Everquest Legends

Creslin

Trakanon Raider
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It's not that it's a huge slog, it's that it's a terrible zone and that forcing people to play in it is stupid. Even if you fix everything about sky it's still the worst 'raid zone' in classic/kunark.
Did you forget about VP? VP is infinitely worse than Sky. Sky is also like one of the least sloggy raid zones ever. The trash is all just regular leveling group tier mobs that you mow through and the bosses outside of one all have either 1 mechanic or 0 mechanics.
 

xmod2

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The free game that generated $100,000's of dollars in illegal revenue
The real world is that THJ was this (but better) and was free and had huge community support. It doesn't matter how 'illegal' it was. This game will be compared to what happened. DBG killed THJ in the most hilariously inept way (ie retarded dev apparently now on legends side that couldn't get to naggy with a level 1 rogue with sos to take screenshots, wrong models in the docs, etc) and lost any respect from the community of nerds that play shit like this. All the people selling it up have either not played THJ, not played early era EQ recently or are p99/fte/pnp chodes whose opinions should be discarded on all matters of taste. In a vacuum maybe some decisions could be defended, but nothing exists in a vacuum.

$10 box cost and cheap monthly? I spend more than that weekly on coffee or snacks.
I was just answering Xevy. The point isn't that you have discretionary income as a 50+ year old (I hope you do), it's that they are charging for something that people previously played a better version of, for free. That is lame.
 
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Tuco

I got Tuco'd!
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It's not that it's a huge slog, it's that it's a terrible zone and that forcing people to play in it is stupid. Even if you fix everything about sky it's still the worst 'raid zone' in classic/kunark.
Nah it's fine. This janky ass, ambitious confusing zone is EverQuest. It's really not that bad if you can solo it or faceroll it in a group.
 

Creslin

Trakanon Raider
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I was just answering Xevy. The point isn't that you have discretionary income as a 50+ year old (I hope you do), it's that they are charging for something that people previously played a better version of, for free. That is lame.
Stealing is always cheaper than not stealing. We don't know what their agreement with Daybreak is, all of that sub and box money might be going straight to DBG in return for the license and servers.

They also aren't trying to make exactly a copy of THJ, so remember that your worse really is just worse for you personally but might be better for lots of other people some who played THJ and some who never did.
 
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Burren

Silver Baronet of the Realm
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The real world is that THJ was this (but better) and was free and had huge community support. It doesn't matter how 'illegal' it was. This game will be compared to what happened. DBG killed THJ in the most hilariously inept way (ie retarded dev apparently now on legends side that couldn't get to naggy with a level 1 rogue with sos to take screenshots, wrong models in the docs, etc) and lost any respect from the community of nerds that play shit like this. All the people selling it up have either not played THJ, not played early era EQ recently or are p99/fte/pnp chodes whose opinions should be discarded on all matters of taste. In a vacuum maybe some decisions could be defended, but nothing exists in a vacuum.


I was just answering Xevy. The point isn't that you have discretionary income as a 50+ year old (I hope you do), it's that they are charging for something that people previously played a better version of, for free. That is lame.
Gotcha. I never did, so this is new to me. I haven’t done EQ since 2001.
 

Xevy

Log Wizard
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Pretty sure Plane of Fear is 100% the worst classic Raid Zone by a country mile. Fears, dispells, snares, deathballs, death touches, and roots.

PoSky has some frontal dispellers, highly magic resistant mobs, two DT mobs, and a bunch of splitter mobs. Outside of the DT mobs, which will be nerfed, the hardest bosses simply hit very hard and very fast with moderate dragon AOE's without a fear component.

I played THJ, I may even be named in the lawsuit for praising it. I loved it. That said this thing is so fucking close to THJ people pretending its night and day are, to steal a really dumb term, Everquest Legends Derangement Syndrome-ing themselves. Some systems changed but 65-80% of this is the same thing.

In the end none of this shit matters. 90% of the people posting here will play it. Then after a month they can cancel their sub and shit on it or keep paying and playing.

If Kunark is is truly 5 months+ away I'm pretty sure we'll see a huge deathspike in subs and they'll figure out they need to sell MTX because people don't like subbing to games you can't earn and shit like Krono brings in all sorts of slime best kept under the floor. People can't handle 3 month TLP stretches with slower progression (yeah, that's right fellas, TLP's are slower than this), so almost twice that is fucked. Especially while paying the entire time.

That's the real criticism of this. Is it going to be worth paying MONTHLY? Probably not. THJ wasn't worth that. I got 3 characters to top end raid content double raid farm per day shit and even then I was done in 2 weeks each time. These grind systems aren't as deep as people think they're more to give people goals than artificial extenders. Add in the fact you only have one character so you can prefarm for future characters and level up that shit so they're g2g as soon as you use a swap and they're going to run out of content fast. There's going to be at least 3 months of desert level population they're going to reel from.
 

Burren

Silver Baronet of the Realm
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Pretty sure Plane of Fear is 100% the worst classic Raid Zone by a country mile. Fears, dispells, snares, deathballs, death touches, and roots.

PoSky has some frontal dispellers, highly magic resistant mobs, two DT mobs, and a bunch of splitter mobs. Outside of the DT mobs, which will be nerfed, the hardest bosses simply hit very hard and very fast with moderate dragon AOE's without a fear component.

I played THJ, I may even be named in the lawsuit for praising it. I loved it. That said this thing is so fucking close to THJ people pretending its night and day are, to steal a really dumb term, Everquest Legends Derangement Syndrome-ing themselves. Some systems changed but 65-80% of this is the same thing.

In the end none of this shit matters. 90% of the people posting here will play it. Then after a month they can cancel their sub and shit on it or keep paying and playing.

If Kunark is is truly 5 months+ away I'm pretty sure we'll see a huge deathspike in subs and they'll figure out they need to sell MTX because people don't like subbing to games you can't earn and shit like Krono brings in all sorts of slime best kept under the floor. People can't handle 3 month TLP stretches with slower progression (yeah, that's right fellas, TLP's are slower than this), so almost twice that is fucked. Especially while paying the entire time.

That's the real criticism of this. Is it going to be worth paying MONTHLY? Probably not. THJ wasn't worth that. I got 3 characters to top end raid content double raid farm per day shit and even then I was done in 2 weeks each time. These grind systems aren't as deep as people think they're more to give people goals than artificial extenders. Add in the fact you only have one character so you can prefarm for future characters and level up that shit so they're g2g as soon as you use a swap and they're going to run out of content fast. There's going to be at least 3 months of desert level population they're going to reel from.
You think anyone is giving them that feedback?
 

Xevy

Log Wizard
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You think anyone is giving them that feedback?
The problem with betas, especially EQ related, is you have people just thankful to play it. They won't be critical or give feedback. They just want to do a Paw of Opalla quest or run around Oasis of Marr for 3 hours then never log on again. The pool they're drawing from is nostalgia based hobby gamers who will basically be thankful for anything they get. Even if they're thinking they won't sub more than a month, they probably won't give that feedback unless specifically stated on a MANDATORY survey.

Open betas help this by letting people willing to give feedback, rational or unhinged, in to the game rather than people who just want a free thing to fuck around on. The loudest people are often the dumbest so it doesn't help, but if you find some way of throttled feedback via surveys rather than just forums or discord threads you can suss out some of the crazy and get some valid feedback.

The sub thing I think is probably being hammered into them pretty good. People hate paying money for anything and a sub is the ultimate form of "this game is WORTH IT" that this game probably doesn't have yet. I just think they decided the EQ base has 5-30 years of experience paying a sub in some form that they'd just accept it. I don't think they will. I also think unfortunately they're going to learn that financially instead of in development and it's going to fuck them majorly. When you lose people en masse in these games it is near impossible to get them back. Plenty of games made poor decisions, lost 90% of their players, undid it and never got any of them back.
 

xmod2

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I'd imagine Game Jawn was at the mercy of DBG wrt monetization. They probably would have least come up with a little less antiquated option, but cynically it most likely has to do with DBG trying to look good on paper more than any hope for long term success. XP pots, for example, probably is a post hoc justification as not being 'power' because they were forced as part of the agreement to have some kind of MTX.

Beta, like you said, you want to avoid sycophants and tourists who are going to get their fill during beta and then never convert to a sub. The actual population numbers for this are tenuous, so you want to make sure you're watering the right crops so to speak if you want to develop a longer running community. Right now it's very likely to just be a month of everyone checking it out and then completely dropping it. Again, EQ TLP classic is like 8 weeks and most of the regulars are gone or raid logging out of obligation for the second half of that. Then what? Kunark comes out, are they expecting another box, or for you to just re-up, etc?

The idea of not sticking it on all-access or letting people burn off krono to play clearly means some financial creativity is at play more than smart business decisions. I think it was posted earlier, or maybe just Aeth covered it, but how they look on paper was a big deal during the THJ trial.

 

moonarchia

The Scientific Shitlord
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A box and a monthly sub. Also XP potions.

THJ was free and better.
It was also unlicensed and as such illegal. That's why it is gone, and this is being attempted. It might suck giant floppy donkey dong. It might be better than THJ (unlikely, but non 0% chance). If they want to charge a sub it better fucking well be better than TLPs.
 

Burren

Silver Baronet of the Realm
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Pretty gloomy outlooks, but valid. Will this version be interesting enough to keep people engaged and have enough content released on a good cadence to retain? 50/50. I hope so, as this would be my “last hurrah” for EQ and I’d like it to be quality and memorable if I do it.
 

Creslin

Trakanon Raider
2,545
1,176
The problem with betas, especially EQ related, is you have people just thankful to play it. They won't be critical or give feedback. They just want to do a Paw of Opalla quest or run around Oasis of Marr for 3 hours then never log on again. The pool they're drawing from is nostalgia based hobby gamers who will basically be thankful for anything they get. Even if they're thinking they won't sub more than a month, they probably won't give that feedback unless specifically stated on a MANDATORY survey.

Open betas help this by letting people willing to give feedback, rational or unhinged, in to the game rather than people who just want a free thing to fuck around on. The loudest people are often the dumbest so it doesn't help, but if you find some way of throttled feedback via surveys rather than just forums or discord threads you can suss out some of the crazy and get some valid feedback.

The sub thing I think is probably being hammered into them pretty good. People hate paying money for anything and a sub is the ultimate form of "this game is WORTH IT" that this game probably doesn't have yet. I just think they decided the EQ base has 5-30 years of experience paying a sub in some form that they'd just accept it. I don't think they will. I also think unfortunately they're going to learn that financially instead of in development and it's going to fuck them majorly. When you lose people en masse in these games it is near impossible to get them back. Plenty of games made poor decisions, lost 90% of their players, undid it and never got any of them back.
This is very true. They need to prove with the sub that it is worth it. And I think to do that they need some content releases before Kunark.

Let's be honest Kunark and Velious are both lay-ups for them so they should have time to focus on actual content patches outside of those releases. I think they need probably 2-3 decent quality zones to add to the game before the Kunark launch. IMO ice ocean zone would be easy. A dungeon under highhold keep would make a lot of sense and I suggested they unfuck kithicor into an actual useable zone. Small stuff like that doesn't have to provide a ton of content but it keeps people thinking they are getting something for the money.

They also need to be very careful about the pacing here, there is a high high risk they either have tons of boredom if pacing is too fast or tons of burnout if zones are grindy at all and lockouts are long. Diablo works because you can run through an Act at higher level in like 25 minutes, so doing that 4x a night isn't bad. Here if a sky clear is 2-3 hours and then they let you do 4 of them a week or 4 of them every 3 days, or whatever they decide then people will burn out very fast, same reason the half lockout TLPs flame out so badly. They either need clear speed to be very fast or go with longer lockouts, honestly probably a combo of both.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
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I'd imagine Game Jawn was at the mercy of DBG wrt monetization. They probably would have least come up with a little less antiquated option, but cynically it most likely has to do with DBG trying to look good on paper more than any hope for long term success. XP pots, for example, probably is a post hoc justification as not being 'power' because they were forced as part of the agreement to have some kind of MTX.

Beta, like you said, you want to avoid sycophants and tourists who are going to get their fill during beta and then never convert to a sub. The actual population numbers for this are tenuous, so you want to make sure you're watering the right crops so to speak if you want to develop a longer running community. Right now it's very likely to just be a month of everyone checking it out and then completely dropping it. Again, EQ TLP classic is like 8 weeks and most of the regulars are gone or raid logging out of obligation for the second half of that. Then what? Kunark comes out, are they expecting another box, or for you to just re-up, etc?

The idea of not sticking it on all-access or letting people burn off krono to play clearly means some financial creativity is at play more than smart business decisions. I think it was posted earlier, or maybe just Aeth covered it, but how they look on paper was a big deal during the THJ trial.

Keeping it separate from all access is fucking retarded, but it is probably to test the waters and to specifically monitor how much EQL brings in.