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Valderen

Space Pirate
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Wildstar deserved a better fate. It was not groundbreaking or perfect but there was a lot to like and with time could have been great.
 
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Caliane

Naxxramas 1.0 Raider
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If wildstar launched today, it would probably be a success. it really did hit at the wrong time. with the mmo market collapsing. and transitioning from subs to f2p.


Firefall was a fantastic underlaying game, that was completely tanked by mismanagement. wasted money. studio head coming in with "new great ideas" that need to be implemented every other day.
That was Grummz/mark kern. he is a moron.
Almost a precursor to helldivers, deep rock galactic, etc.
 
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LiquidDeath

Magnus Deadlift the Fucktiger
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Ahh, the 7th Guest, where I saw a possessed baby doll suffocate a baby in a crib before I was a teenager. Funny what sticks with you from your youth.
 
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Intrinsic

Person of Whiteness
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7th Guest, Myst, Under a Killing Moon were so foundational to my PC gaming life. Similar to X-Wing or the King’s Quest series. I can remember playing Myst with my Mom and brother on the family computer in the living room 386. 7th Guest (and eventually 11th Hour) we spent ages playing late at night at my friends house on his brother computer. We must have been 12 or 13? Man 1994… He’ll Wing Commander 3 was that year too I think.
 
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Cybsled

Naxxramas 1.0 Raider
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I could never get into games like Myst - the only puzzle/adventure games I liked were the Sierra/Lucasarts style ones like Space Quest or Fate of Atlantis.

I played the shit out of WC3/4, though. That was back when the novelty of seeing FMV on your PC was amazing - it's funny, I recall extremely little of the actual gameplay, only the FMV scenes. The only gameplay I remember is I think in WC3, you could cheese the final assault on the planet mission by basically ratting through the canyons and avoiding fights completely. That and they had the romance thing where if you picked the mechanic girl, she would setup your vehicle loadout and give you good weapons and if you chose the pilot girl, she would help you out in fights. But when you picked one, the other one would do the opposite of the perk lol
 
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TJT

Mr. Poopybutthole
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WildStar... I feel like that game could have been successful but the ideas were drowned out by the incorrect assumption that people crave ball-breakingly hard content.

Blizzard was known for essentially copying existing ideas and giving them a high degree of polish and playability. Then all those devs left and mistakenly tried to copy Blizzard games instead of taking unpolished ideas. So what happens when you base a new game on something that is already highly polished and feels good to play? You're just copying something that already exists and not really adding anything of value to it.

At least that's my view of why these other studios and games never lasted all that long. People were already invested in the thing that already existed that these companies were basically ripping off.

This is an interesting discussion because if we look at history here. Blizzard not only listened to the EverQuest poopsockers, they hired them and made them content designers. Which of course led to runaway success.

When the next contender for MMO tried to replicate this by also listening to the poopsockers, but the sweatiest retarded ones. Wildstar actually had great casual features like housing and the dungeons were cool.

The problem was less the poopsocking stuff nobody ever tried but the ball crushing basic dungeon system that you could consider an early prototype of how the later WOW mythic dungeons worked. It incentivized tanks to leave the group the very second something went south that would effect the dungeon run, leading to almost nobody finishing a PUG dungeon. Ever. The crafting system was also unnecessarily punishing.

The raids being super super hard was just a shit cherry on top of it.
 
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Khane

Got something right about marriage
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This is an interesting discussion because if we look a history here. Blizzard not only listened to the EverQuest poopsockers, they hired them and made them content designers. Which of course led to runaway success.

When the next contender for MMO tried to replicate this by also listening to the poopsockers, but the sweatiest retarded ones. Wildstar actually had great casual features like housing and the dungeons were cool.

The problem was less the poopsocking stuff nobody ever tried but the ball crushing basic dungeon system that you could consider an early prototype of how the later WOW mythic dungeons worked. It incentivized tanks to leave the group the very second something went south that would effect the dungeon run, leading to almost nobody finishing a PUG dungeon. Ever. The crafting system was also unnecessarily punishing.

The raids being super super hard was just a shit cherry on top of it.

WildStar should honestly be a case study for game developers.

People who do nothing but play games all day like to lord their playtime over people, they like having shiny object 01 through 08 that required being logged in 20 hours a day for an entire year. That makes them believe they are impressive. They then act like playtime = difficulty and scarcity = skill.

Then game developers create an instanced game that has legitimately hard content and the only thing stopping you from completing it is your own ability. You aren't cockblocked by time spent camping rare spawns, you only have yourself to blame if you can't kill the thing that drops what you want. And everyone fucking hates it and the game fails.

You need to have a game world that is mostly approachable from a leisure perspective and you sprinkle in things that have actual skill expression. It isn't a hard concept to understand, its true for every leisure activity on earth.
 
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Caeden

Golden Baronet of the Realm
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Regarding adventure games - I played myst at a friends house some. I mostly remember Leisure Suit Larry but I’m pretty sure those games sucked. We just thought they were good because he said dick when we were 15 years old.

Regarding Wildstar - I heard tons of people say that Blizzard casual-ified the EQ formula with Vanilla WoW. The brilliance of the original WoW was they had the right balance of sweatiness and casual. And if you were skilled but short on time, you would definitely find groups and definitely find a raid spot.

The logical extrapolation of that approach to WoW would have probably have been Wrath. Wildstar mostly reversed course. I actually felt for a while watch wow’s progression that the casualification had as much to do with perhaps the aging blizzard core devs that were starting to have families, etc.

I see it myself. I can’t go too sweaty. I don’t have the time nor desire now. I have different goals. Ergo I mostly stick to single player these days or pseudo MMOs like PoE/PoE2/D4
 
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Gavinmad

Mr. Poopybutthole
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This is an interesting discussion because if we look a history here. Blizzard not only listened to the EverQuest poopsockers, they hired them and made them content designers. Which of course led to runaway success.
If Kaplan and Alex were responsible for the completely assfucked state of heroic dungeons and the second class citizen status of 10 man raids in Burning Crusade then I'd say hiring EQ poopsockers was a mixed bag.
 
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Khane

Got something right about marriage
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If Kaplan and Alex were responsible for the completely assfucked state of heroic dungeons and the second class citizen status of 10 man raids in Burning Crusade then I'd say hiring EQ poopsockers was a mixed bag.

What if they recognized the mistake and were responsible for the course correction in wotlk which was, in my opinion, the pinnacle of mmo raiding. All time.
 
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Gavinmad

Mr. Poopybutthole
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What if they recognized the mistake and were responsible for the course correction in wotlk which was, in my opinion, the pinnacle of mmo raiding. All time.
All I can say with certainty is that Alex wanted to keep the hard content hard because on at least two occasions he nerfed talents/abilities based directly on what he observed in our Ulduar raids. Remember when Judgement of Light got normalized to no longer have insane scaling off of attack power? Yeah that was because our 99% attendance lone ret paladin missed a raid night and Steelbreaker went from easy farm status to wipes that weren't even close over and over. We realized what the problem was, prot paladin took over JoL, and then JoL was nerfed the next week. Also he noticed me fully charging his runic power gauge before the start of fights because of a resto druid talent and that got nerfed the next week too.

Granted none of that says much about his position on the trend of homogenization and "Nerf it to Casual(tm)" that started with WotLK and I won't pretend that being yelled at in vent for a couple evenings a week gave me some deep insight into his mind but my gut says that at best he may have realized which way the ship was sailing and gotten on board with it but I can't imagine he was a driving force behind it. Don't know anything about Kaplan.

Also as good as WotLK was, that "course correction" didn't stop there.
 
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