go all the way back to their spawn point and reset before it re-agroes, it doesn't have the possibility of training a group/person on the way back.

Thinking it through, it may be a little annoying having to group/raid with a person to do anything to a mob that is already engaged. No out of group slowing or de-buffing. No helping people finish off a mob they are about to die to if you are not in their group. Last, the super PLing using an out of group high level character with a damage shield will no longer be a thing (I guess unless the high level is in the group then zones when all the mobs are at low health and the low levels must finish them off).

That said the trade-off seems to be preventative measures of training/KSing while PLing will take a hit and helping others outside of group with mobs will not be possible. Finally no more DPS races, which I guess depending on your stance will either love or hate.

I read it as no outside damage / charm etc, but you could still buff or heal the person fighting so it shouldn't effect box'd buff bots / heal bots, but for example the enchanter stun rotation in The Deep would be substantially nerfed.
 

Mahes

Ahn'Qiraj Raider
4,726
5,421
Something else I thought about.

No xp bonus of any kind for the first 3 expansions. It is a normal server until the 4th expansion and that is AA only.

OMG WHAT FUN. xp crawling through thick mud until a bonus kicks in?
 

Jasper

Bronze Knight of the Realm
130
65
Who's is excited to play this? Who are they catering to? I don't get it.
 
  • 1Like
Reactions: 1 user

Madmartigan

Trakanon Raider
76
1,043
Sounds like a Yelinak 2.0 with relaxed truebox down the road, some perks that already occur regularly during holidays and a new mob encounter locking mechanic. Basically almost no difference from Yelinak until the end of the year other than the mob encounter locking mechanic. I think I'll pass.
 

Evernothing

Bronze Baronet of the Realm
4,671
8,462
Tag an NToV dragon, then just hang out with levitate over the lava. It should prevent a guild from killing them.
 
  • 1Worf
Reactions: 1 user

Zapan

Lord Nagafen Raider
101
96
I love how all of you insider instahoes have been mansplaining the server specifics and 100% of you were beating up Navy Seals.
 
  • 1Picard
  • 1Moron
  • 1Like
Reactions: 2 users

Madmartigan

Trakanon Raider
76
1,043
Who's is excited to play this? Who are they catering to? I don't get it.
I guess people that love to level up a ton of characters to max level on the same account a little faster? Would only really be appealing if there were some type of reward for leveling characters to max level outside of "guess what, the next character you level gets 10% more experience!". I can only imagine this is a very small portion of the population.
 

yerm

Golden Baronet of the Realm
6,000
15,472
Encounter locking is fucking dumb. Introduce an idea that wow used and abandoned because it's just not a fun mechanic. Brilliant. The whole dps wins rule was put in because first in force and first to tag attempts were so awful. This won't be new; it'll be a redesign of an old idea that's always sucked.
 
  • 1Like
Reactions: 1 user

Zaide

TLP Idealist
3,741
4,398
So it's a Phinny clone and nothing else. So much for being something new LOL.

Oakwynd is an turbo OP Bow from a GM event.
Oakwynd is Lirae Oakwynd, the character on the Kunark box art.

F7ACB499-40A4-4B09-8260-BC1F2A5452A9.jpeg
 
  • 2Like
  • 1Pathetic
Reactions: 2 users

Rajaah

Honorable Member
<Gold Donor>
11,310
14,992


And now, what many of you have been waiting for, our brand-new Progression Server named Oakwynd will launch in May as an Evolving Ruleset Progression Server.

"What does that mean?" you ask. As mentioned in passing before, this will be a truly experimental year. It starts out at launch with something we call Legacy characters and encounter locking. Then at each expansion unlock, an additional bonus will be added to the server. Note: the details of these rules are under development and may change before release.

Legacy characters allow your characters on the same account on the server to receive a semi-permanent experience bonus.

  • When players reach max level (for the current era) with a character, their account receives an experience bonus for all characters on that server.
  • e.g., When a player has 1 max level character, their account receives a 10% bonus EXP buff.
  • When a player has 2 max-level characters, the buff stacks. They now get 20% bonus EXP.
    • This bonus caps at a 100% bonus.
    • When the server's level cap increases, players will lose the buff until they get one of their characters to max level again, and the bonus starts again at 10%.
Additionally, this server will be our first attempt at encounter locking. In short, once an NPC is engaged, it will be locked to that character, group, or raid. Characters not part of the lock cannot contribute damage. Spells from outside characters will not land on the NPC. If an actively locked NPC loses aggro for a short time period, the NPC will go home, reset, then unlock.

Now onto the Evolving part. For each expansion unlock, we're planning on adding the following benefits to the server. Each benefit will add to the existing instead of replacing the benefits active on the server (unless it's a higher value of an existing benefit). For example, using the list below, when The Scars of Velious unlocks, Legacy Characters, Encounter Locking, and a 125% modifier to the normal loot rate will already be unlocked and with the unlock a 125% modifier to the normal faction changes will be added. These are currently what we have planned for the unlocks:

  • Classic - Legacy Characters and Encounter Locking
  • The Ruins of Kunark - Loot Modifier - 125%
  • The Scars of Velious - Faction Modifier - 125%
  • The Shadows of Luclin - AA EXP Modifier - 125%
  • The Planes of Power - Coin Drop Modifier - 150%
  • The Legacy of Ykesha - Lowered spawn timers on all NPCs - 85%
  • Lost Dungeons of Norrath - Alternate Currency Modifier - 150%
  • Gates of Discord - Tribute Donation Modifier - 200% - Relax Truebox to 3
  • Omens of War - Rare Spawn Modifier - 200%
  • Dragons of Norrath - Faction Modifier - 200%
  • Depths of Darkhollow - Evolving Item EXP Modifier - 150%
  • Prophecy of Ro – Chance to Increase Skills Modifier (includes Tradeskills) - 200%
  • The Serpent's Spine - Loot Modifier - 200% - Remove Truebox
  • The Buried Sea - Alternate Currency Modifier - 200%
  • Secrets of Faydwer - Faction Modifier - 300%
  • Seeds of Destruction - EXP Modifier - 125%
  • Underfoot - Tribute Use Reduction - 75%
  • House of Thule - AA EXP Modifier - 150%
  • Veil of Alaris - Alternate Currency Modifier - 250%
  • Rain of Fear - Collection Spawn Time Modifier - 75%
  • Call of the Forsaken - Mercenary AA EXP Modifier - 200%
  • The Darkened Sea - Lowered spawn timers on all NPCs - 70%
  • The Broken Mirror - EXP Modifier - 150%
  • Empires of Kunark - Rare Spawn Modifier - 300%
  • Ring of Scale - AA EXP Modifier - 175%
  • The Burning Lands - Luck Modifier - 125%
  • Torment of Velious - Evolving Item EXP Modifier - 200%
  • Claws of Veeshan - AA EXP Modifier - 200%
  • Terror of Luclin - EXP Modifier - 200%
  • Night of Shadows - Rare Spawn Modifier - 400%
Oakwynd will have the "Standard Unlock" schedule as many other progression servers. This is where new expansions unlock automatically every 8-12 weeks with the early expansions unlocking faster.

Unlock Schedule:

  • Eight weeks after launch: Ruins of Kunark
  • Eight weeks later: Scars of Velious
  • Eight weeks later: Shadows of Luclin
  • Eight weeks later: Planes for Power and Legacy of Ykesha
  • Twelve weeks later: Lost Dungeons of Norrath
  • Four weeks later: Gates of Discord
  • At this point the schedule becomes consistent. Enjoy expansions for twelve weeks when a new level cap is unlocked, and eight weeks in expansions where the level cap stays the same.
True Box:

  • This server starts with standard True Box. Only one EverQuest client may be run per computer.
  • When Omens of War unlocks, we will move to a Relaxed True Box. You may have up to 3 clients per computer logged into the server at the same time.
  • When The Buried Sea unlocks, True Box will be removed.

Reading this ruleset be like

1680724787785.png
 
  • 2Worf
  • 1Like
Reactions: 2 users

Tuco

I got Tuco'd!
<Gold Donor>
45,433
73,507
I love how all of you insider instahoes have been mansplaining the server specifics and 100% of you were beating up Navy Seals.
Instahoe? Mansplaining? Are you just vomiting random words without knowing what they mean?
 
  • 2Like
Reactions: 1 users

Mahes

Ahn'Qiraj Raider
4,726
5,421
This server is worse than last years. This is a hard pass for me. I was really hoping something actually new was coming. I have never heard a single player think an ALT gimic was the thing that a TLP should have. You already get a bonus when you gear the ALT out, in way above normal gear. Now they offer a no XP bonus server(Until seeds of destruction) but tack on a WHOLE 10% modifier for the 1st ALT.

OMG don't go crazy with the XP modifiers....that will break the game......


Serious WTF??
 
  • 1Like
Reactions: 1 user