Everquest Legends

Flobee

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This section of the forum has more toxic and angry people than all the rest combined. EQ Legands isn’t their perfect version so it automatically sucks, rather than being a decent compromise for casual fun.
Oh, and if you disagree then you’re a faggot. Obviously.
I'm usually captain of the white knight gang over here, and even I'm pretty meh on some of the decisions on this one. Personally taking a wait and see how people feel after the new wears off before I consider jumping in. I suspect that the monetization will cripple the fun potential here. I've said it before, but if this was FTP or even buy to play I could see it... But if it's a box price + sub + some level of pay2win, or even just pay4convenience... Probably too much for me.

Not because of some idealogical purpose really, just a clear indicator that the wrong people are making gameplay choices.
 
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krismunich

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I watched some of the more recent live stream videos and I think I understand why they implemented some things way different than THJ. From the look and feel they (maybe?) expect or better want people to play 6 month or even a year on a sub until they release the next expansion. Which is fair from their point of view as a business. THJ had 3 expansions in around 7 months if I remember correctly and the power creep of some combos was so massive, people soloed Vulak'Aerr the day they released TOV.
I liked what I saw that you can solo the zones but it's not like on THJ were you pulled the whole zone. One of the beta streamer who knows his stuff died on a 18 SK/ROG/BRD in Unrest because he couldn't handled that one more mummy after pulling 5 ghouls. And that is okay, it looks like you won't be immortal at one point and you have to put more effort into your gear (I like the 1+1 mechanic a lot, encourages farming). The "respawn in the zone you died" is amazing among other QOL changes.

I'll definitely give it a try if they do not do something unbelievable stupid until release. Not much on the horizon regarding MMOs in 2026 anyway.
 
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Ryoz

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I don't have all the context for why there is so much negativity. I haven't played any EQ Emu servers outside of P99 and Shards of Delaya, so I'm sure I'm missing out on all kinds of drama. With that said, the videos I've seen of this so far look really promising. I'm pretty excited to go back to Norrath and enjoy it with the more limited time I have these days.
It’s because everyone was expecting a THJ clone, which like several emus out right now, is built more like an arpg. EQL appears to be much slower paced while still offering multi class and the ability to solo raid content but it won’t be as facerollable as THJ.
 
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Xevy

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The server is like 88% THJ and people are mad it's not 100%.

I don't think I ever died on THJ outside of AEing entire zones at max level or the hardest raid bosses. It just wasn't really possible once you got to a point. If you were a paladin hybrid you'd get slay undead and shit and walk around just doing 8x the damage to undead frogs and most of my time was sitting waiting for all the respawns. It felt fun, but looking back at it there's definitely a better pace between pulling everything and killing it in one 15 second interval and killing every mob over 120 seconds like classic EQ. From what I've seen on T1-2 yellow mobs are taking like a minute+ to kill which still seems a bit long to me, but it could be bad comps/bad gear/low AA's. Like I said, stuff like Slay Undead and Assassinate did a LOT of heavy lifting early on for THJ.
 
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General Antony

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but it could be bad comps/bad gear/low AA's. Like I said, stuff like Slay Undead and Assassinate did a LOT of heavy lifting early on for THJ.

It's not - there are relatively few AAs that touch offensive power, certainly nothing like the stuff THJ had. And throughput just doesn't really scale very much with the variance they've added to items, certainly not like the HP scaling that occurs in higher diff instances when NPCs multiclass.
 
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Xevy

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It's not - there are relatively few AAs that touch offensive power, certainly nothing like the stuff THJ had. And throughput just doesn't really scale very much with the variance they've added to items, certainly not like the HP scaling that occurs in higher diff instances when NPCs multiclass.
There's a couple things missing right now. Two hander AA's apparently aren't in. Casters stances aren't in. So speed should probably go up.

Honestly I and nearly everyone I know started THJ at Velious+. I don't know anyone who played during Classic era THJ so I don't know what the TRUE difference in power is. A lot of the shit I used was from Kunark and if AA's are still tied to levels even if you get them at level 10+, most AA's don't exist until level 51+ which isn't even possible at the moment.
 

xmod2

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From the look and feel they (maybe?) expect or better want people to play 6 month or even a year on a sub until they release the next expansion.
Exactly the point we're making in this thread. They're making it purposefully slow/worse to milk subscription money. When AAA studios do that, people are up in arms, when DBG does it, it's just a more chill and relaxed experience than THJ brah. It's mobile style, exploitative monetization and people should hope companies that do that have a bad time.
 
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Creslin

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It's not - there are relatively few AAs that touch offensive power, certainly nothing like the stuff THJ had. And throughput just doesn't really scale very much with the variance they've added to items, certainly not like the HP scaling that occurs in higher diff instances when NPCs multiclass.
melee damage seems to scale ok, some more AA on the classes missing them will help that more too not sure if that is even part of the plan though. Caster HPS/DPS scaling is basically non existent and a major problem right now, as are resists and cast times being a huge issue. Cleric is basically the only healer that feels good and is far far far better than any other healer here because they get so many fast casts and some really nice oh shit buttons.

I will hold judgment until caster stances come in, if they improve scaling and the cast time issue then I think many more combos become viable. We will see.
 

General Antony

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The only thing that scales melee damage to any noticeable degree is weapon. Non-gear shit is not scaling, it's just the baseline power level because everyone will have it.

What THJ did right is they added a bunch of stats to gear beyond just the original stats on the item that actually affected melee or spell damage. But if your idea of scaling OK is that sky geared melee take 30 minutes to kill a boss then they've got it nailed I guess.
 
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Creslin

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the sky bosses is imo a separate issue of them overtuning those bosses. They just need to lower the hp a ton. But melee do scale I feel like a geared up melee with the upgrades really does feel way more powerful. I do think they should add some of the cleave focus effects from later xpacs though. And they should make all focus effects scale with the ranking system. That would go a long way to solving the scaling issues.

melee could use a boost in the str atk scaling formula and the dex crit scaling though. And maybe agi do something instead of nothing. I don’t love the thj route of adding stats when the game already has stats and half of them don’t do anything, just repurpose those.
 
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moonarchia

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Yeah, I kind of wish I played The Heroes Journey before it got shut down. Maybe I'm better off not having played it, though.
I sometimes think that about Vanguard. But then I remember how brown it was.

You can play on Perky or Ascendant if you want to play an OP toon in a solo world. That's all THJ was. The guys who did that knew how to code, though, and it ran very well. Something that can't be said for a lot of other emus.

I haven't had much time to put into EQL due to busy RL this week. But in the few times I have been on I have gotten to 20 easily while rediscovering vanilla xp spots. Iksar master race. I can easily chain kill reds with minimal or no downtime. Bag space is a real issue. 8 bag slots total. So if they sell mega huge bags like THJ did I will be one of the folks buying them (like I did in THJ).

I am looking forward to being able to hit POSky once they get personal DZs put in. I have BST as primary class, so I will be able to level a lot of good combos without unlocking other primaries. But having a few unlocked would let me do it a little more efficiently. With 16 classes you have to do it at least 6 times to get everything to max level.
 
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Mrniceguy

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I watched some of the more recent live stream videos and I think I understand why they implemented some things way different than THJ. From the look and feel they (maybe?) expect or better want people to play 6 month or even a year on a sub until they release the next expansion. Which is fair from their point of view as a business.

The problem is you guys think a lot of the designed choices THJ made are optional/personal preference. The reality is they aren't, you can't make a "Play are you own pace/Solo friendly RPG" and make it take 20+ mins of time and require cleric to be part of your comp to solo Naggy. These 2 things can't exist if you want a playerbase.

You can't have additive power scaling on your items like EQL has with the +10 system, additive systems have diminishing returns. You need multiplicative scaling on your items like THJ did.

EQL has a bunch of systems that have been put in to try and milk the customer that are just going to ruin the game.

I liked what I saw that you can solo the zones but it's not like on THJ were you pulled the whole zone. One of the beta streamer who knows his stuff died on a 18 SK/ROG/BRD in Unrest because he couldn't handled that one more mummy after pulling 5 ghouls. And that is okay, it looks like you won't be immortal at one point and you have to put more effort into your gear (I like the 1+1 mechanic a lot, encourages farming). The "respawn in the zone you died" is amazing among other QOL changes.

There is almost zero power level difference between THJ and EQL when it comes to lower level ungeared toons. The Power difference comes from Item scaling and AAs, things that you just don't have at level 18. The people you saw pulling whole zone at the end of THJ were rocking Full upgraded PoP Raid gear with maybe a VT item here or there. If you are running around with Bronze and a cracked staff it's pretty much the same.
 
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hory

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That is totally wrong Paperclip. I was pulling half veskar at level 49 and died one time. You didn't need end game gear to tear through stuff, it just took a bit longer. Taking 1 minute to kill a yellow con LDC in EQL is cringe.

Are they planning to sell the expansion packs or are those included with the original box you have to pay for outside of the sub?
 
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Needless

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Killed a skeleton with a cracked staff and that boney fuck didnt drop one
I have been played!
 
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RobXIII

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I sometimes think that about Vanguard. But then I remember how brown it was.

This place has ruined me. This week my 2nd grader painted a picture for a tile to be used in a giant mosaic, of course she picked the goddamn brown part.
 

rolien

Golden Squire
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Caster "stances" to help match power of melee


Watched their video going over the AA's I get that not all AA are in yet but that better go for all classes. Monks have 4 aa? Paladin has like 5 two of them being horses same with SK, Ranger had like 3, Shaman had just cannibalize.

What the fuck... There's a reason everything takes so fucking long, all the AA's are missing.

I sometimes think that about Vanguard. But then I remember how brown it was.

You can play on Perky or Ascendant if you want to play an OP toon in a solo world. That's all THJ was. The guys who did that knew how to code, though, and it ran very well. Something that can't be said for a lot of other emus.

I haven't had much time to put into EQL due to busy RL this week. But in the few times I have been on I have gotten to 20 easily while rediscovering vanilla xp spots. Iksar master race. I can easily chain kill reds with minimal or no downtime. Bag space is a real issue. 8 bag slots total. So if they sell mega huge bags like THJ did I will be one of the folks buying them (like I did in THJ).

I am looking forward to being able to hit POSky once they get personal DZs put in. I have BST as primary class, so I will be able to level a lot of good combos without unlocking other primaries. But having a few unlocked would let me do it a little more efficiently. With 16 classes you have to do it at least 6 times to get everything to max level.
I like this.

>They shouldn't sell bags because it's a direct power boost you should be able to earn them.
BAG SPACE WON'T BE AN ISSUE BECAUSE WE HAVE ALL THESE THINGS LIKE DRAGON HORDE!

Fast Forward a few weeks.
Bag space is an issue.
 

rolien

Golden Squire
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Slightly different note

Apparently there's a modder converting all EQ zones to WoW zones

1779052602129.png
 

moonarchia

The Scientific Shitlord
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Watched their video going over the AA's I get that not all AA are in yet but that better go for all classes. Monks have 4 aa? Paladin has like 5 two of them being horses same with SK, Ranger had like 3, Shaman had just cannibalize.

What the fuck... There's a reason everything takes so fucking long, all the AA's are missing.


I like this.

>They shouldn't sell bags because it's a direct power boost you should be able to earn them.
BAG SPACE WON'T BE AN ISSUE BECAUSE WE HAVE ALL THESE THINGS LIKE DRAGON HORDE!

Fast Forward a few weeks.
Bag space is an issue.
Some games use bag space as a meta game. Vanilla EQ was totally one of them. In later xpacs they had gigantic bags you could buy for $$$. I bought a lot of those too. You can also do cheevos in later xpacs to get huge bags as well. EQL is starting from vanilla, but with +27 years of QOL SOE/DBG added in various places. I honestly do hope they add big bags in the marketplace. If they don't, I will have to rely on dragon drops and tink bags.

Live has 12 or 14 bag slots in main inventory, so I am wondering if they will add that in as well. Currently we only have 8.
 

Burren

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Some games use bag space as a meta game. Vanilla EQ was totally one of them. In later xpacs they had gigantic bags you could buy for $$$. I bought a lot of those too. You can also do cheevos in later xpacs to get huge bags as well. EQL is starting from vanilla, but with +27 years of QOL SOE/DBG added in various places. I honestly do hope they add big bags in the marketplace. If they don't, I will have to rely on dragon drops and tink bags.

Live has 12 or 14 bag slots in main inventory, so I am wondering if they will add that in as well. Currently we only have 8.
Doesn’t really seem like plat matters. What is worth buy in game if you can get it yourself?