Yeah I'm at 150+ hours and still going strong.
I'm still digging the settlement building game, too. Although Pete Hines' interview
gave away their design philosophyabout making the game still approachable for people who didn't "want to get into" things like min-maxing their gun mods or spending hours on optimizing their turret's killzones.
They meant to keep the game accessible for people who didn't want to drill down too deeply into things like modding their guns or scooping up mats for hours to make the perfect power armor for their build. While the game gets trivial in the late 40s for just about any build even at Survival, I get the feeling that they must've pulled back on a high-charisma build focusing on the settlements and resources got a bit over-corrected. The last charisma perks seem like they were slapped on last-minute, and charisma was meant to be the "builder spec", where you'd get follower damage bonuses, chem and ammo production buildings, or maybe even additional followers at higher specs.
But if they felt that the depth of the gun modifications would be too intimidating for the shallow audience they wanted to reach, imagine how they felt when the huge "omgz minecraft+skyrim" nerds on the team wouldn't shut up about their awesomely complex economic model with caravan escorts and production supply chains.