Its been disappoint up to this point as far as info, i can't find shit on the web. I've been experimenting and also check comps/cards on the ass hole beta players (wtf would they allow them on the server with out a reset is beyond me).
General suggestions
1) % Attack on basically everyone in attack slot, nothing else really can compete. Put a second one in the extra slot for long range guys who don't take much damage to just chunk away at the enemy
2) % defense by far the best yellow slot, % health isn't a bad subsitue. Double up on +%def for your tanks in most cases and even lancers isn't a bad idea
3) % initial cool down for blue usually at least on one character (best cc and lower damage char) to try and get the first round of CC off before your enemy, alot of times you can get a kill off and they can't even use a skill. I personally run a 2nd initial cool down on the character just to get it out as early as possible but I can't say the true effectiveness of that. People to do it are Venus forsure (charm OP), maybe Napolean (just 1 is enough)
4) Arena Master (think that was the name?) - % power increase for arena and pillage, this should pretty much go on everyone who doesn't have the initial cooldown blue. Huge boost; the only arguement can be made for 1 person to run with some sort of mana reduction/regen/% mana increase item depending on your team make up as after you initial wave of skills you can get in trouble against resilent teams
Follow the above items and you should be doing fairly well on card utilization. Only exception is if you get a purple card, those are insane and should be used in almost all cases for your extra card. I haven't got one but seen plenty of folks with them (alot of beta's anyway).
Also be warned, arena cost isnt an issue but for pillaging you can only bring 2 6 stars 1 5 star 1 4 star at max level so make sure you keep a solid 4 & 5 star un-evolved. I was a moron and didn't notice this and evolved my Venus to 5 star and now i'm fucked with my team make up for pillage. Venus is a great one to keep at 4 star mainly because she is low damage but her charm skill is low cool down and amazing so you get the most out of her 4 star as anyone.
Lastkly as i mentioned before, take the time to raise skills, they make a huge difference (Joanna invuln goes from 4 sec to like 12 secs which is insane). Also watch what maps have 1/2 stam, if its a fight that has a card of one of your main people just spam that for the day. Most have semi decent drop rates and 5-6 extra levels of skill will make a noticable difference for you.
General suggestions
1) % Attack on basically everyone in attack slot, nothing else really can compete. Put a second one in the extra slot for long range guys who don't take much damage to just chunk away at the enemy
2) % defense by far the best yellow slot, % health isn't a bad subsitue. Double up on +%def for your tanks in most cases and even lancers isn't a bad idea
3) % initial cool down for blue usually at least on one character (best cc and lower damage char) to try and get the first round of CC off before your enemy, alot of times you can get a kill off and they can't even use a skill. I personally run a 2nd initial cool down on the character just to get it out as early as possible but I can't say the true effectiveness of that. People to do it are Venus forsure (charm OP), maybe Napolean (just 1 is enough)
4) Arena Master (think that was the name?) - % power increase for arena and pillage, this should pretty much go on everyone who doesn't have the initial cooldown blue. Huge boost; the only arguement can be made for 1 person to run with some sort of mana reduction/regen/% mana increase item depending on your team make up as after you initial wave of skills you can get in trouble against resilent teams
Follow the above items and you should be doing fairly well on card utilization. Only exception is if you get a purple card, those are insane and should be used in almost all cases for your extra card. I haven't got one but seen plenty of folks with them (alot of beta's anyway).
Also be warned, arena cost isnt an issue but for pillaging you can only bring 2 6 stars 1 5 star 1 4 star at max level so make sure you keep a solid 4 & 5 star un-evolved. I was a moron and didn't notice this and evolved my Venus to 5 star and now i'm fucked with my team make up for pillage. Venus is a great one to keep at 4 star mainly because she is low damage but her charm skill is low cool down and amazing so you get the most out of her 4 star as anyone.
Lastkly as i mentioned before, take the time to raise skills, they make a huge difference (Joanna invuln goes from 4 sec to like 12 secs which is insane). Also watch what maps have 1/2 stam, if its a fight that has a card of one of your main people just spam that for the day. Most have semi decent drop rates and 5-6 extra levels of skill will make a noticable difference for you.