Fleets disappearing and reappearing... the general functionality of the game is there, but wow. Some of the bugs are pretty significant.
It's a known bug. The computer will allow you to upgrade your fleet, even if you don't have the money for it in Multiplayer.OK. Fuck this game. Playing three player vs AI, random fleets disappearing. Not OK.
It's early alpha (tactical combat), alpha (multiplayer) and early beta (everything else) and depending on the phase of the moon.What were you expecting? From the sounds of it, this isn't even an alpha build.
Got me. Could be a different MP bug. Point being, SP is fairly stable, MP is not at this point. They were upfront about that in the Steam producer's letter on the store page.So why, after a few turns, does your fleet return after disappearing? ...
Haven't noted any real bugs in SP so far - but I'm not a MP fan so that part could barely function and I'd be none the wiser.Got me. Could be a different MP bug. Point being, SP is fairly stable, MP is not at this point. They were upfront about that in the Steam producer's letter on the store page.
I prefer MP myself, and I find some of the bugs and having to quit out, and reload stuck games, but it is early access....
If you ally with an AI after they've declared war on another race (that you were at peace with) you can attack that warred-upon race's fleets and not lose peace status. Autobuild AI is idiotic (always builds barracks first), I'm not sure if that qualifies as a bug. And build queue is not on by default (which should qualify as a bug, but isn't).Haven't noted any real bugs in SP so far - but I'm not a MP fan so that part could barely function and I'd be none the wiser.
This. $50 to alpha test their game for them is a joke. Not just them, but any game.this is why early access is such a hilarious scam. You're essentially paying them for the privilege of QAing their game, instead of vice versa.
It's the Collector's Edition that you're buying: extra race, pixel art ships, moo 1, 2 and (just cause?) 3 (if you already own any on GoG small discount). The standard game will be 29.99 at release in summer (less when it goes on sale of course).This. $50 to alpha test their game for them is a joke. Not just them, but any game.
Last time I fell for that I paid $69 and a month later it was on sale for $29.99....the final price at release was $24.99
I've never fallen for that scam again.
And again, you'd be wrong. I've already seen $50 worth of enjoyment out the game, and that's before they start cooking with gas in EA2/3 and we get customized races and improved combat.Again, paying $50 to alpha test a game is stupid.
Incomplete? Sure. Partially Broken? I do think the key negative issue with the game right now as compared to MOO2, is that tech is not as special as it was in MOO2 - let's assume for the sake of argument that the devs don't change that, and it is released with the "less special" tech tree as-is. Well, I'll agree that MOO2's tech tree is better gameplay wise because you have to make strategic decisions at many points on the tree.If you feel 50 is a good price for an incomplete partially broken game then more power to you. I however don't and will wait for it to be $10 in 9 months.
It was unbalanced as fuck, but like you perfectly pointed out you worked with it. That's why folks still play MOO2 and HoMM games. And unfortunately every once in a while there's a developer that sees $$$$.Also, Moo2 was not broken. No one here believes that bullshit for a moment, likely not even you. If stars were spread out, you go for the fuel tech if you are not retarded, just like the Darlocks being in a game forces you to focus more on spy tech. Just like the bears in the game require you to up the ground forces tech. Its called playing the hand you are dealt and expecting total balance is a direct symptom of the MP/RTS mentality poisoning the well here.
Starlanes are a better mechanic than free movement for MOO. Makes the early game a lot more interesting and avoids issues with crappy second planets. But you'd know that if you actually played the game. Tech tree could use more selective techs and combat/ship design are still under development But as a whole it's a pretty decent game, even in its unfished state with weak AI. It's chock full of just-one-more-turn goodness.Tech, combat, ship design, and the whole star lane thing, you mean.
I found a turn-based game for you Jait. I know you think turn based mechanics are the pinnacle of gametech engineering, so I'm sure you'll love this!It was unbalanced as fuck, but like you perfectly pointed out you worked with it. That's why folks still play MOO2 and HoMM games. And unfortunately every once in a while there's a developer that sees $$$$.
Unfortunately for some folks in this thread they completely ignored the obvious on page 1 and 2 and spent the next 8 pages filling it with schills and rationalization. I take absolutely no pleasure in this game blowing chunks, but it's fuckwads like Tad and the rest that will forever relegate our classics to "milk them" status. Stop giving these retards money, especially full price Alpha. Jesus fuckballs there wasn't a single positive sign about this game from the day it was announced yet they made money and much like a cult does created a bunch of people who are trying desperately to convince themselves by shouting at others "THIS IS GREAT!"