Fallout 4

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
Vorph, why do you consider mele unplayable on the PS4? I mean, being my second run I knew more about that to do early, but with AG9 right out of the box for blitz I am wrecking shit fairly consistently, unless its lots of higher level mutants clustered together. Even then, spamming grenades and kiting them into the exploding cars works more often than not. I admit that suiciders suck a mile of dick as a mele, though. Been buyinh up pistol just to pop the football on those assholes.
 

Vorph

Bronze Baronet of the Realm
11,019
4,782
Big Leagues 5 cuts melee damage in half. Ninja doesn't work with 2H weapons or unarmed (avoidable if you only ever use Kremvh's Tooth, but still retarded). Grim Reaper's Sprint 3 only banks a crit 12.25% of the time instead of 35%.
 

Needless

Toe Sucker
9,190
3,284
Is a weapon perk calculated into the damage it shows?

I have an explosive pistol that does like 41 damage and an assault rifle that does 66 but the assault rifle completely annihilates anything on survival? I have commando maxed out

The pistol doesn't do shit all
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
Big Leagues 5 cuts melee damage in half. Ninja doesn't work with 2H weapons or unarmed (avoidable if you only ever use Kremvh's Tooth, but still retarded). Grim Reaper's Sprint 3 only banks a crit 12.25% of the time instead of 35%.
Well that's good to know about BL5. I did Ninja the last run, so I was not certain I would go with it again (particularly since I am avoiding loading up on stealth this time) but I noticed it not working with the sledge on my last play. GR Sprint is not something I planned on using, since Pickmans spammed with blitz has been wrecking shit. BL5 thing is a major bummer, though, as I wanted the passive part of that. I can offset the lost damage with a combination of Sandman (many one handed weapons can count as silenced) and Bloody Mess, at least. Good thing I am minoring in pistols. I guess my assumption that Kremvhs tooth is the best mele weapon in the game, then?
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
If I remember correctly, yes the perks are calculated in on display damage once purchased.
They are and accounting for things like double shot and additional damage percentage (when its not enemy type specific) as well. Probably a good idea to always save scum when leveling up, to bypass the bugs.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
Is a weapon perk calculated into the damage it shows?

I have an explosive pistol that does like 41 damage and an assault rifle that does 66 but the assault rifle completely annihilates anything on survival? I have commando maxed out

The pistol doesn't do shit all
Some of this is contending with armor and how damage reduction works. IF your pistol is not doing squat, its likely because you are getting diminishing returns because of the average ballistic DR the enemies you are routinely engaging have. You can sort of offset this with armor piercing modifications, but unless your PER is in the toilet (and you suck at aiming), going for headshots is often your best choice, especially with a pistol when you can spam 6+ shots with one full pool of action points in VATS.
 

khorum

Murder Apologist
24,338
81,363
Yeah I'm at 150+ hours and still going strong.

I'm still digging the settlement building game, too. Although Pete Hines' interviewgave away their design philosophyabout making the game still approachable for people who didn't "want to get into" things like min-maxing their gun mods or spending hours on optimizing their turret's killzones.

They meant to keep the game accessible for people who didn't want to drill down too deeply into things like modding their guns or scooping up mats for hours to make the perfect power armor for their build. While the game gets trivial in the late 40s for just about any build even at Survival, I get the feeling that they must've pulled back on a high-charisma build focusing on the settlements and resources got a bit over-corrected. The last charisma perks seem like they were slapped on last-minute, and charisma was meant to be the "builder spec", where you'd get follower damage bonuses, chem and ammo production buildings, or maybe even additional followers at higher specs.

But if they felt that the depth of the gun modifications would be too intimidating for the shallow audience they wanted to reach, imagine how they felt when the huge "omgz minecraft+skyrim" nerds on the team wouldn't shut up about their awesomely complex economic model with caravan escorts and production supply chains.
 

Cybsled

Avatar of War Slayer
16,532
12,037
The rank 10 charisma feat is pretty fun though. Pretty fun rushing into a raider den and saying "Don't move, asshole!" and they toss their hands up if you're successful ;p
 

Sulrn

Deuces
2,159
360
Yeah I'm at 150+ hours and still going strong.

I'm still digging the settlement building game, too. Although Pete Hines' interviewgave away their design philosophyabout making the game still approachable for people who didn't "want to get into" things like min-maxing their gun mods or spending hours on optimizing their turret's killzones.

They meant to keep the game accessible for people who didn't want to drill down too deeply into things like modding their guns or scooping up mats for hours to make the perfect power armor for their build. While the game gets trivial in the late 40s for just about any build even at Survival, I get the feeling that they must've pulled back on a high-charisma build focusing on the settlements and resources got a bit over-corrected. The last charisma perks seem like they were slapped on last-minute, and charisma was meant to be the "builder spec", where you'd get follower damage bonuses, chem and ammo production buildings, or maybe even additional followers at higher specs.

But if they felt that the depth of the gun modifications would be too intimidating for the shallow audience they wanted to reach, imagine how they felt when the huge "omgz minecraft+skyrim" nerds on the team wouldn't shut up about their awesomely complex economic model with caravan escorts and production supply chains.
I can see how Charisma could be relegated to settlements and companions, but as is there is literally no meaningful benefit to going charisma unless you're running for achievements/settlements. S, P, E, I, A (and L to a minor degree) all directly contribute to progressing through the game in impactful ways. Charisma nets you 0 benefit outside of Cyb's hostage taking or whoever it was talking about mounting Deathclaws.

In all honesty I think the "philosophy" sounds eerily similar to DA2's team saying "We don't want to cater to RPG fans with our RPG, so we're making the game more accessible to people who don't want to spend hours managing their inventories or party skills" then completely removing all semblance of RPG from the game and turning the franchise into a turd of an RPG-lite action game.
 

Vorph

Bronze Baronet of the Realm
11,019
4,782
I guess my assumption that Kremvhs tooth is the best mele weapon in the game, then?
You can take the sacrificial blade off and put it on a legendary machete with a good mod (instigating, penetrating, powerful, vats enhanced), so yeah.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
Hmm, moving the mod to another weapon had not occurred to me.

Regarding CHA, it is actually kind of the most used stat in the game in some ways. Even if LL was the 1 perk and there were no other perks in the stat, it would still have value, as it sets the limits on settlement size (a big deal, even if you don't go deep into that part of the game) and there are an absurd number of speech challenges that (when passed) make certain parts of the game very trivial and even open up quest portions you might not otherwise have access to. The problem is that the existence of CHA Gear and the easily farmable Grape Mentats toss that right out the window. You can pump your CHA from 1 to ten with gear from Sanctuary Hills and Grapetats (which the parts exist for some immediately) right away from the first part of the game. If you know a CHA check is coming, slap on your Tux/Red Dress, Pompadour Wig, and fashionable glasses and you are already at CHA 5, which is enough for a lot of tests in the game.

I am fine with the charisma gear, I just think its to common and accessible. Grapetats are way too good for how easy they are to make, though, and I say this as someone who was popping them like pez in their first run. I did the entire game with 2 CHA but still passed every single speech check I wanted to, simply through gear and Grapetats.
 

Qhue

Tranny Chaser
7,489
4,438
the real reason for power armor, to survive flying around in vertibirds.
Had a fun case where a vertibird decided to help out me and Paladin Danse but in the process shot Danse and thus after the monster was dead Danse proceeded to blow the vertibird out of the sky killing many of his BoS brethren...
 

Sulrn

Deuces
2,159
360
Hmm, moving the mod to another weapon had not occurred to me.

Regarding CHA, it is actually kind of the most used stat in the game in some ways. Even if LL was the 1 perk and there were no other perks in the stat, it would still have value, as it sets the limits on settlement size (a big deal, even if you don't go deep into that part of the game) and there are an absurd number of speech challenges that (when passed) make certain parts of the game very trivial and even open up quest portions you might not otherwise have access to. The problem is that the existence of CHA Gear and the easily farmable Grape Mentats toss that right out the window. You can pump your CHA from 1 to ten with gear from Sanctuary Hills and Grapetats (which the parts exist for some immediately) right away from the first part of the game. If you know a CHA check is coming, slap on your Tux/Red Dress, Pompadour Wig, and fashionable glasses and you are already at CHA 5, which is enough for a lot of tests in the game.

I am fine with the charisma gear, I just think its to common and accessible. Grapetats are way too good for how easy they are to make, though, and I say this as someone who was popping them like pez in their first run. I did the entire game with 2 CHA but still passed every single speech check I wanted to, simply through gear and Grapetats.
I don't think I can disagree more - to the degree that I wonder if we're talking about the same game. The only reason I picked up LL at all was for the settlement achievement and I was intentionally wanting to be a CH based character. Outside of the achievement LL had no effect on my play through at all. There are other ways of getting supplies, simpler ways of making money, simpler ways of farming mats for weapons.

I won't say I found every side/misc quest, but I know I'm not the only one in this thread that's stated the CH challenges are a joke for the benefit you receive from them. The only memorable challenges were to activate the romance and the culmination of the Lost Patrol (both 3-tier challenges). Literally every other dialogue had another way to achieve the same result - albeit with less caps or exp, even then that wasn't always the case (looking at you BoS - Missing Supplies where you can outright fail the dialogue and still end with the same result if you cleared the area).
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
14,161
30,345
There are entire quest chains where you can bypass combat or resolve them positively only by having around 9 CHA or so. As someone who crawled the entire map, I can safely say that CHA is the hands down most influential stat in quest chains (INT comes up once or twice, Luck once, that's about it), which is fine. You can always settle things with bullets (or guile) if you lack the charisma. The issue is how easy it is to bypass this stat almost immediately with easy resources. You likely did not notice this since you sat at CHA 6 for most of the game, which is enough for a lot of the checks. Being able to ignore having CHA 2 (and thats with the Bobble) and still breeze past all speech checks devalues the stat. At that point, its basically just a gate keeper for LL.
 

Vorph

Bronze Baronet of the Realm
11,019
4,782
it would still have value, as it sets the limits on settlement size (a big deal, even if you don't go deep into that part of the game)
Why do you want a large settlement size? I've shut off all my radio towers, and instead of building new ones at the last few settlements I'm still unlocking, I go to my settlements with more than a dozen people and send the extras to the new places. I can't think of any reason to ever have more than 10 settlers anywhere, besides the achievement that I give zero fucks about. And even if I did that's still just one settlement you treat differently; all the others I'd still cap at ~10.
 

Cybsled

Avatar of War Slayer
16,532
12,037
I usually use them as banks for settlements I want to fill up quickly. Sanctuary has 24 people at it according to my map/workshop, although I can never find half of them. Even using the bell, it seems like people are MIA. The Vault-Tec rep vanished one day, not sure where he went. I kept trying to assign him to a store and all he would do is sit on the ground.
 

DrLifetilt_sl

shitlord
230
1
One of my major issues with settlements is that supply lines are tied to Local Leader. Fuck that, i don't want to spend perk points for something that is a simple QoL thing and should be given to every player.
 

Vorph

Bronze Baronet of the Realm
11,019
4,782
And worse still, to actually use the benefit of LL2 you have to also piss away 3 more perks on Cap Collector 2 and Medic 1.
 

Void

Experiencer
<Gold Donor>
9,460
11,150
I also type "cl off" into the console every time I start the game now. Don't know of any way to do this in a mod at the moment, short of using ENBoost which is a big NOPE.
Vorph, I'm attempting to install all of these graphical mods you recommended (Fallout 4 - Releasing Nov 10th! - Spoilers in Tags (See OP) - Page 203), and while installing the Realistic Lights one I came upon this comment in the mod description. You might have already seen it, or posted it somewhere I didn't notice, but I figured it might be worth pointing out to those that might have missed it anyway.

To remove FakeLights on the character go to Documents\Mygames\Fallout4\Fallout4.ini and under [General] add this line sStartingConsoleCommand=cl off or you can download ENBoost and disable it from there. If you want to remove fog too you can also add setfog 1 0 like this sStartingConsoleCommand=cl off;setfog 1 0
I am still installing and tweaking stuff, so I might have to ask for technical help at some point, but wanted to put this up before I forgot about it.

EDIT: Having issues getting sweetfx configured, mind posting your settings, either in a spoiler tag or a dropbox link? Thanks!