They *can*, but they shouldn't. It would increase the time required to generate art assets incredibly. A 3d animated figure is way more difficult to create than a flat 2d image. And that's just to have the 3d models pose in some generic way and not interact with the opponent. If you actually wanted something like old school battle chess levels of interaction you'd need a different animation for every combination of creatures (or broad creature types at least). I'd much rather have the current ~650 different cards spread between PvP and PvE than 10 really good looking cards that can fight each other.One thing I never understood is why can't they make the cards produce a 3D model of the monster when the card is played and have them actually attack each other...that would be sweet.
Yeah, the subscription model is good in general. I don't really understand it as it currently stands though. 4 boosters per month is a pretty small amount. Just slightly more than enough for their draft format. Anyone playing seriously is going to want to spend more than that to supplement their collection. I'll sign up, because you might as well, but it seems like they might want to add larger subscription tiers. My only thought is that they're going lowball just because 4$ is such a negligible amount that it wouldn't even register as spending money to many people (especially most serious CCG players). That or because it's handy marketing. "For just the price of a booster in some other card games, you'll get a subscription to blah, blah, marketing hype, blah"Love the subscription because it puts 4 boosters per month at $1 per pack. That price will make me sub and keep buying packs. It is crazy that WOTC never caught on to how big this could be.
I was just about to come post that. Pretty awesome for the sub tourney and that we don't have to wait for some website to test our deck draws.Oh, looks like the update just went out. There's more to it than was obvious from the front page update:
At 540K, we're going to introduce a subscription feature to HEX. Remember, HEX is free to play, but you'll have the option for $4 a month to get 1 booster pack a week free, access to a monthly tournament just for subscribers that features juiced prizes, and access to a "goldfish" feature so you can test out your deck's initial draw and first few draws after that.
I'm going to guess they go for the Magic mythic model. I haven't played seriously since before they introduced that rarity tier, but I think it's 1 in every 8 packs has a mythic? If that's the case then all of the big tier rewards should end up with around 20ish of them on average. That's probably enough to trade for a set of them, assuming the rarity breakdown falls along M:TG lines (and most everything else has so far, so seems a safe bet)I wonder how rare legendaries will actually be. Given the insane amount of packs people will be getting, will the legendaries be all that rare? Part of the fun of MtG is the value of cards and how they trade.
If the cards are not that difficult to aquire then part of the fun kind of fizzles out.
I believe that there are cards that will be PvE only and that ALL equipment is PvE only.Well after a small discussion with the wife, I went the Pro route. I am kind of flustered at spending $250.00 for a game not even out yet, but this game looks really good and appears to be what I wanted MtGO to be. I am still concerned about the power of some of the cards. A few of the equiped PvP cards would be "Broke" in an MtG environment, but perhaps given all the new rulesets might not be the case in this game. as an example the 1/1 creature for one resource(Mana, but might as well get used to the new terms) that puts 4 more 1/1's in your deck that adds +1+1 for every one you have in play, gets outrageous with it's legendary equip of "Draw a card" everytime you play one. Even the lessser equip of "Put 6 instead of 4 into your deck" is fairly powerful.
All equipement is definitely pve, they've already stated that. However even pvp cards have equipement slots because they can be used in pve too. Gems work in both pvp and pve so there's customization there, it's just a lot easier to balance since the shit you can do with equipement is pretty crazy. They also said there will be a casual pvp mode that will let you use pve cards, and thus I suppose equipement too, but it will be something for fun and not balanced.If all equipment is PVE only that'll make me sad. The number of permutations Equipment looks to cause in card effect/deckbuilding seemed to promise a ridiculous amount of deck customization and unique approaches. A 350 card base set may sound like a lot, but it really isn't enough to make that diverse of a game on its own. Most base sets in the rotating games are girded by 650-1300 (depending on the game) other cards that are legal when the base set comes.