Pyros
<Silver Donator>
Oh yeah I remember that now, wonder if it'll be the same. I usually don't mind running back too much but sometimes the save point is so fucking far it's such a waste of time and it breaks the rythm when you're getting into the patterns of a boss and finally making progress but then you have to spend 3mins doing stupid platform shit to get back there to try again. The point is losing souls, but honestly that's a very avoidable thing anyway(just recall back and spend your souls before doing a boss) so it shouldn't be a justification for the system.One thing I hope they added (which I doubt) is something akin to the stake of Marika. Nobody liked "boss runs" in the DS games. Dying while exploring and having to go back is fine, but running half a map through traps and enemies to try boss fights isn't fun. Especially not dying as you try to rush losing everything on the way as the "souls" are at the boss fights. Tried Hollow Knight again recently and it just.... felt like it didn't respect my time? I doubt a new souls type game from FromSoft will ever release without something akin to the stakes of Marika, as I think that was a universally approved of mechanic even from the most die hard "no summons, no nothing, no help!" crowd. So hope this game has evolved to take note of that. Hell, I'd even take a mechanic where you could (out of combat) "use" some health to leave a respawn. So you get to respawn outside boss room, but downside is you have 2 less health doing the fight or somesuch.
Wouldn't mind if they just let you restart outside/put a rest area in front of each boss room.