Flobee
Ahn'Qiraj Raider
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Modern PBR pipeline (how they'd likely create new textures) make the difference largely nil between the two styles. Both will require modeling a high-poly version of the armor to bake down to the low-poly model, the difference being Luclin models would probably be best with having that baked down to a low poly armor model vs directly onto the character itself. You're talking about an extra hour or two tops per model depending on the tools you're using, and I'm retarded with this stuff, they hopefully have an actual professional so would be more efficient.Of course they went with classic models.
They're flat fucking textures easy as hell to make new cash shop items that are just literal flat textures that wrap around a model. Hell you could probably ask an AI to make a texture for a classic Everquest model and it would be able to vomit one out quick.
Luclin Model animations were ass compared to the vanilla but the armor was so much better looking, but it was also layered armor. If you wore plate armor you had chain armor under the plate, you could see it when a corpse despawned the plate armor would despawn first. If you were wearing leather or Chain when your body despawns your character becomes naked but not textured so they're just skin colored.
Luclin models require a hell of a lot more effort to create cosmetics for.
It's a difference but not a major one honestly. Far more likely they just don't want to do it twice so chose the more popular classic models to align with the older art style. That's how I'd do it too.

