Final Fantasy XIV (Guide in first post)

nu_11

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I wanted to do Samurai , but it seems like that may not be available to me in the trial? Which initial class is the best for the route to them?
There is no easiest route. No matter which job you choose you can access the Samurai job just the same.

Gear is not a big concern so don’t worry about any Jobs that overlaps with SAM in terms of gear.

I would say not to start with Pugilist if you go DPS but that is just imo.
 

Cybsled

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I think one thing they really do need to look at changing is MCH/AST/DRK class access. It's kind of crappy that they are locked behind opening up HW. They learned their lesson later on with SAM, RDM, GNB, and DNC, but I do hope at some point they look to maybe retool those class quests so you aren't MSQ locked from picking them
 

Tarisk

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I wanted to do Samurai , but it seems like that may not be available to me in the trial? Which initial class is the best for the route to them?

You should be able to still be Samurai, You however can't unlock it until you beat the first part of the MSQ around level 50 (and have to be 50)
 
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Tarisk

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Positionals galore. Also dps que woes.
Positionals aren't that bad though. It's a matter of remembering which ones are flank or rear is all. It makes you feel involved when you get the hang of them though.

Also I am never going to complain about DPS queues in FF14 compared to wow. They really aren't bad at all and plenty to do while you wait if there is a wait (I had a few instant DPS queues recently) - They are especially superior when someone afk's on the queue pop, and unlike wow where you can end up waiting another 30 minutes, your queue should INSTANTLY repop again as DPS when someone afk's in FF, because you know, not developed/maintained by interns.
 
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nu_11

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Positionals aren't that bad though. It's a matter of remembering which ones are flank or rear is all. It makes you feel involved when you get the hang of them though.
The problem is not personal skill. It's because MNK is highly dependent on competent tanks and some fights make it near impossible to maintain positionals (e.g., giant boss that is only front facing, enemies that randomly turn around to cast shit) and maintain your greased lightning stacks (e.g., bosses with long phase transitions, long pulls between trash). It's just annoying thing to deal with.
 

Malkav

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The problem is not personal skill. It's because MNK is highly dependent on competent tanks and some fights make it near impossible to maintain positionals (e.g., giant boss that is only front facing, enemies that randomly turn around to cast shit) and maintain your greased lightning stacks (e.g., bosses with long phase transitions, long pulls between trash). It's just annoying thing to deal with.

Yeah I think you don't know about monk revamped in 5.4. Greased Lightning is no longer a mechanic, it's a passive Trait now. And you have a bajillion tools to ignore positionals ( 3 charges of Riddle of Earth, 2 charges of True North) when needed.
 

nu_11

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Yeah I think you don't know about monk revamped in 5.4. Greased Lightning is no longer a mechanic, it's a passive Trait now. And you have a bajillion tools to ignore positionals ( 3 charges of Riddle of Earth, 2 charges of True North) when needed.
Well I guess I’m just suffering some PTSD. (Looks like the greased lighting change was in 5.4. Took them 6 years to do something about that?)

But I still think the inherent mechanics of positional dependency makes it very annoying. Why give 5 charges to ignore positionals? Fix the damn class and stop with the band-aids.
 

Malkav

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Well I guess I’m just suffering some PTSD.

But I still think the inherent mechanics of positional dependency makes is very annoying. Why give 5 charges to ignore positionals? Fix the damn class and stop with the band aids.

We expect a more extensive rework with Endwalker. Binning GL was more of a stopgap mesure in 5.4. Though I doubt positionals get removed.

Positionals are not that much of an issue in normal content, and the point of the ignore positionals skills is for things like Savage when you have to do mechanics. It's part of knowing the encounter to know when to use them. Not like things are random in savage.

I suspect Reaper to be the first melee with no positionals though.
 

nu_11

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We expect a more extensive rework with Endwalker. Binning GL was more of a stopgap mesure in 5.4. Though I doubt positionals get removed.

Positionals are not that much of an issue in normal content, and the point of the ignore positionals skills is for things like Savage when you have to do mechanics. It's part of knowing the encounter to know when to use them. Not like things are random in savage.

I suspect Reaper to be the first melee with no positionals though.
I think Monks being specialists of positionals is a good idea but I also think that it being tied to static positionals feels really bad. Something has to be done to the job to make more dynamic use of positionals which, hopefully, results in a more fluid experience.

It’s just a job that I don’t recommend that anyone start with like I said imo.

The greased lighting “fix” perhaps addressed one of my issues with the job but there’s more that needs to be done.
 

Malkav

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I think Monks being specialists of positionals is a good idea but I also think that it being tied to static positionals feels really bad. Something has to be done to the job to make more dynamic use of positionals which, hopefully, results in a more fluid experience.

It’s just a job that I don’t recommend that anyone start with like I said imo.

The greased lighting “fix” perhaps addressed one of my issues with the job but there’s more that needs to be done.

It's definitely not a job for everyone and can be quite a pain. Not sure what you mean by dynamic use of positionals, it's because they are static that you are able to plan for them.

Hopefully we see some nice changes with EW. Worst offender right now is Perfect Balance that basically became a "spam Dragon Kick -> Bootshine 3 times" window AND leaves you formless at the end.
 

Tarisk

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The problem is not personal skill. It's because MNK is highly dependent on competent tanks and some fights make it near impossible to maintain positionals (e.g., giant boss that is only front facing, enemies that randomly turn around to cast shit) and maintain your greased lightning stacks (e.g., bosses with long phase transitions, long pulls between trash). It's just annoying thing to deal with.

I haven't seen a boss spin uncontrollably unless the tank was trolling or it was a level 20 dungeon. Because the other melee jobs have positionals as well. 80 drg has a few that rely on finishing their combo with a flank or rear to get a boost to where it starts up again and its very very rare that I can't hit it. And the times I can't, you have the cooldown that makes you ignore positionals.

As others have said, greased lightning isn't a thing now either and monk is pretty darn fun. So I definitely think you're unfairly bashing it for PTSD reasons because after leveling 2 monks to 70+ the only fault i've had with positional is me forgetting if I should be flank or rear or forgetting boss mechanics.

But if I were to throw in my opinion on jobs not to start the game with, it would be bard and BLM - Bard because holy fuck it's boring outside of the 3rd party music player, the dps sucks ass outside of some aoe and BLM as a first job because it's just clunky and no where near as smooth/fun as the other jobs. I never found blm fun until a sweet spot around 70+, at which point I was really enjoying it and the damage output, but then you start getting frustrated with how many movement mechanics can keep you dropping your enochain unless you're really really on the ball with reactions.

Fav jobs though for dps have been pretty much everything else and I'd have a hard time choosing between them. Mostly melee + RDM though.
 
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Aazrael

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So after like 2 weeks of Poetic grinding I got my HW Dark Knigt Relic done. Might do another one in the future but only if I have bought lots of the crap needed in bulk allready. I dont really like the Stormblood weapon as much but the Eureka Armors do look sweet, but I think thats an even worse grind?

Can you switch classes when doing eureka? So if I want to do the DRK weapon/armor can I start as a DNC?

drkhwrelic.png
 
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Cybsled

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Hot take: Your pugalist/monk still does damage even without positionals. For the purpose of leveling or casual content, not landing those every single time isnt the end of the world
 

Malkav

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Hot take: Your pugalist/monk still does damage even without positionals. For the purpose of leveling or casual content, not landing those every single time isnt the end of the world

Yeah, not like a dungeon boss will care, and for trash you are AOEing so no positionals anyway.

Bozja has ruined me when playing monk, so easy to cruise without positionals in Delubrum.
 

Malkav

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So after like 2 weeks of Poetic grinding I got my HW Dark Knigt Relic done. Might do another one in the future but only if I have bought lots of the crap needed in bulk allready. I dont really like the Stormblood weapon as much but the Eureka Armors do look sweet, but I think thats an even worse grind?

Can you switch classes when doing eureka? So if I want to do the DRK weapon/armor can I start as a DNC?

View attachment 364779

Eureka relics / armor have no classes requirements. I did a SAM relic while playing mostly RDM and bought the tank armor back in the days.
 
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Pyros

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Yeah positionnals while leveling are kinda whatever, better get used to it obviously, but positionnals only are relevant for bosses basically(trash you have aoe tools which have no positionals) and bosses shouldn't be swinging constantly unless the tank is being retarded and spinning it non stop, and it's fairly easy to keep positionals going.

Obviously, once in a while you'll miss one cause the boss turns around to target someone or whatever, but that's within expectations, losing a positionals isn't a huge deal(unless it's bootshine with dragon kick bonus then it sucks, that's why you pop earth riddle to guarantee this one if you think a boss movement is coming when it lines up). Even if you do fuck that one up though, you're only gonna be lose 1-2% DPS, which on most fights isn't going to matter all that much. Keeping uptime and GCDs rolling has a much much larger impact on overall DPS than hitting positionals.

Pugilist is probably fine to pick to level with nowadays with the GL changes, before it sucked in dungeons especially when your tank was slow(until 4.4 or whenever it was they made it you could keep it but still needed to be 52+) but now you always have the speed, even for soloing.

That said as usual DPS queues are slower so if you want to cruise along, healer or tank is the way to go. But it's not THAT bad either, usually you're gonna be stuck 10mins in prime time when doing dungeons and like 15mins when doing trials. So if you prefer DPS, can definitely pick one.