Generally in arena you want 6-8 1-2 drops, ideally. If you are losing by turn 8 it sounds like you didn't have enough early game and got out tempoed.I had what I felt was a pretty good arena deck for paladin.
Loatheb, 2 weapons, consecrate, 4-5 low cost minions with divine shield, good mid/end game.
3 games, 3 mages. They all fucking kill me before turn 8. I of course never got to draw a consecrate or any early minions.
They have the answers to everything. This is ridiculous.
3 days of quests for this shit.
/rant off
How much value do you place on 1 drops? I've been playing some decks where have none and seems to be ok. Seems to be a card you must get in your mulligan otherwise it's kinda ineffectual.Generally in arena you want 6-8 1-2 drops, ideally. If you are losing by turn 8 it sounds like you didn't have enough early game and got out tempoed.
That was me. I took the advice on taking them out, played more, and put one back in. The reasoning for taking it out was because it was a win more card, which I just can't agree with. Bloodlust is a finisher, or an equalizer -- it's a win NOW card. So many games have come down to long control matches that any chance you can get to finish it, you pretty much need too, or risk letting your opponent drop yet another fucking legendary to ruin your day. I've put in about 60 games of shaman and I'm not sure I can play without a least one.About a week ago a guy was asking for advice (forgive me for not remembering who you were) about his Shaman deck. Several people told him to drop one Bloodlust. Some even suggested he drop both. Allow this screenshot to act as a vote for Bloodlust. Just one. It can be a potent finisher.
So four 2 drops and one 1 drop. Borderline, if you get unlucky you can easily go 0-3 with a deck that slow. Not surprised at all. Getting the board back, especially post-GvG, is hard. If you get a slow start it is very easy to lose.I had 2 shielded bots, 2 argent guy (those who give a ds) + 1 argent squire.
I also had bloodknight and a few others 3 mana
This is actually a statement I agree lot with and a point I disagree with the pro's on. There is a huge difference between win now and win more. Bloodlust is definitely win now, and lets you do so in scenarios where you aren't necessarily winning at all.That was me. I took the advice on taking them out, played more, and put one back in. The reasoning for taking it out was because it was a win more card, which I just can't agree with. Bloodlust is a finisher, or an equalizer -- it's a win NOW card. So many games have come down to long control matches that any chance you can get to finish it, you pretty much need too, or risk letting your opponent drop yet another fucking legendary to ruin your day. I've put in about 60 games of shaman and I'm not sure I can play without a least one.
I think it's a great addition if don't have a lot of the better cards as well, I agree with the win now as well you can be winning and they can draw their win condition or get a tempo swing or whatever, seems like it happens more often now.This is actually a statement I agree lot with and a point I disagree with the pro's on. There is a huge difference between win now and win more. Bloodlust is definitely win now, and lets you do so in scenarios where you aren't necessarily winning at all.
Absolutely. I think the 'theorists' of HS deny the inclusion of Bloodlust, but the 'experimentalists' do not.This is actually a statement I agree lot with and a point I disagree with the pro's on. There is a huge difference between win now and win more. Bloodlust is definitely win now, and lets you do so in scenarios where you aren't necessarily winning at all.
This is another factor I just can't quite get behind and agree with. If you've lost board control and can't get minions on the table long enough to use Bloodlust chances are high you're fucked either way. I can't think of a card (that shaman has access too), at all, bar Deathwing that could swing it back around in your favor.It is however a completely dead card if your board is getting cleared every turn.