yeah. there are a number of "exploitative" you can do, that kindof make alot of the game trivial. you almost have to force yourself to not do them.
Stealing for example. like, why do the mining runs.. when you can just skill up stealing, and never have to pay for a thing again. its basically totally broken in several ways.
go into a location with REd items, that are not in directly line of sight of the owner. stealth, and pick the item up. zero chance of a failure, and gain skill. put the item down. pick it back up. another skill up. do this repeatedly, until you get about 40-50 skill. this is enough to steal pretty much anything from any chest. Theres a weird thing, where stealing from chests, which have a % failure, based on skill.. gives no skill. While picking up random items on the world map, DOES give skill, and is not related to chance to fail, as there is no chance to fail.
so, you can loot every merchant in the worlds shop. the roofs, 2nd floors, etc with no threat at all. and even the main floors at night, or by using walls, or by using other units to "talk to merchants" making them face the other way.. then of course, when robbing them blind, it can be real silly. robotics repair kits...
This is of course a place where the risk/reward and rewarding failure is not working.