Monsters and Memories (Project_N) - Old School Indie MMO

Kirun

Buzzfeed Editor
20,428
17,061
Kirun and Quaid are dick lickers and the most insincere half assed trolls.

Araysar brings at least some style.
Wow, another 20-word brain fart from you. Impressive how you manage to talk so much shit with half a fucking thought. Keep blessing us with this low-effort dumpster juice - it's comedy gold.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,620
19,650
OOoooie I'm on a fuckin roll now!

1753657199148.png
 
  • 1Worf
  • 1Like
Reactions: 1 users

Gravel

Mr. Poopybutthole
43,339
152,039
I just don't understand defending the tedium aspects. There's a reason literally zero other games included them after EQ. It's because they're stupid and their inclusion only stands as an annoyance to the playerbase.
 

Burns

Avatar of War Slayer
8,354
15,928
Copper is actually kind of ridiculous. In full plate I'm almost 100 weight. And my carrying capacity is like 124. An hour or two at a camp and I'm overweight just from copper.

Forget about actually looting any items.
The game is obviously made to be played with a pocket healer that can carry all your loot, if you wear plate
 

Kithani

Blackwing Lair Raider
1,524
2,064
I just don't understand defending the tedium aspects. There's a reason literally zero other games included them after EQ. It's because they're stupid and their inclusion only stands as an annoyance to the playerbase.
It’s because part of the “fun” of old school EQ was letting people feel accomplished by spending inordinate and frankly unhealthy amounts of time devoted to the game.
 

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,620
19,650
Fuckin finally, got it, gated and now this long ass loading screen back into Night Harbor givin me anxiety.

thank, fucking, god...

1753659463569.png
 
Last edited:
  • 1Like
Reactions: 1 user

Gravel

Mr. Poopybutthole
43,339
152,039
Was it actually fun because of that or in spite of it though, that's the question it seems like the developers aren't asking. Hell, even EverQuest got rid of a lot of it.

We've talked a lot on this board about some of the unique aspects of EQ were things that were either programmed poorly or just fucked up interactions that the developers missed. Things like feign death pulling.

So should developers do a shitty job that makes unintentional bugs and then call them a feature?
 

Burns

Avatar of War Slayer
8,354
15,928
First impressions of this game, after playing the Adrullan test a few weeks ago, were pretty bad. The Adrullan team is implementing some of the quality of life things.

For example, the quests that highlight keywords make trying to do quests much more enjoyable. I have pretty much given up trying to do quest in this game because fishing for keywords in your fetch quests are not my idea of fun (just like EQ!).

The only thing this game has going for it is that it will be out years before Adrullan.
 
  • 2Like
Reactions: 1 users

Gravel

Mr. Poopybutthole
43,339
152,039
It'll be out before, and the graphics are a lot more appealing than the voxel shit.

Honestly, I think they have a really good game, but they're dead set on implementing a lot of retarded shit for the sake of being retarded. I really enjoy the game, but I think a lot of those things will keep me from playing in the end.

Things like quests and maps being a giant pain in the ass. I shouldn't have to search on Discord for what a quest item is (90% of the time still not finding an answer), or go outside the game to the Wiki for a map so I can find the camp for the group that just invited me. Also, not having any sort of directional sense makes this extra super fun (fuck off if you think I'm going to start navigating by the sun and stars, like are you serious with that shit?).

Not being able to see buffs or debuffs on allies or enemies. Just...why?

We still doing the coin has weight thing? Because realism I bet, right? Except that doesn't apply to all sorts of other things in the game. Realism only matters to justify things being a fucking pain in the ass. Why are weapons and armors restricted to certain classes? You telling me that the Ogre shaman next to me can't wear plate because...what, they're took weak? Or the vendors only buying certain things. Sure, once you know what most of them buy, you can go make a 15 minute trip around the city hitting them all. But is that really adding to your game experience? You find that fun? It's doable, but fun?

Heck, even the hotbar seems pointless. I cast everything from the abilities bar because none of them can even be put on the hotbar. The only thing I found that could was bandage crafting. Which, holy shit, talk about another pointless system to add. Yeah, EQ had bandages. Why did we need to include them in this? And especially with how pointless they are. What, I'm going to carry a stack of 200 bandages to heal myself to 50% after fighting one mob?

These developers seem a lot like the 7 Days to Die ones. It's like they've made a good game in spite of their own egos for what they think it needs. Feedback from players be damned, because there's a very niche amount of them that are sadists. And those are the only ones they'll listen to. The ones who will play no matter what retarded shit they add.
 
  • 1Like
Reactions: 1 user

Kirun

Buzzfeed Editor
20,428
17,061
Was it actually fun because of that or in spite of it though, that's the question it seems like the developers aren't asking. Hell, even EverQuest got rid of a lot of it.
It wasn’t fun. Let's quit with the revisionist history and call it what it was: a tedious, punishing grind dressed up as "innovation", simply because we didn't know any better at the time. A significant number of people here have clearly gaslit themselves into believing it was "fun" - but that’s not because the game was actually any good. It’s because they were 16-20 years old and it happened over a quarter-century ago. Nostalgia is a hell of a drug, and human memory is notoriously unreliable - especially when it comes to emotionally formative experiences. Just because their adolescent brains clung to EverQuest like it was some kind of spiritual pilgrimage doesn't mean it was actually a good game.

Let's be honest - the single most important factor in determining your "success" in EverQuest wasn't skill, intelligence, or social acumen. It was time. That's it. If you could shovel 8+ hours a day into that game? Congrats, you got ahead. Unless, of course, you pissed all that time away standing around in Kelethin ERP'ing with someone's wood elf alt like most of the weebs that populate these forums. The only reason I was in a guild like Da`Kor was because I was a directionless 15-year-old with zero real responsibilities and the metabolic profile of a glazed ham. That was the bar: abandon your life, and you too could be a "l33t g4m3r"!

And let's not pretend Everquest was some masterstroke of design genius. EQ barely got made in the first place. It existed because the head of Sony Online at the time had a soft spot for John Smedley and let him spin up Verant before the axe came down on Sony's online gaming division. Almost everything about EverQuest was the result of cobbled-together systems, happy accidents, and the sheer novelty of being first. There was no grand "vision" or intentional design. That's also why World of Warcraft obliterated it upon release - because WoW was actually a solid game, not a glorified 3D MUD that was actually just straight ripped off of Sojourn.

What's truly laughable is watching the aging loyalists in this thread cling to EQ's design like it's sacred scripture. These are not people who are "good" at video games in any meaningful sense. They're the same people who were blowing up the raid on Baron Geddon and Thaddius. Or who couldn't get through the frogger hallway after Patchwerk on their own. What they are, however, is time-rich. Either because they "work from home" in the loosest sense imaginable or they're comfortably leeching off whatever government gibs lets them cosplay as High-Elves 12 hours a day. EverQuest flatters them. It doesn't demand talent, reflexes, or creative thinking - it demands only that you show up, every single day, and do the same rote inputs ad nauseum. And for people with very little else going on in their lives, that starts to feel like accomplishment. That's why they get so defensive when someone points out the emperor never had clothes to begin with. Because deep down, they know they weren't "legends". They were just idle hands, clocking into a second unpaid job, hoping nobody would notice they never logged out.
 
Last edited:
  • 6Like
  • 2Solidarity
  • 2Dislike
Reactions: 11 users

Sloan

Silver Knight of the Realm
129
102
I dunno man... is that where the fun is? Killing higher level stuff? Different NPC models? You seem to have some experience, so how exactly does the game change at level 30 vs the game at lvl 10? Why should I trudge through all this player vs. system friction? How does gameplay evolve after a 50 hour investment?
You guys have fun playing MMOs?

In general for me its about progression and competition in the context of needing many other people working together to achieve those goals. I enjoy an open, competitive environment where items are scarce and hard to get as well, whether that be through skill or time or a combination of both. I have many friends who do not like what I like and play MMOs for other reasons. I have many friends who dont play MMOs. I cant tell you why you should play an MMO.

In particular...Killing higher level stuff and the sense of 'danger' and exploration is fun yes. Being at the cutting edge of your server or game whether if be in EQ open world competition or WoW private zone raids was fun in itself regardless of mobs being just reskinned NPC models with number adjustments. Gameplay changes from lvl 10 to 30 largely in what you can do and where you can go - sense of progression. Many things open up to you that you were just wondering about before. Player vs system friction exists in every game, so im not sure what you mean by this.

Spending 50 hours on a game is a huge waste of time that could be allocated somewhere much more productive - Im sure we will all keep doing it though.
 
Last edited:
  • 2Like
Reactions: 1 users

bolok

Trakanon Raider
1,218
677
Copper is actually kind of ridiculous. In full plate I'm almost 100 weight. And my carrying capacity is like 124. An hour or two at a camp and I'm overweight just from copper.

Forget about actually looting any items.
Carry weight could use a bump for sure, or plate needs to go on a diet.
 

Burns

Avatar of War Slayer
8,354
15,928
It'll be out before, and the graphics are a lot more appealing than the voxel shit.
While this game has grown on me, I found it's graphics about as ugly as EQ.

The voxel stuff in Adrullan has it's own style and charm; I can see how people that like Minecraft can get used to that style.

I agree on everything else though.
 
  • 1Like
Reactions: 1 user

GuardianX

Perpetually Pessimistic
<Bronze Donator>
7,620
19,650
What is this for?

Truthfully? My own desire to complete the shaman noobie quest.



This shit needs a QA pass like mad.

the "Urn" part I was on is the last step and requires killing a level 10 mob, simple.

The step PRIOR requires going around killing level 10-12 mobs, sneaking into a level 20+ area and likely dying as you MUD things.

All for an item (decent but low level) that gives you a click version of a level 8 spell (replaced at 20). The only thing I wonder is if the flask will eventually lead to a future quest.
 

Kithani

Blackwing Lair Raider
1,524
2,064
Unless, of course, you pissed all that time away standing around in Kelethin ERP'ing with someone's wood elf alt like most of the weebs that populate these forums.
Yo man 11 year old me feels fucking ATTACKED as I spent the first 6 months of Kunark running around Qeynos asking every female toon “A/S/L?” and only getting to level 13.
 
  • 1Worf
Reactions: 1 user

Kharzette

Watcher of Overs
5,720
5,715
Human mining at night. There's an ore node in there on my left. My eyes are worn out after a heavy weekend of this haha:
Screenshot_58.png


I got pretty good at it though. My 3 friends turned into 5! Has been a really fun weekend.

I got a set of plate made finally. I was wearing a patched leather chest for most of the weekend with no pants.

The only thing I saw that really needs a change is sungreet needs some wood nodes. All those little mini forests and there's no wood for campfires!

Also a way to convert leather canvas to leather scraps would be nice.
 
  • 1Worf
  • 1Like
Reactions: 1 users

Burns

Avatar of War Slayer
8,354
15,928
Human mining at night. There's an ore node in there on my left. My eyes are worn out after a heavy weekend of this haha:
View attachment 595928

I got pretty good at it though. My 3 friends turned into 5! Has been a really fun weekend.

I got a set of plate made finally. I was wearing a patched leather chest for most of the weekend with no pants.

The only thing I saw that really needs a change is sungreet needs some wood nodes. All those little mini forests and there's no wood for campfires!

Also a way to convert leather canvas to leather scraps would be nice.
Night vision:
Screenshot 2025-07-27 225543.png


To get scraps from canvas, just make it into armor then use the seam ripper to turn the armor into scraps (or at least that's what chat keeps saying).

Edit: Oh yeah, the spellbook in my bank worked like it was equipped ( Edit2: ) for most of the day, but now it's not. Fun bugs.
 
Last edited:
  • 1Solidarity
Reactions: 1 user