Draegan_sl
2 Minutes Hate
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Agreed.Two new tiers are shitty. Boring actually.
They're a bit lackluster, I agree. I love that we're getting new raids, but we don't really have any context on what raids are like at this point, or how many there are before we hit that goal, so it saps some excitement out. I couldn't care less about the playmats. That stuff already looks a little annoyingly flashy in the videos they've released. If there's an option, I'm sure I'll end up playing on some no-animation flat black background setting.Two new tiers are shitty. Boring actually.
It's hard to say. TCGs are mostly about PvP because they come from a tabletop lineage, and until the somewhat recent rise in the popularity of cooperative tabletop board/card games, that's been almost entirely a PvP space (except for roleplaying games). There are other examples of online TCGs with a PvE element to them, mostly facebook and kongregate type games. I have no idea what the breakdown between PvE centric and PvP centric players is like in them though. Personally, I'm more excited about the PvE than the PvP in this. I like the puzzle aspect of putting together a deck to defeat an unfairly powerful raid opponent. I like the idea of an equipment grind, and I like that I can build different classes of PvE champions and see how that influences the decks I build. While I'll certainly PvP, there's less driving me there. It's essentially magic with some nifty digital only design space.The PVE seems neat, but I think most people are going to go for PVP. I mean, that's what TCGs are about most of the time. Though, from what I can see, raids are just PVE with two people coming along with you. I'm assuming dungeons will just be single player, which kind of sucks but I'll probably do it anyway.
What I'm wondering is will you HAVE to buy packs? Or can you simply earn them? As I said above, I'm not made of money, so while I'd buy a few per week, being able to earn them would be a huge boon.
Draegan pretty much summarized it. There's reasons for PvE players to buy PvP cards, but unless they like PvP, there's no reason for them to play it (except the prize pool in tournaments will be useful for them). Similarly, unless you like the PvE game, there's no reason for PvP players to play it (except for the wacky modes that allow equipment).It just seems at the moment that PVE and PVP are pretty seperated. In my mind, one should feed off the other. PVPers should have a reason to want to play PVE, and PVErs should have reason to want to PVP.
Tournament prize pools will have booster pack rewards, I'm sure.I see, so I suppose there is a reason for PVErs to PVP (for PVP cards).
Can you get PVP cards just from PVPing?
I thought it was an interesting example of a benefit of the digital format - 10% chance to play it out of the deck for free when one of your guys is involved in a suicide block situation. The equipment makes it pretty crazy - 1/1 chump blocker suddenly becomes 9/9 lifedrain permanently heh. Would be sort of rage smash in pvp, probably why it's a PVE card.As for the rewards, 3 drafts is nice, but not exciting. The new PvE card is a bit blah. 4 mana to practically force a win in a battle. It's a wild growth on crack that you can't use to boost damage against the opponent. *shrug*
That mode looks like genius to me. A great way for PVE guys to get in a bit of semi-pvp without time constraints or pressure.Other than that, not at the moment, though they might add other strange game play modes. There's some keep defense mode they talked about briefly which is semi PvP (You can set a defensive deck and other people challenge it. You don't play the deck, an AI does. If they lose, you get something. If they win, you get something). That's meant to have a more detailed deep dive eventually.
Yeah, it should be interesting. Unclear entirely how it will work though. Can you use PvE cards? Can you use equipment? What's the prizes for winning/losing? Really depends on implementation. Hopefully there will be an upcoming video about it. Oh, just found the original post by the Cryptozoic guy about it:That mode looks like genius to me. A great way for PVE guys to get in a bit of semi-pvp without time constraints or pressure.
Mercenaries are PvE only, I'm afraid. The PvP champion pool consists of 20 fixed champions in the base set. You have access to all of those from day 1 I believe.http://hextcg.com/game/champion/has some detailsIt seems like PVE can net you new Mercenaries for PVP, so that's pretty cool actually. Gives me a reason to PVE.
I'd love to see crazy tournaments. Like maybe one that uses just uncommon and common cards, no rares allowed. Or maybe a tournament where both players bet a card from their deck, winner takes all (basically like the Yu-Gi-Oh tv show, lol).
If they set the game up where they can alter the rules, the potential for amazing new play styles is insane.
It's more greed than necropotence.http://gatherer.wizards.com/pages/ca...tiverseid=1441But yeah, agree with everything you said. The stream has been kind of sad. Perfectly showcases why I hate the M:TG resource system. It's been fixed in any number of TCGs (including theirs). Sad to see them backsliding here, even if threshold and charge are slight improvements on it. Doesn't help that one of his key enchantments isn't working also. Go go pre-alpha!Sadly the guy streaming looks pretty terrible and his deck also looks kinda weak or he has bad luck. First game he was mana starved all game, 2nd game he had a bunch of mana at the start but hasn't been able to play his 5 cost card after like 9turns already so yeah. I also hope they add faster resolutions for some of the actions, the game should be able to tell when there's nothing you can do(no charge, all mana tapped, no cards in hand playable) and just skip in this case. It looks a bit stupid when he can't do anything but still has to click through half a dozen of permissions during his opponent's turn.
Looks fun otherwise, hope they do a preview of the pve at some point though. I don't know about balance though, some of the stuff looks pretty OP. There's a necropotence card, it does cost 2mana 2life to draw a card instead of just the life but still.