A deep rock MMO would be my star citizen
Blue hairs are known for being able to suck the chrome off a bumper.Yeah, which is why they can't even iterate on their own games. Now the polish is gone, too.

Holy shit.
I couldn’t figure that out as a kid





WildStar... I feel like that game could have been successful but the ideas were drowned out by the incorrect assumption that people crave ball-breakingly hard content.
Blizzard was known for essentially copying existing ideas and giving them a high degree of polish and playability. Then all those devs left and mistakenly tried to copy Blizzard games instead of taking unpolished ideas. So what happens when you base a new game on something that is already highly polished and feels good to play? You're just copying something that already exists and not really adding anything of value to it.
At least that's my view of why these other studios and games never lasted all that long. People were already invested in the thing that already existed that these companies were basically ripping off.
This is an interesting discussion because if we look a history here. Blizzard not only listened to the EverQuest poopsockers, they hired them and made them content designers. Which of course led to runaway success.
When the next contender for MMO tried to replicate this by also listening to the poopsockers, but the sweatiest retarded ones. Wildstar actually had great casual features like housing and the dungeons were cool.
The problem was less the poopsocking stuff nobody ever tried but the ball crushing basic dungeon system that you could consider an early prototype of how the later WOW mythic dungeons worked. It incentivized tanks to leave the group the very second something went south that would effect the dungeon run, leading to almost nobody finishing a PUG dungeon. Ever. The crafting system was also unnecessarily punishing.
The raids being super super hard was just a shit cherry on top of it.
If Kaplan and Alex were responsible for the completely assfucked state of heroic dungeons and the second class citizen status of 10 man raids in Burning Crusade then I'd say hiring EQ poopsockers was a mixed bag.This is an interesting discussion because if we look a history here. Blizzard not only listened to the EverQuest poopsockers, they hired them and made them content designers. Which of course led to runaway success.
If Kaplan and Alex were responsible for the completely assfucked state of heroic dungeons and the second class citizen status of 10 man raids in Burning Crusade then I'd say hiring EQ poopsockers was a mixed bag.
All I can say with certainty is that Alex wanted to keep the hard content hard because on at least two occasions he nerfed talents/abilities based directly on what he observed in our Ulduar raids. Remember when Judgement of Light got normalized to no longer have insane scaling off of attack power? Yeah that was because our 99% attendance lone ret paladin missed a raid night and Steelbreaker went from easy farm status to wipes that weren't even close over and over. We realized what the problem was, prot paladin took over JoL, and then JoL was nerfed the next week. Also he noticed me fully charging his runic power gauge before the start of fights because of a resto druid talent and that got nerfed the next week too.What if they recognized the mistake and were responsible for the course correction in wotlk which was, in my opinion, the pinnacle of mmo raiding. All time.