Everquest Legends

moonarchia

The Scientific Shitlord
<Bronze Donator>
31,827
62,904
It's definitely a work in progress that still needs a lot of polish. But DBG wants $$$ so ship it now. There is a solid enough game that it should be OK, and they are making improvements every week. This week they dropped 2 revamped dungeons, which both are decent xp at level with some OK toys.
 

Xevy

Log Wizard
9,632
4,768
The stances and invocations make this game. 100%. It actually makes you play the game rather than building up your procs and waiting/praying like most of THJ was.

Both these games are MOSTLY pulling from AA's that exist in later expansions and importing them in early. The difference is THJ pulled like 110 levels of AA accessible by Velious and this game is closer to having level 70 AA's in classic. That's why you sat there and grinded out 400 AA's in Lguk in THJ and in this you're feeling good at 100 AA's.

Now if like 64 of those AA's weren't semi-mandatory defense AA's I think it'd feel a LOT better right now. But once you eat your vegetables and you get into desert, it gets pretty good.
 

Arden

Vyemm Raider
3,137
2,449
The stances and invocations make this game. 100%. It actually makes you play the game rather than building up your procs and waiting/praying like most of THJ was.

Both these games are MOSTLY pulling from AA's that exist in later expansions and importing them in early. The difference is THJ pulled like 110 levels of AA accessible by Velious and this game is closer to having level 70 AA's in classic. That's why you sat there and grinded out 400 AA's in Lguk in THJ and in this you're feeling good at 100 AA's.

Now if like 64 of those AA's weren't semi-mandatory defense AA's I think it'd feel a LOT better right now. But once you eat your vegetables and you get into desert, it gets pretty good.

Stances and invocations?
 

Xevy

Log Wizard
9,632
4,768
Stances and invocations?

You get one stance (uses endurance, based on melee-ish classes) and one invocation (modifies spell casting). You can switch them around almost at any time and they have 6 second independent cooldown.

Getting your ass beat? Defensive stance for 50% less attack damage taken and 20% magic damage taken. Not under duress? Offensive stance for double attack damage.

Need to get a quick heal off? Inversion for giga cast speed, but your spells have a long cooldown. Pulling a boss and REALLY need slow to land? Overchannel for a huge -resist check on your spells. Want to play shadowpriest? Stack wisdom classes and use Divine Invocation to make EVERY spell you cast heal your lowest hp groupmate with the mana cost as healing. Nuke away and little Timmy is getting healed.

In solo dungeon/oh shit situations you switch between these as the circumstances demand. Most of the time you're crusing around in your giga damage setup until you pull 5 too many mobs or something, but in BIG shitballs or against GIGA bosses, you're actually PLAYING the game rather than auto attacking and hoping you win.

They basically gave you button to click that make your character do different stuff and they're not 15 minute CD's. A truly new EQ thought.