Fires of Heaven - The good, the bad, and the whatever else.

Chukzombi

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the interesting part was you really didnt need but 4 or 5 groups to kill any raid boss in everquest. its nice to have more people because you kill things quicker and its bad business to tell people they arent welcome at a raid because you have a set number. still, there were times, like most of luclin or late night raids where people would log out at 10 or 11pm because of work the next day and we were down to something like 20 people and then we started logging in the second boxes and went back up to 30ish to finish the rest of the kill. this usually happened before patch day, so monday nights were typically rough. still with the small force we still killed everything in sight, when we first killed emp ssra 1.0 with his retarded death touch, we only had 28 chars and some of those were 2 or even 3 boxed to do it. EQ requires skill, maybe not the skill to fly a plane or perform surgery, but skills nonetheless.
 

Needless

Toe Sucker
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Muffling a fart takes skill, maybe not the skill to fly a plane or perform surgery, but skills nonetheless.

The never ending debate the MMORPG genre and "skill" is always funny though, so carry on.
 

Chukzombi

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its not up for debate, the more time you devote to something the more skilled you become at it. people like to knock down skilled gamers because either jelly or they dont see any monetary value in it so it doesnt matter to them.
 

Big Phoenix

Pronouns: zie/zhem/zer
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Time =/= skill.

Anyone who isn't butthurt about their "glory days" of classic eq being trivialized can easily see it was a game that at the raid level required very little skill outside of those leading and managing guilds/raids.
 

Siliconemelons

Naxxramas 1.0 Raider
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EQ had "something" that you could not equate numbers to... good players where like Neo in the matrix they could "feel" the game... there was skill in EQ, imo moreso than the more "complex" WoW+ era games.

I have been on raids with 70-100 people and failed 3 times, to be one of the last nerds not giving up for the 4th suicide attempt with 40 people...and win... in WoW that wouldn't fly, everything is numbers bring X DPS and Y agro generating Tank and Z Healer = win...oh and don't stand in the _____ when the ____ does _____.

There is skill... looking back on real 1999-200X I was a damn good SK and could out pace many better geared players and tanks etc... but now on p99..with way way WAY better gear... I am okay...but not as good as I was.. my practice is not there nor the time dedication. so skill or practice route? who knows...but I do feel there was a more organic something to EQ than there has been in any other MMO
 

Soygen

The Dirty Dozen For the Price of One
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There were plenty of people who were terrible at EQ, but odds are they were just terrible at video games. If you're a gamer, EQ was never very hard and most skills came in very niche parts of the game. Things like a good healer and good puller were quite apparent when compared to ones that were not.
 

BrutulTM

Good, bad, I'm the guy with the gun.
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Skill in EQ meant paying attention. The reason people suck is because they are eating dinner, watching TV, and masturbating while playing OR they are very drunk which was also common. I knew plenty of people who were good players during the day but then about 8PM they would dissolve into babbling idiots because they got to their 5th Jack and Coke. If you have lots of free time and the attention span to concentrate for a few hours at a time then you have what it takes to be elite at EQ. I will say that getting 60 people to concentrate at the same time is a challenge. Leading guilds and/or raids was that hardest part of EQ by far.
 

alavaz

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Time does not equal skill, but all skill is gained with time. We can all throw and catch a ball. Can we all play in the NFL?

To me, what separated EQ from it's predecessors was that EQ made it very easy to put in a lot of time and accomplish absolutely nothing. Would I ever do it again? Fuck no. Those days are done. Hell, I wouldn't even say I had more overall "fun" in EQ when in compared to WoW, but the accomplishments definitely felt more, for lack of a better word, real. Because when I think back on it, it wasn't that the game was inherently hard in any tangible sense, but it did require a lot of people to overcome a whole shit load of adversity to actually succeed at it.
 

The Ancient_sl

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its not up for debate, the more time you devote to something the more skilled you become at it. people like to knock down skilled gamers because either jelly or they dont see any monetary value in it so it doesnt matter to them.
At the same time, when you draw a comparison between the skill it took to succeed at EQ and the skill it takes to beat Mike Tyson's Punch-Out while blindfolded you deserve to face a healthy dose of skepticism.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
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I was the leader of what amounted to a third tier guild on Veeshan. On that server, there was basically FoH, there was the comedy train zerg guild that tried to overtake them constantly (Celestial Tomb), and then there were a lot of other guilds. FOH had some serious dicks in their ranks, but they would never steam roll you if you were lined up to take a shot on a mob. In fact, most people had a really good relationship with Furor on the server, because if there was one public service he provided, it was buttfucking Celestial Tomb when they relentlessly zerg steamrolled other guild's raids or ragefire runs. I had the privilege of seeing a few early Fires runs first hand and we adopted some of the methods to our much smaller and more casual guild, which made us get a lot of shit done with three groups that many of our supposed betters struggled with to do with full on zerg. Skill DID matter, even if it was three to four attentive poop sockers directing the casuals around. While I can't speak for every officer I had, we had a hard rule against cheating (I had Dev friends from Outriders of Karana days) and I booted the one and only person I caught cheating. I also booted people for being dicks to other guilds during XP time. I won't say Veeshan was a utopia (I created some drama bombs myself), but it was (outside of early Celestial Tomb crap) a pretty civil place to play. As long as you were respectful and reasonable, even a small casual guild like mine got a fair shake from every non CT guild on the server, even FoH. PoP killed us, ultimately, because the casuals could not handle the zerg up and the hard core people wanted to advance, so that was it for us. I retired from the guild, did a brief stint with a second tier guild as a favor to their GL and retired after three Quarm kills. I should have just retired before that, but I don't regret my brief stint in CoE.

From an outsider perspective (and talking to other leaders who had also seen/been with them under Furor's tenure) they were skilled guys. Sure they had Devs in their ranks and had a head start on everyone, but the level of discipline and execution that lets a guild blow past trash and do real work on figuring out boss encounters was just so much better in their group, which is why they ruled the roost in Veeshan for as long as they did. The community and respect is why we still talk about this game more than WoW to this day. I might have cut it as one of them, but the reality is while I might have had the skill and drive to lead a guild, I don't think I had the shear rage driven impulse to make it long term in that group. There were a LOT of good players who just did not have the time and will on the server who were likely in the same boat. Some of them also made their own small guilds and found their niche (Legion and early Cestus Dei spring to mind) as well. But to but it with FOH you had to be GOOD, you had to have the time, and you had to have the pure willpower to be pushing the envelope. Lots of people have one of those, some have two, but not very many have all three. And I say this as someone who STILL has people who hate me in real life over shit I had to do as a GL of my tiny guild back in the day.

~Phaz aka Jice Virago of Veeshan
Feels, man. So much nostalgia.
 

Chukzombi

Millie's Staff Member
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At the same time, when you draw a comparison between the skill it took to succeed at EQ and the skill it takes to beat Mike Tyson's Punch-Out while blindfolded you deserve to face a healthy dose of skepticism.
mike tyson was trivial once you timed the eye blinks and winks, i would have had that fucker in the first round easy if he didnt spend all his time doing that stupid super punch.
 

The Ancient_sl

shitlord
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mike tyson was trivial once you timed theeye blinks and winks, i would have had that fucker in the first round easy if he didnt spend all his time doing that stupid super punch.
At the same time, when you draw a comparison between the skill it took to succeed at EQ and the skill it takes to beat Mike Tyson's Punch-Out whileblindfoldedyou deserve to face a healthy dose of skepticism.
...
 

Janx

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Why does Jice sound so damn familiar..Female SK that hung out with Titansbane from time to time? Shit I think I remember camping AoW with you a few times during the rubicite days.
 

Kreugen

Vyemm Raider
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PUNCH OUT DERAIL

The reason you can't beat Tyson blindfolded is he's the only fighter with RNG delay between his super uppercuts.
 

alavaz

Trakanon Raider
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PUNCH OUT DERAIL

The reason you can't beat Tyson blindfolded is he's the only fighter with RNG delay between his super uppercuts.
You can beat Don Flamenco (1) in like 14 seconds if you get a frame perfect star from a late hit after his first swing.