Your interpretation of "spazzing out" is hilarious. I'm simply commenting on how continuing to accept slop is contributing to dragging the industry into the state it's in today.
People keep saying "$20 for a couple weeks of fun isn't a bad deal," but that's completely missing the point. The issue isn't whether you personally got twenty dollars of entertainment out of it. The issue is that you're rewarding companies for releasing unfinished, mediocre products and then telling them, "Good enough, here's my money anyway." Publishers don't look at your purchase and think, "Wow, this customer has concerns, we'd better improve the game." They look at sales numbers. That's it. If people keep buying half-baked games because they're "only $20" or because they might be fun for a week or two, then companies learn they don't need to deliver quality. They can ship an unfinished product, collect revenue, and "promise" it'll be better later.
And then people act shocked when prices keep climbing, monetization gets more aggressive, and standards keep falling. Why wouldn't they? Consumers have demonstrated time and again that they're little piggies who can't control their impulses and love feasting on the slop they're fed.
What's especially hilarious is that you're mocking the idea that purchases influence the market while simultaneously describing exactly how markets work. Thousands of people making the same "it's only twenty bucks" decision absolutely affects industry behavior. That's exactly how we ended up with early access abuse, live-service cash grabs, day-one DLC, and games launching in states that would've been considered embarrassing a decade ago.
So no, your single $20 purchase isn't going to magically make games cost $100. But millions of consumers collectively lowering their standards and rewarding shoddy products absolutely contributes to the incentives that lead to higher prices, worse launches, and less accountability. The industry didn't get here by accident. It got here because too many people keep opening their wallets and say, "Good enough."