Man it's like jumping into a time machine.
Remember when other guilds got a fair chance at doing the content and WIPED HORRIBLY? I don't understand - they got there first, they had all the time they wanted to prepare. Just go tank and spank bro.
Do you have any idea how many times FoH killed a raid mob that was standing on top of mountains of corpses? Or how many people who openly hated our guts thanked us when we recovered their bodies?
We're talking about guilds that took months of failure to bring down Vindicator, who was only up because we didn't give a shit. He was right there for anyone to kill - what's your excuse now?
If Everquest is so easy, then why do so many people suck at it? - Kreugen from the 1999 wayback machine
I've asked myself the same question for going on 15 years now. It's true for any game out there, but it becomes exponential with the more players working together that you need to succeed. Look at uber k/d CODbros failing horribly at Destiny because coop is so foreign to them. Every time I play WoW I am slack-jawed in stupefied amazement at how badly people still suck at a 10 year old game with content that has been static for 14 goddamn months. I'm like you, BP - I can't fathom how there is ANY excuse for that. Hell, Everquest had progression servers where with all the modern knowledge and hacking tools and multiboxing assists and nerfed content you have experienced players who STILL wipe to shit.
Yes, with the knowledge we have now, EQ is laughably easy. But we had to LEARN those things first. And we (FoH, Afterlife, et al) learned much faster than anyone else.
There are mother fuckers out there who can beat every fighter in punch-out except Tyson WITH A BLINDFOLD ON. Do you think he accomplished that the first time he picked up the game? If he can do it, you should be able to duplicate it within a few minutes, right?
PS: The answer to the EQ question is mostlylogistic skills. For example, our final prep for a raid mob was to form a line that buffers would run down to ensure everyone was freshly buffed and ready, plus tricks like "shit buffing" so that dispels didn't wipe out the good buffs first. How many guilds do you think figured that out in the first year or three or Everquest?
But it doesn't explain everything - like how a max level player manages to suck even in a small-group environment. How does that fit into your "just turn on autoattack" mantra?