A few in this thread continues to mention that the game has flaws but that the flaws are expected (and I guess looked past) because it's Bethesda. Is there any other game company that gets that kind of a pass (on this forum) every single time they release a game?Combat wise I'd agree. However that is only part of the game. FPS games have tight combat I can play one of those, Fallout is much more in total than a FPS game and part of that has been a step back compared to past games.
Not saying it isn't still enjoyable. It is. Fact remains they half assed quite a few things like crafting, dialogue, story options and companions. Expected perhaps because Bethesda but that is letting them off the hook. Still enjoying the game. Should of been better though.
Blizzard usually gets a massive pass.A few in this thread continues to mention that the game has flaws but that the flaws are expected (and I guess looked past) because it's Bethesda. Is there any other game company that gets that kind of a pass (on this forum) every single time they release a game?
They didn't when D3 launched.Blizzard usually gets a massive pass.
Not really. Like was said earlier the only games that attempts the same level of scope as Bethesda games is GTA/Witcher3. Rockstar generally has higher quality and bug free releases (at least on consoles) so if they released one with a lot of bugs it would be a surprise. Same as if the next GTA game had poor storytelling / writing. Witcher 3 is the bar that Bethesda has to beat for ES6, and I don't think they've beat it with FO4.A few in this thread continues to mention that the game has flaws but that the flaws are expected (and I guess looked past) because it's Bethesda. Is there any other game company that gets that kind of a pass (on this forum) every single time they release a game?
You'll get no argument out of me here other than to say they would need to make sure they don't lose what makes Bethesda games good. I loved the hell out of Wither 3 but have no desire to just wander around in that game like I do in this one. Some of that may have to do with me playing my own story in Bethesda games vs playing Geralt's story in Witcher games. Bethesda could use stronger writing but, at least to me, there is something much deeper about their games.That being said, it's my opinion that Witcher3 showed that you can add a tremendously impactful questlines and much better writing to open world exploration RPGs, and that Bethesda should hire a dozen more writers and designers than whatever they have to attempt to do so for ES6.
It's not necessarily about hiring more writers and designers. I don't think obsidian had many more writers than Bethesda, but they showed that if you have competent people who really care about a product, you can push out much more compelling storylines and game-mechanics, which is why New Vegas really one-upped FO3, especially I believe with the crowd who are passionate about the older fallout games.That being said, it's my opinion that Witcher3 showed that you can add a tremendously impactful questlines and much better writing to open world exploration RPGs, and that Bethesda should hire a dozen more writers and designers than whatever they have to attempt to do so for ES6.
I typically like fantasy more then Fallouts theme. But I Like FO4 WAY more then Witcher3. I like how the world is set up far more then Witcher. Cant run from point A to B without coming across a new thing to do, or see.I got bored with Witcher faster than I have Fallout 4. Still haven't beaten it. Witcher 3 was a huge step forward for CDProject, in every regards. I'm much more interested in their Cyberpunk game though, tbh. Witcher wasn't really disappointing, per se, just very "meh" for me. Nothing wrong with it, great graphics, great quests and story lines, better combat than the previous two titles, larger world, etc. but at the same time it just doesn't hold my attention as well.
I think fantasy has kind of worn thin for me tbh.
The reason I say hire more writers is that I am assuming the poor quality of writing is simply due to the volume of writing that Bethesda has to make for their games and how they generally talk about how small of a team they have relative to other AAA games.It's not necessarily about hiring more writers and designers. I don't think obsidian had many more writers than Bethesda, but they showed that if you have competent people who really care about a product, you can push out much more compelling storylines and game-mechanics, which is why New Vegas really one-upped FO3, especially I believe with the crowd who are passionate about the older fallout games.
The big success for Bethesda was I think morrowind which really set the stage for 3D open world style RPG, with a bunch of skills, ability scores, races etc. and it was still a fairly watered down version of Daggerfall in terms of game mechanics and such, but a huge upgrade in graphics, which definitely helped immersion.
What's strange to me is why there's such a huge push for voice acting for every single line in these games. Is that really what market research shows what people want? That's definitely not what made games like morrowind, the original fallout games etc. good games. Seems there are other areas where money would be more well spent.
I mean that's certainly part of it I imagine, but the push for voice acting all dialogue is a bigger part of it. We see this time and time again in games. The shift from written dialogue to VA truncates scripts, leads to fewer and less impactful choices, etc. Its a cost problem more than anything.The reason I say hire more writers is that I am assuming the poor quality of writing is simply due to the volume of writing that Bethesda has to make for their games and how they generally talk about how small of a team they have relative to other AAA games.
I still find most of this stuff to be entertaining. We're not talking Shakespear here, but the terminal texts and stuff are usually pretty funny, silly, or interesting. Its the story line dialogues that suffer from lack of choice and excessive brevity.Kedwyn rightfully commented earlier about how most of the terminal text was pretty bland and didn't attempt to tell a story much less a cleverly written one. The writing team isn't given a pass on this, but in my imagination you have a team of 8 writers who are told they have a few weeks to write the flavor content for some 400 terminals. This team then has to shit bricks of text out and there just isn't enough time to do it with as much depth as we'd all want.