Everquest - Selos Server - 20th Anniversary Casual Server

Ambiturner

Ssraeszha Raider
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Wut? how does grouping with random people you've never seen before and likely never see again help you "find that community"

LFD doesn't get rid of those "degenerate shitstains." It fills the "community" with them.

Your retardation belongs in the Pantheon thread
 
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a_skeleton_03

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Your retardation belongs in the Pantheon thread
Which is weird because the Pantheon type people are all like M Mrniceguy but that game isn’t going to allow boxing like EQ does. They are going to be even more frustrated by the lack of groups or tools to group. This will be further exacerbated by the slow leveling. It’s a recipe for failure but the “classic” MMO players don’t see their own failures looming.
 
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Mrniceguy

Trakanon Raider
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Brad is washed as a game designer and Pantheon is never gonna come out.

I'm more of the Vanilla WoW type. I hope it's success opens the eyes of some major developer(s) to create a new MMO with systems like Vanilla WoW.
 
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Rease

Blackwing Lair Raider
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Locnar's overall point is still true even though he is /wrist /roleplay. It is a slippery slope of removing little things and say its for the best and eventually what are you left with? You get the last 10 years of MMO's and everyone playing the same game they did 10 or 20 years ago because nothing feels as good or just right. It isn't all due to removal of every system that provided players a few minutes of actually having to smell the roses but that certainly is a big part of it. It is the where does it end part of every QoL change that worries me. We end up with the shit like BDO etc and its a sad state of affairs.
 

Kaines

Potato Supreme
16,902
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Locnar's overall point is still true even though he is /wrist /roleplay. It is a slippery slope of removing little things and say its for the best and eventually what are you left with? You get the last 10 years of MMO's and everyone playing the same game they did 10 or 20 years ago because nothing feels as good or just right. It isn't all due to removal of every system that provided players a few minutes of actually having to smell the roses but that certainly is a big part of it. It is the where does it end part of every QoL change that worries me. We end up with the shit like BDO etc and its a sad state of affairs.
I would agree if he were arguing against the removal of risk/reward mechanics. But he’s not. If you want to argue that removal of epic quest lines harms the game even though they are long and somewhat tedious I’d agree. If you want to argue about removal of corpse runs you are at least in the neighborhood of making a risk/reward argument. Though I’d argue corpse runs are more a disincentive to exploration than a risk/reward mechanic. But there is at least an argument to be had.

No what he was arguing was for tedious repetitive tasks that offer no risk and an eventual guaranteed reward. It’s the rat with the lever and if he presses it enough times a pellet comes out. That is no better than the mobile click games.
 

RobXIII

Urinal Cake Consumption King
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I think the whole 'old man yells at cloud' thing is real. We're not as patient as we used to be.

When I was on EQ1 (Quellious server!) in '99 I had a lot of fun raising weird skills. I'd take fall damage over and over on my magician just to cap out Bind Wound with my summoned band aids. Sense heading was key before maps. Swimming took FOREVER to raise, so when you swam way faster than some people it was fun to show off, even though you could AFK skill it up, most didn't. I'd raise my fishing skill up while medding after soloing until I could get a group, etc...

The genre isn't new new, people aren't as patient with stupidly slow mechanics yet still want to 'stand out' as a unique player good at 'x'. Not sure how to do it :p
 
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Locnar

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No what he was arguing was for tedious repetitive tasks that offer no risk and an eventual guaranteed reward. It’s the rat with the lever and if he presses it enough times a pellet comes out. That is no better than the mobile click games.

Im arguing for it all. It all , together, played a part and when one steps back and looks at the big picture of 1999 EQ , its a masterpiece.

If you are referring to my defense of slow skill gain, yes it was a important part of character progression. I'm not talking about JUST "click this button over and over" skills like sense heading. What about weapon skills, defense, offense, dodge, etc?

Having slow raising skills lead to making meaningful CHOICES with your character. "my 1-handed blunt skill is falling behind my other skills, but my only 1 handed-blunt is a crappy wooden club, inferior to my magic one handed sword, wut-do?"

Do I use the club anyways, slowing my xp gain as I miss more. Piss off my fellow party members because I neglected it and am dragging down the party kill rate?

A Magic club drops, great, do I ask to /random on it so I have it for skill gain? Is another person in the party thinking the same thing and will/will not bid on it?

Choices, choices, and more choices.

Also character differentiation:

The party pulls some caster mobs, we need push! But one warrior neglected fast one handed weapons because he was twinked with a magic 2 hander. The other warrior put more time into his character and kept all weapon skills raised equally, and now wipes out two fast one handers and is doing better vs. the caster mobs! Great job.

Thats not even getting into the worthless PLed tanks with shit for defense/offense. Or even more worthless PL healers who can barley cast a mid level buff without 1000000 fizzles.

The above rewarded thoughtful character progression and play. The above discouraged mindless PLing.

I am against all changes that make equality between player characters trivial. You should have to work at becoming head and shoulders above your peers. How would you all feel about skills just being auto-granted instead? hell, how about levels just being auto-granted?

EQ today is a shitshow because of this death by a thousand cuts. The simple fact most of you just reroll every 8 months on a new TLP because it takes being forced to be a naked level one to even give you all a HINT of the old challenge , is telling.
 
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Locnar

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Which is weird because the Pantheon type people are all like M Mrniceguy but that game isn’t going to allow boxing like EQ does. They are going to be even more frustrated by the lack of groups or tools to group. This will be further exacerbated by the slow leveling. It’s a recipe for failure but the “classic” MMO players don’t see their own failures looming.

We acknowledge to be a small niche. Let us/them have it. For the rest of you, play WoW and BDO. Or a private shit box on god mode.
 

Locnar

<Bronze Donator>
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Wut? how does grouping with random people you've never seen before and likely never see again help you "find that community"

LFD doesn't get rid of those "degenerate shitstains." It fills the "community" with them.

Correct. It gives you even less reason to form relationships or worry about reputation. LFD may as well have a toggle button that fills up your party with NPC mercenaries. I mean why have to WAIT for some human shitstain to join your insta-teleport to dungeon group. Just have a NPC fill in, both will have the same personality and both will instantly leave your group without a word upon death or end of the mission.

LFD is the MMO equivalent of chat roulette. Hollow, meaningless, and full of dicks.
 
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Kaines

Potato Supreme
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We acknowledge to be a small niche. Let us/them have it. For the rest of you, play WoW and BDO. Or a private shit box on god mode.

So small that you don't even understand how economically unviable your ideas are in 2019. You want a game no one is willing to make because there isn't enough of you retarded autists out there to make it worth making. You don't see companies continuing to make the original Mario Brothers or Donkey Kong and trying to sell it as a new AAA game. MMO's are the same way. They've evolved to the point that what you want isn't even in the realm of "good game" anymore. It's a shit game and the market knows it.
 
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Xevy

Log Wizard
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What he wants is limited total skill points. He just doesn't know it. He should just play Legends of Aria or something. He can enjoy his grinding, super-selective level system there.
 
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Arbitrary

Tranny Chaser
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Im arguing for it all. It all , together, played a part and when one steps back and looks at the big picture of 1999 EQ , its a masterpiece.

If you are referring to my defense of slow skill gain, yes it was a important part of character progression. I'm not talking about JUST "click this button over and over" skills like sense heading. What about weapon skills, defense, offense, dodge, etc?

Having slow raising skills lead to making meaningful CHOICES with your character. "my 1-handed blunt skill is falling behind my other skills, but my only 1 handed-blunt is a crappy wooden club, inferior to my magic one handed sword, wut-do?"

Do I use the club anyways, slowing my xp gain as I miss more. Piss off my fellow party members because I neglected it and am dragging down the party kill rate?

A Magic club drops, great, do I ask to /random on it so I have it for skill gain? Is another person in the party thinking the same thing and will/will not bid on it?

Choices, choices, and more choices.

Also character differentiation:

The party pulls some caster mobs, we need push! But one warrior neglected fast one handed weapons because he was twinked with a magic 2 hander. The other warrior put more time into his character and kept all weapon skills raised equally, and now wipes out two fast one handers and is doing better vs. the caster mobs! Great job.

Thats not even getting into the worthless PLed tanks with shit for defense/offense. Or even more worthless PL healers who can barley cast a mid level buff without 1000000 fizzles.

The above rewarded thoughtful character progression and play. The above discouraged mindless PLing.

I am against all changes that make equality between player characters trivial. You should have to work at becoming head and shoulders above your peers. How would you all feel about skills just being auto-granted instead? hell, how about levels just being auto-granted?

EQ today is a shitshow because of this death by a thousand cuts. The simple fact most of you just reroll every 8 months on a new TLP because it takes being forced to be a naked level one to even give you all a HINT of the old challenge , is telling.

Instead of defending terrible gameplay because it provides a little of what you want could we instead have a good system with good gameplay instead? The system by which EQ characters level up skills is awful.

I get it. You like it from both a story perspective (the character actually has to practice a thing to be good at it) and from a mechanical perspective (it identifies people that put in less time and makes PLing a little less attractive). What it actually translates in to is a requirement for players to go through numerous monotonous tasks (monotonous by MMO standards even) and/or playing in an artificial way to navigate the system.

Back in 1999 when a Ranger got to level 9 it was a big deal. They finally got their first set of spells. Minor Healing, Flame Lick, Skin Like Wood and Glimpse were among that list. Minor Healing is Alteration, Flame Lick is Evocation, Skin Like Wood is Abjuration and Glimpse is Divination. At 15 they would get their first Conjuration spell with Dance of the Fireflies. After traveling back to town, buying and memorizing their new spells (don't forget to train them all as well) and heading back out in the world to take on more orcs they were immediately greeted with

Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Insufficient Mana to cast this spell

Fizzles cost mana and only successfully cast spells have a chance at raising your skill. It was common to see some Ranger at the zone in to Crushbone, mangled from whatever had just happened inside, trying to heal themselves and chain-fizzling before expending their mana bar and having a seat. If you wanted to have Snare on command you had to raise your Alteration up to 40 or 50 from 1. Flame Lick? That's Evocation remember. You desire mastery over Skin Like Wood as well? The decadence! At level 15 that same Ranger is going to eventually try and cast Camouflage and find the task Herculean in nature. They would have had to have skilled up and maintained Divination level after level despite the almost zero benefit of casting their only Divination spell - Glimpse. Glimpse zooms in the screen a little. At 30 when the Ranger gets Stinging Insects and defies God himself by attempting to actually cast the fucking thing they'll find they need Conjuration. The only spell of that type they've gotten previously was Dance of the Fireflies. It summons a little light source. Subsequent castings provide no additional benefit. No, it won't even zoom the screen a little.

To acquire full access to their abilities that Ranger needs to stop everything else they are doing and skill them up. That entails casting as many Skin Like Woods as your mana bar allows and sitting back down. Sitting mana regen for a level 9 Ranger is I believe two. With ten ticks per minute each minute of sitting is 20 mana which is two successful casts of Skin Like Wood. You're going to need to cast Skin Like Wood hundreds of times and attempt to cast it thousands. EverQuest is no longer a game at this point. You can spend some skill points to give yourself a head start, you can wait until Meditate at 15 and you can try and bum Clarity but you still have to cast these spells over and over for hours on end.

Even during Vanilla many improvements would be implemented to address hybrid spellcasting and spellcasting in general. Fizzle calculations, skill up rates and how much skill different skills required to be consistent would all be tinkered with a time or two but problems still remained. Players got better and leveling speeds improved as new expansions were released. Back in 2000 when Kunark released I made an Iksar Shaman that I still have some fondness towards to this day. I ran around at all times with Str, Dex, Agility, Stamina, AC, HP and SoW. Haste and Regeneration saw situational use. I never cast all that shit now. Every single buff I have to maintain is less mana devoted towards sustained murder. The whole game is like that now. Everyone is far more economical in their mana use. Refined play combined with faster leveling guarantees some skills fall behind. The Shaman is never going to cast Spirit Sight enough times to maintain their Divination skill naturally like could happen back in '99. Also, why are you casting that shit? That's mana that could be allocated towards dealing out death or healing/buffing death dealers. The Beastlord trying to cast Invisibility at 43 is really up shit's creek. You come back after you've cast True North a few thousand times.

That's just spell skills! There's still Offense, Defense, weapon skills, and all the shit Monks and Rogues have to worry about. The only way to raise Defense is to be attacked and have that attack miss. That's it. In a group (as Everquest promotes grouping) the casters aren't going to be taking all that many hits. As they get higher level taking any hits at all becomes less and less desirable. Trying to raise defense at 50 or 60 starting from 30ish when the only way to do so is having a light blue or higher con mob miss you is a goddamn nightmare. The best way of doing it is to stand in the Arena and have a Magician pet of the proper level murder you endlessly. The best way of raising weapon skills is to put the same pet on passive and whale on it for hour after hour. You can punish the person that is AFK tossing throwing daggers at a water elemental for unattended gameplay but it isn't their fault the system has made breaking a rule the optimal route. If I sit at the computer and read A Tale of Two Cities while I pitch silverware is it then ok? It is? Fine. It was the best of times, it was the worst of times.

It's not like we haven't paid our dues either. I played a Troll SK with all the exp penalties during Vanilla (max int at creation, fight me nerds) and I carefully raised and maintained all of their skills and I did it on Fennin Ro because I thought playing on the highest population server sounded cool. I did the same with a Ranger on RZ. Skin Like Wood? I cast that. Orcs? I snare that. I don't even know how many different Shaman and Beastlords I have messed around with. I think 11? Each time there's a spot where I have to stop and do a few hundred castings of Inner Fire, True North and Burst of Flame just to function. Spirit Strike is a real goddamn bitch to get going let me tell you. That's just the stuff that I remember doing. Everyone has a huge pile of alts and abandoned characters that they've built over the years. We've all done this shit. Wanting people twenty years later to still do the same fucking zero value busywork button presses they've hundreds of thousands of times previously is a formal declaration that you want to play EverQuest with no one but yourself. It's the year of our lord and savior two-thousand and nineteen. The time and money of a gamer have never been more hotly contested and you want people to press their Minor Healing spell gem five thousand goddamn times to earn the right to cast it without fizzling more than regular.

Go fuck yourself.
 
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krismunich

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but that game isn’t going to allow boxing like EQ does. They are going to be even more frustrated by the lack of groups or tools to group.

I searched the Pantheon Forum and came up with this thread which states the opposite

Question per multiboxing - Pantheon Forums

Our Official Stance:


Boxing will be allowed, but the way our characters and abilities are set up it will make it very hard. We will not tolerate cheats, gold farmers or botting programs but having multiple accounts to dual box is perfectly fine.

Also this claim seems bold. Nowadays someone with ISBoxer, a perfect party and knows what he's doing can do group stuff way more efficiently than 5 people not in the same room let alone not even voice connected.
 

DickTrickle

Definitely NOT Furor Planedefiler
12,941
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Instead of defending terrible gameplay because it provides a little of what you want could we instead have a good system with good gameplay instead? The system by which EQ characters level up skills is awful.

I get it. You like it from both a story perspective (the character actually has to practice a thing to be good at it) and from a mechanical perspective (it identifies people that put in less time and makes PLing a little less attractive). What it actually translates in to is a requirement for players to go through numerous monotonous tasks (monotonous by MMO standards even) and/or playing in an artificial way to navigate the system.

Back in 1999 when a Ranger got to level 9 it was a big deal. They finally got their first set of spells. Minor Healing, Flame Lick, Skin Like Wood and Glimpse were among that list. Minor Healing is Alteration, Flame Lick is Evocation, Skin Like Wood is Abjuration and Glimpse is Divination. At 15 they would get their first Conjuration spell with Dance of the Fireflies. After traveling back to town, buying and memorizing their new spells (don't forget to train them all as well) and heading back out in the world to take on more orcs they were immediately greeted with

Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Insufficient Mana to cast this spell

Fizzles cost mana and only successfully cast spells have a chance at raising your skill. It was common to see some Ranger at the zone in to Crushbone, mangled from whatever had just happened inside, trying to heal themselves and chain-fizzling before expending their mana bar and having a seat. If you wanted to have Snare on command you had to raise your Alteration up to 40 or 50 from 1. Flame Lick? That's Evocation remember. You desire mastery over Skin Like Wood as well? The decadence! At level 15 that same Ranger is going to eventually try and cast Camouflage and find the task Herculean in nature. They would have had to have skilled up and maintained Divination level after level despite the almost zero benefit of casting their only Divination spell - Glimpse. Glimpse zooms in the screen a little. At 30 when the Ranger gets Stinging Insects and defies God himself by attempting to actually cast the fucking thing they'll find they need Conjuration. The only spell of that type they've gotten previously was Dance of the Fireflies. It summons a little light source. Subsequent castings provide no additional benefit. No, it won't even zoom the screen a little.

To acquire full access to their abilities that Ranger needs to stop everything else they are doing and skill them up. That entails casting as many Skin Like Woods as your mana bar allows and sitting back down. Sitting mana regen for a level 9 Ranger is I believe two. With ten ticks per minute each minute of sitting is 20 mana which is two successful casts of Skin Like Wood. You're going to need to cast Skin Like Wood hundreds of times and attempt to cast it thousands. EverQuest is no longer a game at this point. You can spend some skill points to give yourself a head start, you can wait until Meditate at 15 and you can try and bum Clarity but you still have to cast these spells over and over for hours on end.

Even during Vanilla many improvements would be implemented to address hybrid spellcasting and spellcasting in general. Fizzle calculations, skill up rates and how much skill different skills required to be consistent would all be tinkered with a time or two but problems still remained. Players got better and leveling speeds improved as new expansions were released. Back in 2000 when Kunark released I made an Iksar Shaman that I still have some fondness towards to this day. I ran around at all times with Str, Dex, Agility, Stamina, AC, HP and SoW. Haste and Regeneration saw situational use. I never cast all that shit now. Every single buff I have to maintain is less mana devoted towards sustained murder. The whole game is like that now. Everyone is far more economical in their mana use. Refined play combined with faster leveling guarantees some skills fall behind. The Shaman is never going to cast Spirit Sight enough times to maintain their Divination skill naturally like could happen back in '99. Also, why are you casting that shit? That's mana that could be allocated towards dealing out death or healing/buffing death dealers. The Beastlord trying to cast Invisibility at 43 is really up shit's creek. You come back after you've cast True North a few thousand times.

That's just spell skills! There's still Offense, Defense, weapon skills, and all the shit Monks and Rogues have to worry about. The only way to raise Defense is to be attacked and have that attack miss. That's it. In a group (as Everquest promotes grouping) the casters aren't going to be taking all that many hits. As they get higher level taking any hits at all becomes less and less desirable. Trying to raise defense at 50 or 60 starting from 30ish when the only way to do so is having a light blue or higher con mob miss you is a goddamn nightmare. The best way of doing it is to stand in the Arena and have a Magician pet of the proper level murder you endlessly. The best way of raising weapon skills is to put the same pet on passive and whale on it for hour after hour. You can punish the person that is AFK tossing throwing daggers at a water elemental for unattended gameplay but it isn't their fault the system has made breaking a rule the optimal route. If I sit at the computer and read A Tale of Two Cities while I pitch silverware is it then ok? It is? Fine. It was the best of times, it was the worst of times.

It's not like we haven't paid our dues either. I played a Troll SK with all the exp penalties during Vanilla (max int at creation, fight me nerds) and I carefully raised and maintained all of their skills and I did it on Fennin Ro because I thought playing on the highest population server sounded cool. I did the same with a Ranger on RZ. Skin Like Wood? I cast that. Orcs? I snare that. I don't even know how many different Shaman and Beastlords I have messed around with. I think 11? Each time there's a spot where I have to stop and do a few hundred castings of Inner Fire, True North and Burst of Flame just to function. Spirit Strike is a real goddamn bitch to get going let me tell you. That's just the stuff that I remember doing. Everyone has a huge pile of alts and abandoned characters that they've built over the years. We've all done this shit. Wanting people twenty years later to still do the same fucking zero value busywork button presses they've hundreds of thousands of times previously is a formal declaration that you want to play EverQuest with no one but yourself. It's the year of our lord and savior two-thousand and nineteen. The time and money of a gamer have never been more hotly contested and you want people to press their Minor Healing spell gem five thousand goddamn times to earn the right to cast it without fizzling more than regular.

Go fuck yourself.

Great response. I think a lot of people forget that it wasn't just twinks that had to stupidly raise skills. I remember playing a bard and not getting a brass song (or was it wind?) for many levels so I had to either constantly miss notes or afk somewhere playing it for hours. At least as a bard I was lucky enough to be able to afk it.

People who think that is a good mechanic are dumb.
 
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Locnar

<Bronze Donator>
2,716
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Instead of defending terrible gameplay because it provides a little of what you want could we instead have a good system with good gameplay instead? The system by which EQ characters level up skills is awful.

I get it. You like it from both a story perspective (the character actually has to practice a thing to be good at it) and from a mechanical perspective (it identifies people that put in less time and makes PLing a little less attractive). What it actually translates in to is a requirement for players to go through numerous monotonous tasks (monotonous by MMO standards even) and/or playing in an artificial way to navigate the system.

Back in 1999 when a Ranger got to level 9 it was a big deal. They finally got their first set of spells. Minor Healing, Flame Lick, Skin Like Wood and Glimpse were among that list. Minor Healing is Alteration, Flame Lick is Evocation, Skin Like Wood is Abjuration and Glimpse is Divination. At 15 they would get their first Conjuration spell with Dance of the Fireflies. After traveling back to town, buying and memorizing their new spells (don't forget to train them all as well) and heading back out in the world to take on more orcs they were immediately greeted with

Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Your spell fizzles!
Insufficient Mana to cast this spell

I played a troll SK day one, and did not even have enough mana at level 9 to summon the level 4 skeleton pet. Why? Because I chose to put some points into dex (or whatever) instead of INT. Choices.

Your ranger did not save some training points and dump them into his casting skills? Choices.

Other rangers might of dumped points into their casting skills (they started at 9, which gave you a head start , dump a few points and you have all your casting skills in the teens, more than enough to successful cast and practice your spells in the course of hunting and downtime IF you choose to).

The rest of your wall of text: crying that things took too long and and were too hard. Back then we called it investing in our characters.

The only valid point I saw was leveling sped up and and got harder to maintain a entire skill set. Yes , thats what happens when you speed up xp rate and fail to look at the other systems. Goes back to my original point about undermining the foundation of the game as it was designed.
 
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Sterling

El Presidente
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They're not going to make a tlp for a tiny, tiny portion of people that care about this shit. And the people that care about some of this tedium shit hate other parts of the tedium shit and people won't ever agree.
 
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Regime

LOADING, PLEASE WAIT...
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Maidens Eye


1551044459097.gif
 
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