Believe they said Blackburrow is next on the revamp list, which is cool as a Qeynos nostalgia haver, but they better add about 20 named because there's I think 2 or so in the entire zone. I'm not sure there were more than 3 camps either and one of them was like 4 giant snakes for half elf druids to try and root dot because no one wanted them in their groups.
I've always said I liked the idea of random loot to make people be ABLE to go to other places (Perma, Najena, Kedge, Befallen) and get good stuff, but in TLP's the ZEM held everyone into the same tract of Unrest to Guk or Guk to other Guk for so much of the game. Without ZEMs if they do a good job revamping drops/mobs it'd be pretty cool seeing Barb groups in Perma and Dark Elves in Najena or anyone in Mistmoore outside of the 3 mobs worth camping. That I think will ACTUALLY capture some of the original spirit of EQ. In EQ you went whereever you could to get a group to get exp. There were always THE camps like Frenzy or Efreeti, but the list was 13 deep and you only had 3 hours to play. Making there be a reason for people to go to the other places and experience often neglected zones is a cool idea.
The problem lies in people out leveling these zones too quickly and never needing to spend more time. EQL tried to remedy this by downleveling to your lowest class which allows you to have a reason to revisit these places, but outside of the motes from higher difficulty the LOOT still is going to be worthless at that point. Even in THJ you weren't getting an Iksar Berserker Club to Legendary and using it past level 35. I'd be interested in seeing if they find a way to make items catch up to the character like this, but then you have nostalgia ridden raid loot be less powerful and that hurts everyones memberberries and would alienate a lot of the playerbase.
They're attempting solutions to a lot of EQ problems, but in that they remove some of the "CLASSIC EQ" that most players drone on about. Some of these ideas are pretty interesting and maybe even good, but it's like putting pants on your toddler when they don't want them. They'll scream and shout and wriggle and be mad, but in the end you've got a kid without sunburnt legs. The EQ base is incredibly stubborn, old, and has mostly self-fabricated memory about their actual EQ experience. Most people in EQ spent like 7 hours in Frenzy, 26 hours on Frenzy list, saw 2 FBSS drop ever, and the same druid probably won both. But if you made it so more people got FBSS's they'd throw a fit.
I'm interested on some one trying to fix problems from EQ that have existed for nearly 30 years. Their current devs are limited to technical stuff for the most part because people throw fits. P99 is literally what everyone thinks they love until they play it and say "this fucking sucks!" Do I think they're going to ace every problem while delivering a solo game? Probably not. Are they going to add shit I wish was on current TLP's? Absolutely. Is it going to be more good changes than bad changes compared to THJ? It all depends on what you want from the game. I'd like a game I could play a few times a week for long sessions and have stuff to do. THJ was not that.
I'd also like the experience new takes on classic EQ stuff. THJ, as far as I played into late Luclin, had nothing like that outside of the high end raids like sleeper/Seru and even then they were whatever. Do I see myself, at this point, playing for more than a month? No. I don't. Especially with a long pre-order beta I think a lot of people will be winded early and lose some of the buzz of the real launch. I'm HOPING they have some stuff held back to release quickly after launch to keep people interested. But even now with the "grind" systems people talk about it's too easy. Unless you're going for 16 50's and every race unlocked I think even the 6-8 hours a week crew will be pretty deep in it 4 weeks down the line.