Your interpretation of "spazzing out" is hilarious. I'm simply commenting on how continuing to accept slop is contributing to dragging the industry into the state it's in today.
People keep saying "$20 for a couple weeks of fun isn't a bad deal," but that's completely missing the point. The issue isn't whether you personally got twenty dollars of entertainment out of it. The issue is that you're rewarding companies for releasing unfinished, mediocre products and then telling them, "Good enough, here's my money anyway." Publishers don't look at your purchase and think, "Wow, this customer has concerns, we'd better improve the game." They look at sales numbers. That's it. If people keep buying half-baked games because they're "only $20" or because they might be fun for a week or two, then companies learn they don't need to deliver quality. They can ship an unfinished product, collect revenue, and "promise" it'll be better later.
And then people act shocked when prices keep climbing, monetization gets more aggressive, and standards keep falling. Why wouldn't they? Consumers have demonstrated time and again that they're little piggies who can't control their impulses and love feasting on the slop they're fed.
What's especially hilarious is that you're mocking the idea that purchases influence the market while simultaneously describing exactly how markets work. Thousands of people making the same "it's only twenty bucks" decision absolutely affects industry behavior. That's exactly how we ended up with early access abuse, live-service cash grabs, day-one DLC, and games launching in states that would've been considered embarrassing a decade ago.
So no, your single $20 purchase isn't going to magically make games cost $100. But millions of consumers collectively lowering their standards and rewarding shoddy products absolutely contributes to the incentives that lead to higher prices, worse launches, and less accountability. The industry didn't get here by accident. It got here because too many people keep opening their wallets and say, "Good enough."
Your welcome to shoulder the gaming market. For myself, its a hobby. Something to do where I relax and forget about real life, destress etc. So when I purchase a game, the only thing I care about is "am I having fun" and "is it worth or going to be worth the money to play". Sometimes its not, a game looks great but then just blows. You can't always try things before buying, and reading other people's reviews is that not the best way figure out for yourself. They help, if you ignore obvious personal bias, but trying something is really the only way. There's always been bad games and good games, this is not a new phenomenon or because gamers buy bad games, its human nature. It is not a new thing,.
For something like this, 20 bucks, and I get ~20 hours or more, of fun out of it, it was worth it. I'm not preordering it, probably give it time to cook a little, get any server issues and/or major game issues out of the way and then try it. Since iirc its single player oriented, you can jump in at any time. And I have zero inclination or plan to pay any sub, they can fuck off with that. But 20 dollars is just cheap enough to buy without trying it. Would I like it less, but I would like everything less too, just like a company will always want more. The only legitimate complaints ive heard about this game is balancing(which is always a hot topic in these types of games), everything else seems solely on who is behind it.
I never go into any game, now or previously expecting a multi month engagement or years, if those happen great, but its a rarity. And its not a new thing, gaming has been that way for decades.
Also anyone here is a liar if they haven't wasted 20 bucks on something worse. And gotten nothing out of it or even less. But if gaming is the hill you want to die on to protest wasted money, you go right ahead. I worry about what I spend MY money on , if I dont like a product I dont buy it, if someone else does, well that is their money. It's gaming, not RL. I'm not here to karen over some middle age dudes about where to spend their money and to act responsible. If it gets too expensive or gaming somehow turns into every game is bad, I find a new hobby.
You want to change consumer behavior, you better get a much stronger and influential voice, otherwise you are wasting your breath and on a hobby of all things, a hobby funnily enough millions will tell you is ALL a waste of money, good or bad games.