- 22,032
- 16,073
Can someone tell me what the experimental items are for? Just pulling the stats off?
Experimental affixes cannot exist as affix shards, they are only available on experimental items dropped by imprisoned mages.
Can someone tell me what the experimental items are for? Just pulling the stats off?
Experimental affixes cannot exist as affix shards, they are only available on experimental items dropped by imprisoned mages.
Yeah there are build changing/enabling items. The end game is (or was a year ago when I last played) really just trying to farm for specific ones to change your current character or for another build. The main problem I think is there aren’t a ton, and some are not drastic changes like other games like PoE or D3. There wasn’t a ton of incentive to grind for them, for me personally. Every time I play I play a few builds across a few characters, I get to the end game with one of them, grind for a couple specific items, get bored and quit for a year before I do it again.I was right, you can craft Experimental affixes onto boots in one of the weaver echoes. It replaces, at random, one of the prefixes and requires at least some forging potential.
How do people push high corruption so fast? I'm getting maybe 20 corruption per timeline completion and that 30m if I'm really going fast.
I need some goals to keep grinding monoliths. +gooder is not enough. This endgame somehow feels grindier than PoE1's endgame. Is there some item that changes how a build plays but is only achievable through farming? Something like a Mageblood but it doesn't have to be that ridiculous. That relic from Abberoth kinda fits the bill since Haste is difficult to maintain in some contexts.
I was right, you can craft Experimental affixes onto boots in one of the weaver echoes. It replaces, at random, one of the prefixes and requires at least some forging potential.
How do people push high corruption so fast? I'm getting maybe 20 corruption per timeline completion and that 30m if I'm really going fast.
I need some goals to keep grinding monoliths. +gooder is not enough. This endgame somehow feels grindier than PoE1's endgame. Is there some item that changes how a build plays but is only achievable through farming? Something like a Mageblood but it doesn't have to be that ridiculous. That relic from Abberoth kinda fits the bill since Haste is difficult to maintain in some contexts.
I was right, you can craft Experimental affixes onto boots in one of the weaver echoes. It replaces, at random, one of the prefixes and requires at least some forging potential.
How do people push high corruption so fast? I'm getting maybe 20 corruption per timeline completion and that 30m if I'm really going fast.
I need some goals to keep grinding monoliths. +gooder is not enough. This endgame somehow feels grindier than PoE1's endgame. Is there some item that changes how a build plays but is only achievable through farming? Something like a Mageblood but it doesn't have to be that ridiculous. That relic from Abberoth kinda fits the bill since Haste is difficult to maintain in some contexts.
Thanks. There are some glyphs I've never used. Doesn't seem intuitive to use the crafting system to boost corruption.
Because crafting is for items you wear. To pick up a random item to essentially drain its forging potential for corruption to then immediately toss the item feels counterintuitive. You're doing some arbitrary crafting on the item, but afaik, no one uses glyphs of envy for actual item crafting.Huh? How!