- 37d 10h 47m
90% of the TLP playerbase will see "TSS start" and ignore it completely or take to the forums to REEEE. Server would be DoA like Miragul.If they want to increase the amount of players who stick around, a TSS start is the way to go. The population has several major die-off points and the biggest is the level 70 era.
GoD is another one, but a lot of that is having LDoN as a lead-in, and GoD->OoW itself is a decent era.
However DoN->DoD->PoR is a really redundant era where the only AAs are in DoD and player attrition really sets in. I like PoR myself (mainly due to nostalgia and enjoying the Sunwell-ish vibe some of it had back in the day) but without AAs it's another drag on player retention at a time when they've already gone through several drags.
TSS start skips all of that 70 era, puts people at the beginning of the modern game style, and gives guilds a ton of routes they can take while competing with each other. Do you farm OoW for BPs and epics first? Is GoD worth running for tank gear at launch? Do you bother with DoN/DoD? Maybe one guild decides to try doing PoR content undergeared at 75 and skips OoW. Maybe you go straight for TSS raids despite being in noob gear? I mean there are a lot of possibilities.