So with the meta shaken up already from Wing 1, here's what we have to look forward to this week.
I'll take my initial review from pre-release and add notations based on recent meta changes.
Uldaman:
Tunnel Trogg: This is a mechanic people have asked for. Could be a good mechanic but not at the 1 drop position. Better to take zombie chow over this guy imo.
Changing my opinion on this card. He'll be good. He's equivalent to a Mana Wyrm, and he can get big really fast. Zombie Chow will still be more consistent but this guy will be very viable, and he can easily get out of hand and win some games alone. Take Zombie Chow when you have a low number of Overload cards, otherwise stick with the Trogg.
Ethereal Conjurer: Spellslinger shits all over this guy, with the only exception is you avoid giving a card to your opponent. This is still a terrible card. Only slightly better than Cobalt Guardian.
At the time of my initial review I didn't know that Discover only discovered class cards. Knowing that now, this card should be really good. Get that 3rd Fireball, a Flamestrike, or even Pyroblast. It's a threatening minion with its 6 attack and if you're on 10 mana you should be able to combo with any card you discover except Flamestrike/Blizzard/Pyro. I can see this card easily in any mage deck outside Freeze & Mech. Even Freeze might try it for a chance at that 3rd Lance/Fireball/Torch.
Mounted Raptor: Bad card. 2 cost stats for 3 mana won't be good. Argent Horserider will be better.
Originally I didn't notice it was a Druid card. That said, it's a mini-Shredder, which isn't terrible. Druid lack good 3 drops. Shade should still be a better option, but maybe this makes some beast decks or even Reno beast Druid. It's decent, just hard to sub in for Shade.
Tomb Spider: Not playable.
The Discover mechanic is much stronger than I had originally anticipated, and Class cards are weighted heavily over Neutrals, so getting Highmane/Krush as Hunter or even Malorne/Savage Combatant as Druid should be fairly consistent. Won't make it into Aggro decks obviously, but with Control on the upswing, it could easily see play. Other classes would benefit less due to no class cards.
Unearthed Raptor:Tricky card. This is a mechanic people have called for and now we have it. Rogue only and they don't utilize too many Deathrattles but maybe this will spawn a new deck type. Combo with Sylvanas for the lols, or any number of huge Deathrattle effects (Sneeds/Shredder/Belcher/etc). I like it.
I still think this is a good card and will see a lot of play in a control Rogue. I saw a Reno Rogue recently that used a lot of Deathrattles. Potential to gain 3x Sylvanas effects (over 2 turns) or even multiple Nerubian Egg procs will be really good.
Fierce Monkey:So warrior get their 3/4 for 3 minion. It's not terrible. This and Obsidian Destroyer put more Taunts into the warrior arsenal. Maybe Bolster Deck becomes a thing. It's also decent in Fatigue Warrior since this can replace Acolytes.
Obsidian Destroyer obviously hasn't made it yet, but with the Reno & Fatigue Warriors on the rise, this card should replace some acolytes/shield blocks soon. Those cards are often dead cards, especially if running Kripp's Reno Warrior which already has 2x Healbots and Reno. Drawing cards is a liability.
Reliquary Seeker:This has to be in Zoo. Maybe it won't be consistent, but it's kinda insane. Zoo get full boards very frequently. This card will be a nightmare.
It's a win more card for sure, even if it doesn't get put into decks, if Zoo runs Dark Peddler, you may still see this card played. If I'm considering this card, I'd put 2x Peddlers instead with the great chance of picking this up anyway. I still think it's decent for Zoo, but the card shouldn't be in your list.
Keeper of Uldaman:This card is almost terrible except for the fact you could use it to buff up your dudes and it also trades favorably against any minion without Divine Shield. Probably isn't room for this card, but it's not unplayable. Maybe you add some Nerubian Eggs to the deck too.
This card's value is going up with the new Reno meta. It's going to make a lot of lists. Might not see play in Secret Paladin, but all other lists should have at least one.
Brann Bronzebeard:Needs a deck, and he looks to curve perfectly in Shaman. Brann > Rumbling Ele > Drake > Fire Elemental. Looks insane, and no overload!
I'm most hyped for this card. Sure, he looks good in Battlecry Shaman, which has already gained some traction just with Rumbling Ele, but I'm more scared for Mill Rogue. Especially with all the Reno decks on the ladder, Mill Rogue is going to destroy Reno decks. When the Meta slows down enough, Mill Rogue will be godly. And it doesnt even have to be a traditional Mill Rogue. There's a ton of options opening up for Rogue now. I'll be trying Reno Rogue with 2x Coldlights & Brann for sure.
Excavated Evil: pseudo hellfire for 2 more cost and a big drawback. Terrible. Auchenai+Circle / Nova / Lightbomb are all far superior.
This still seems terrible, but the "drawback" to this card isn't so bad as I originally thought. It's actually a drawback for your opponent that they waste a card draw getting this card, and if they play it, you are 1 less card into Fatigue. It might see play in some insane control priest or Reno priest.