Final Fantasy Tactics - The Ivalice Chronicles

Rajaah

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So any idea if the extra secret character from War of the Lion are going to be in the remaster? Like Balthier.

Or the extra classes like onion knight or dark knight?

Highly doubt it. The Pixel Remasters of FF1-6 got rid of all the extra stuff added by later versions of those games and went back to their base forms.
 

Rude

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Highly doubt it. The Pixel Remasters of FF1-6 got rid of all the extra stuff added by later versions of those games and went back to their base forms.
But Tactics Ogre Reborn was ported from the PSP update and not the original release..?
 

Ritley

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Oh man. war of the lion on psp was fantastic.

My son has wanted to play this because I always talk so fondly of it. But alas I only have it on ps1 and psp. But this will be great to play together.

Hopefully it sells really well and they revisit this genre with a new fft game.
You can buy it on your phone right now if you really want it.
 
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Rajaah

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But Tactics Ogre Reborn was ported from the PSP update and not the original release..?

Different company I thought?

Well, we'll see. My expectations are pretty much bare minimum on most of these port situations.

What I'd like to see is them fixing Cloud to make him actually useful. He's one of the worst characters in FFT, and it's a shame because his attacks look REALLY cool (IIRC he has an attack above Omnislash, which is kind of interesting, as well). However he's incredibly slow and his attacks don't track, so they almost inevitably hit air. Not sure if this was due to his level being terrible when you recruit him, his speed being bad, or the attacks themselves being fundamentally way too slow to be viable. If it's the first (levels) maybe I could power him up into usefulness.

Either way, my experience is that in the age of characters like Orlandu and Meliadoul, Cloud can't hack it. On the other hand, Luso (the guy from FFTA2) was a super solid character, and I think Balthier was good too.
 
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Gavinmad

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It would be kind of weird for them to specifically mention that they're using the WotL translation and not be using anything else from WotL, but who knows.
 

Talenvor

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It would be kind of weird for them to specifically mention that they're using the WotL translation and not be using anything else from WotL, but who knows.
I thought they said they were using the ps1 1997 version for the remaster not WotL?
 

Gavinmad

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I thought they said they were using the ps1 1997 version for the remaster not WotL?
"The classic version unites the graphics and gameplay of the original game with the renowned War of the Lions translation and includes convenient features such as auto save."

WotL is one of the few times where a remaster makes a lot of changes and the end result is indisputably better. Lots of jobs require another level or two to unlock meaning you can't access them quite as early, Rafa, Malak, and Reis got buffed substantially to make them more viable, divine knight sword skills got buffed to work if nothing is equipped in that slot meaning meliadoul isn't worthless against monsters, cloud is recruitable earlier (he's still worthless if they didn't lower the AT delay on his skills though), and most importantly they nerfed the everliving fuck out of the Wiegraf fight which means you don't have to use insane shit like scream/auto potion cheese to not get absolutely destroyed by his zodiac form.
 
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Arbitrary

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they nerfed the everliving fuck out of the Wiegraf fight which means you don't have to use insane shit like scream/auto potion cheese to not get absolutely destroyed by his zodiac form.

Bruh just choose the specific zodiac at character creation that hard counters him. You've got lots more options then.

I also bricked myself once during your first fight with the assassins. I had zero characters that could take an action before they killed Rafa and the game ended. An early run before I knew wtf I was doing I did the yell bullshit with Ramza to get past Wiegraf only to be unable to win a single random battle after because of how skewed the levels were. I think I could wriggle out of both of those situations now but back in the day it was just a reset.
 

Siliconemelons

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And the translation and story was much better even, it was all around a complete improvement - no real reason to not play it v psx
 

Merrith

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Just remember JP scroll glitch and item dupe being nice to avoid grindy leveling stuff to get to late game classes, and actually being able to use some of the high level Samurai magic abilities without fear of the unique swords breaking.
 

Zaide

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So they...added voices and some phone game type UIs?

These companies sure are good at selling people things they already have.
Graphics are redone but the style is strictly worse.
 
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Rajaah

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"The classic version unites the graphics and gameplay of the original game with the renowned War of the Lions translation and includes convenient features such as auto save."

WotL is one of the few times where a remaster makes a lot of changes and the end result is indisputably better. Lots of jobs require another level or two to unlock meaning you can't access them quite as early, Rafa, Malak, and Reis got buffed substantially to make them more viable, divine knight sword skills got buffed to work if nothing is equipped in that slot meaning meliadoul isn't worthless against monsters, cloud is recruitable earlier (he's still worthless if they didn't lower the AT delay on his skills though), and most importantly they nerfed the everliving fuck out of the Wiegraf fight which means you don't have to use insane shit like scream/auto potion cheese to not get absolutely destroyed by his zodiac form.

Oh man, if this new version has un-nerfed Wiegraf from the original...lot of people are gonna be in for it.

The Riovanes debacle was really a 4-tiered "hard reset" situation. The Wiegraf fight could end your playthrough, the Velius fight right after it could end your playthrough, the rooftop fight after that could end your playthrough, and after all that... random fights could end your playthrough due to having Ramza overleveled from spamming Yell/Scream to get past Wiegraf. There's one particular fight with like eight or so chocobos (red and black included) that can STEAMROLL a normal group if Ramza's ahead on levels, and that one actually ended my run once too.

Hopefully it has the WOTL changes but I don't have my hopes up or anything.
 
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CaughtCross

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Oh man, if this new version has un-nerfed Wiegraf from the original...lot of people are gonna be in for it.

The Riovanes debacle was really a 4-tiered "hard reset" situation. The Wiegraf fight could end your playthrough, the Velius fight right after it could end your playthrough, the rooftop fight after that could end your playthrough, and after all that... random fights could end your playthrough due to having Ramza overleveled from spamming Yell/Scream to get past Wiegraf. There's one particular fight with like eight or so chocobos (red and black included) that can STEAMROLL a normal group if Ramza's ahead on levels, and that one actually ended my run once too.

Hopefully it has the WOTL changes but I don't have my hopes up or anything.

It will have difficulty settings so im assuming putting the game on on easy would make it possible to get through those possibly game ending fights.
 

Rezz

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It's funny, because they wouldn't even need to do any sort of balance work or otherwise if they simply had a popup that said "Saving here will lock you into a series of fights. It is recommended that you make a backup save before continuing."

Boom; problem solved. Newblars make a second save, load up and get merc'd, then go back and level up the whole party 4-5 levels and get new abilities/etc (unless they figure out/read up on the hax) and try again. Veterans go "Oh hi." and it doesn't matter.

Much easier than doing any sort of balancing pass.
 
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Folanlron

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It's funny, because they wouldn't even need to do any sort of balance work or otherwise if they simply had a popup that said "Saving here will lock you into a series of fights. It is recommended that you make a backup save before continuing."

Boom; problem solved. Newblars make a second save, load up and get merc'd, then go back and level up the whole party 4-5 levels and get new abilities/etc (unless they figure out/read up on the hax) and try again. Veterans go "Oh hi." and it doesn't matter.

Much easier than doing any sort of balancing pass.

Or just add a couple more "harder" versions vs what was released in vanilla/WoTL. It seems this is what they did, which is a perfect addition as far as I'm concerned.

I'm still wondering about Dark/Onion Knight, and other guest characters..(rumors going around that Clive might even show up)
 

Zaide

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FFT was always too easy. They need to make it so storyline battles scale with the party within a -3 to +3 range and update the enemy ai to encourage using a lot more defensive/healing abilities. Optional toggle to make enemies use a collection of level appropriate gear too.

The current system basically penalizes you for grinding/enjoying the game. Do a few too many random battles and suddenly every battle in the game becomes a trivial snooze.

The old FFT mod “1.3” was good for this, but the mandatory gear scaling could have the same effect in the opposite direction. Grind too much and the enemies had gear that made them almost impossible to defeat.
 

Rezz

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FFT was always too easy. They need to make it so storyline battles scale with the party within a -3 to +3 range and update the enemy ai to encourage using a lot more defensive/healing abilities. Optional toggle to make enemies use a collection of level appropriate gear too.

The current system basically penalizes you for grinding/enjoying the game. Do a few too many random battles and suddenly every battle in the game becomes a trivial snooze.

The old FFT mod “1.3” was good for this, but the mandatory gear scaling could have the same effect in the opposite direction. Grind too much and the enemies had gear that made them almost impossible to defeat.
Yeah would definitely agree. There was literally just a couple of battles in the early game before the end of the first chapter that were incredibly overtuned and if you were playing even semi-normally (ie, not grinding until you had Ninjas unlocked before Dorter Trade City) were just retardedly broken. Like most people have stated, if you prep up to beat Weigraf without straight up exploiting something, you were drastically overpowered for most of the rest of the story battles and the real risks were the random battles, which were also not all that hard outside some specific combos.

The game goes from a "build a balanced group to handle combats" to "min/max to steal everything not nailed down so you have the best gear on a character that will rofflestomp Alma with zero issues even without them" type gameplay, almost immediately after that specific fight.
 
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Zaide

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Yeah would definitely agree. There was literally just a couple of battles in the early game before the end of the first chapter that were incredibly overtuned and if you were playing even semi-normally (ie, not grinding until you had Ninjas unlocked before Dorter Trade City) were just retardedly broken. Like most people have stated, if you prep up to beat Weigraf without straight up exploiting something, you were drastically overpowered for most of the rest of the story battles and the real risks were the random battles, which were also not all that hard outside some specific combos.

The game goes from a "build a balanced group to handle combats" to "min/max to steal everything not nailed down so you have the best gear on a character that will rofflestomp Alma with zero issues even without them" type gameplay, almost immediately after that specific fight.
Yeah I remember Dorter and the Execution Site battles were the hardest in the game for sure.
 
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Rajaah

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Yeah would definitely agree. There was literally just a couple of battles in the early game before the end of the first chapter that were incredibly overtuned and if you were playing even semi-normally (ie, not grinding until you had Ninjas unlocked before Dorter Trade City) were just retardedly broken. Like most people have stated, if you prep up to beat Weigraf without straight up exploiting something, you were drastically overpowered for most of the rest of the story battles and the real risks were the random battles, which were also not all that hard outside some specific combos.

The game goes from a "build a balanced group to handle combats" to "min/max to steal everything not nailed down so you have the best gear on a character that will rofflestomp Alma with zero issues even without them" type gameplay, almost immediately after that specific fight.

Oh yeah, Dorter Trade City was a real bastard and forces you to grow up quick with learning the game.

Looking up the chocobo fight since I can't remember the name of it, found this:


Finnath Creek is the map. Yeah, that is a nasty, nasty fight if you level up a lot. Last time I played, it was somehow the hardest fight in the game (wtf) despite being a bunch of chocobos.

I 100% agree that Wiegraf/Velius is the hardest fight but I would probably put the assassins on the roof as the 2nd place fight. The devs decided they were just gonna bury the players at Riovanes.

Yeah I remember Dorter and the Execution Site battles were the hardest in the game for sure.

Dorter is the biggest "stop and git gud" check, probably. For some reason the Execution Site wasn't bad the last time I played. I went right for the casters up on the wall, I think, hard to remember.

Actually with preparation (i.e. experience) most of the game isn't that bad. Man, it is unforgiving for newer people though.