Tried it (only level 23), but using Striker and /autoability on all your skills, the damage gets frontloaded and your mob is suddenly from full to half health. But then all abilities are on cooldown, so Offensive stance is now better.Never run Monk in EQL. Are people using Striker or Offensive?

We don't know how to earn more class tokens after the first at level 50, but race unlocks are ranging either easy or a bit expensive:Class tokens and race tokens are insane grinds for a normie casual which is what this version was aimed at.
No, we know how to unlock classes already. You do all their PoSky quests.We don't know how to earn more class tokens after the first at level 50, but race unlocks are ranging either easy or a bit expensive:
Example Wood Elves: Buy 400 muffins from a vendor, stuff them into an NPC in West Freeport. Buy 400 white wine, stuff it into another NPC in West Freeport. For high elves it's the same, but also stuff 400 bat wings into another NPC in Felwithe. Buy them at a vendor in West Freeport.
From the tooltips, it seems like the extra damage you get from both costs the same amount of endurance per extra point of damage. Once I saw that, I just put whichever stance would turn yellow bar into damage faster. For rogue, striker is streaky like Neranja was saying and later on I found sticking with offensive game a more even damage curve while still not capping out on endurance. Having a more predictable time to kill makes it easier to plan mana / sustain during some of the longer slog kills.Some people were testing and I think it ended up Zerker>Offensive>Striker, even with full combat classes. If you're not zerker Striker and Offensive may be a closer choice.
That's the thing it's a massive grind and takes lots of inventory.PoS grind is horrible, but at least it's not locked out like raid instances. Once you can full clear you just kind of do that over and over hoping to get the pieces you need for the classes you want.



I just tried monk today too. It’s better than I expected. Was secretly hoping it was all player hype, lol.I'm goofin around on monk using the Heirophant's crook as a weapon. I'm always out of endurance because it is so heavy but it doesn't seem to matter much.
You'll get specialization in all of them by casting enough.Oh god. Respecialization doesn't work here. I somehow became specialized in Abjuration. RIP. Be careful in two weeks
Archtype -> Master of All. 20 points to 4/4 it to have all specializations unlocked.Oh god. Respecialization doesn't work here. I somehow became specialized in Abjuration. RIP. Be careful in two weeks
It's not EQ it EQ Remix.

Pretty retarded take, again. Its not one extreme or the other. You can play and have fun while spending zero in a cash shop. You haven't played, you're just parroting what the other bitter incels are saying.

Unfortunately this. I don't understand how these devs took the marching orders of "profit off THJ's success" which was essentially just leaving the game alone and making you a god with "just" enough challenge to make it fun solo, and are actively disassembling everything that made it great.
They're trying to create a niche inside a small niche and what you're going to end up with is a group of 50 white knights (3 or 4 of them are on this thread daily, high-fiving each other over every excuse they make up to explain the dev's decisions) circle jerking in secrets custom rainbow bazaar about how much fun they're having and how spending hundreds to thousands of dollars is justified because they're having fun!

It's more like EQ Season of Discovery than EQ Remix. Some class reworks, new abilities, new dungeons. For example, CH is now a spell that puts a 10 second buff on you that procs the heal when it wears off vs a 10 second cast time, rogues get a bunch of poison abilities, pets have a class, etc.It's not EQ it EQ Remix.