Anyone who claims to have liked IX must be trolling yeah, but their opinions should be ignored anyway just in case, just like the people bitching about tile based movement and paper dolls (lol).It's hard to get a sense of where the development is headed on this. Their forums are filled with tards who never played the Xeen games, and mistakenly believe that VI-VIII are what a reboot should be like. Hell, there's even some people who claim to have liked IX, but I assume that is just trolling. I mean, it HAS to be, right?
So basically, there's a bunch of bitching about tile-based movement, people crying about not having paper dolls to put their armor on (seriously?), and just a general lack of any understanding about what old school CRPGs were like. At the same time, people are also upset that the devs basically took a look at the stuff submitted via their "OpenDev" program and said, "NOPE." to most of it. So maybe it can still turn out ok, though the impression I got from people who were fans of M&M I-V was that they still need to do a lot of polishing of game mechanics and other technical details before release.
this is a kickstarter? the url reads "ubisoft megacorp store" to me.God Bless kickstarter for reviving the old school RPG. Can't wait for this.
heh.It's hard to get a sense of where the development is headed on this. Their forums are filled with tards who never played the Xeen games, and mistakenly believe that VI-VIII are what a reboot should be like. Hell, there's even some people who claim to have liked IX, but I assume that is just trolling. I mean, it HAS to be, right?
So basically, there's a bunch of bitching about tile-based movement, people crying about not having paper dolls to put their armor on (seriously?), and just a general lack of any understanding about what old school CRPGs were like. At the same time, people are also upset that the devs basically took a look at the stuff submitted via their "OpenDev" program and said, "NOPE." to most of it. So maybe it can still turn out ok, though the impression I got from people who were fans of M&M I-V was that they still need to do a lot of polishing of game mechanics and other technical details before release.
yeah. private crowdfund via uplay.this is a kickstarter? the url reads "ubisoft megacorp store" to me.
DRM kings can eat a dick.
So, Unity...
MMXL is a pretty game. Sort of. This is a hard call to make. On the one hand, it leverages a lot of art from Heroes 6, which is all of top-notch quality, whatever you think of that game. At times, it feels like it's punching way above its budget level (which has been implied to be pretty low). Remember, this is a game niche enough that it's not going to be released in brick & mortar retailers. And the art added by Ubisoft specifically for MMXL is all rather good, and more importantly, strikes its own noticeable style. The handpainted 2D portraits that reflect a character's health (paralyzed, stunned, poisoned, et cetera) and the solid, weighty UI all strive to go against the current grain of streamlined, anodyne presentation and do a great job of driving the high fantasy theme home.
All of that, however, is let down by the engine. Unity clearly struggles with larger environments, and Agyn Peninsula is definitely a large environment. The entire open world outdoors map is one huge level. No "move to next area" loading tricks here. In addition, the assets that weren't made by Ubisoft (read: Unity Store) distract. They're most common in the towns and villages of MMXL, which creates a weird dichotomy. When adventuring in dungeon tilesets that are 100% Ubisoft assets, I'm completely sold on the fantasy. Enter a town, or wander in the wilderness, and I feel as if I'm playing a different game.
I thought might and magic 6-8 were all great games for their time. 6 especially was very epic in scale.M&Ms since they left tiles behind were pretty shitty.
the Dark eye trilogy had instant movement from tile to tile in part 1 in '92, followed by what MMX has now in '94 to unrestricted moving with mouselook in part 3 in '96It turned out pretty solid IMO - something a little more modern but definitely fitting of the name.
As for it going back to tile-based, that's a huge fundamental to why they even bothered Quin... M&Ms since they left tiles behind were pretty shitty.