Not sure. I haven't picked it up yet...I probably will in the next day or two.
It seems like there's a lot of missions like that. The tanks and helicopters...I mean, they just seem like shitty spam.
I've watched a lot of videos and it seems like half the time the person playing & recording is spinning around trying to figure out where they're getting shot from. Just a fuckload of helicopters zerging you, and tanks spawning right next to you.
There's definitely a point on missions where you have to decide to leave or keep killing. Seen folks try to stay as long as possible to get more cbills, then they end up losing torsos and limbs. Suddenly they're losing money after repairs.
It annoys me how inaccurate friendly NPC pilots seem to be. They do damage, but it seems like 1/2 or 1/3rd of what you might do in a mission. It also seems like they may push into close range and get wrecked if you aren't careful what weapons you put on their mechs (like small lasers and srms might make them close in to point blank).
It's also annoying how at other times I'll be watching someone play, and their NPCs are just reluctant as shit to close in, even with orders.
Long range seems powerful, if you can stay there. PPCs seem really useful for the front loaded pinpoint damage. I've heard people say that gauss are OP once you get them, for much the same reason.
Supposedly they tweaked the AI spawns a bit. They also need to do something about light mechs just circling you in a death-spiral nonstop. But I don't think they could get an AI to peek-snipe effectively, or to do hit and run attacks.