I remember buying it, I think I still have the case around somewhere, but I can't really recall much about it. I think only played a couple hours before going back to whatever I was doing back then.
Apparently this is what they did for the remaster (a partial(?) summarized list the devs put on their discord that I grabbed from Reddit):
- fov slider
- sliders for the camera including camera smoothing, height and distance
- increased stash size
- very hard mode difficulty
- fixed lvl locking of creatures so they are now closer to player lvl
- 2K/60 on PS4 Pro and 4K/60 on Xbox One X
- improved/redone lighting system
- ability to equip 8 skills instead of 4 on console versions
On pc yes. But pc players also get 60% off if they buy it (unlike consoles that pay the full $40).So, people who already own the original meh game get to pay for a minor patch? Wow.
I think your memory of the original is off a bit. There's barely any different in actual graphics as far as textures and polygons go. All that really changed is the UI scaling, the camera (both FOV and it no longer tries to look at the ground all the time), there's what appears to be TAA added to the post-processing, and the lighting model is somewhat modernized. First two things are good changes for sure, but the original game was already soft and slapping a heavy vaseline filter on top of that looks pretty bad. Hopefully you can turn that off. Lighting looks... ok? I guess. There's also some minor stuff, like a bit more grass/ground clutter and some geometry changes here and there. All of which comes at a heavy performance cost compared to the original for no apparent reason.Grabbed my copy yesterday. I'm pretty sure the original didn't look this good. Fun to look at, UI scales really well, and combat is slick.
Was just going to ask about this. The original was fun enough as a button masher, for sure. But the scaling thing basically turned the entire last part of the game into a complete slog, especially if you have severe OCD about clearing every quest.Only reason I can see to buy this game even at $16 is if you played the original and really wanted to like it, but the unbelievably retarded design that level-locked areas when all you did was walk even slightly near the zone line ruined the entire game for you. Supposedly that shit is fixed finally and the game might actually be playable now.
I think your memory of the original is off a bit. There's barely any different in actual graphics as far as textures and polygons go. All that really changed is the UI scaling, the camera (both FOV and it no longer tries to look at the ground all the time), there's what appears to be TAA added to the post-processing, and the lighting model is somewhat modernized. First two things are good changes for sure, but the original game was already soft and slapping a heavy vaseline filter on top of that looks pretty bad. Hopefully you can turn that off. Lighting looks... ok? I guess. There's also some minor stuff, like a bit more grass/ground clutter and some geometry changes here and there. All of which comes at a heavy performance cost compared to the original for no apparent reason.
Only reason I can see to buy this game even at $16 is if you played the original and really wanted to like it, but the unbelievably retarded design that level-locked areas when all you did was walk even slightly near the zone line ruined the entire game for you. Supposedly that shit is fixed finally and the game might actually be playable now.