Was it actually fun because of that or in spite of it though, that's the question it seems like the developers aren't asking. Hell, even EverQuest got rid of a lot of it.
It wasn’t fun. Let's quit with the revisionist history and call it what it was: a tedious, punishing grind dressed up as "innovation", simply because we didn't know any better at the time. A significant number of people here have clearly gaslit themselves into believing it was "fun" - but that’s not because the game was actually any good. It’s because they were 16-20 years old and it happened over a
quarter-century ago. Nostalgia is a hell of a drug, and human memory is notoriously unreliable - especially when it comes to emotionally formative experiences. Just because their adolescent brains clung to EverQuest like it was some kind of spiritual pilgrimage doesn't mean it was actually a good game.
Let's be honest - the single most important factor in determining your "success" in EverQuest wasn't skill, intelligence, or social acumen. It was time. That's it. If you could shovel 8+ hours a day into that game? Congrats, you got ahead. Unless, of course, you pissed all that time away standing around in Kelethin ERP'ing with someone's wood elf alt like most of the weebs that populate these forums. The only reason I was in a guild like Da`Kor was because I was a directionless 15-year-old with zero real responsibilities and the metabolic profile of a glazed ham. That was the bar: abandon your life, and you too could be a "l33t g4m3r"!
And let's not pretend Everquest was some masterstroke of design genius. EQ barely got made in the first place. It existed because the head of Sony Online at the time had a soft spot for John Smedley and let him spin up Verant before the axe came down on Sony's online gaming division. Almost everything about EverQuest was the result of cobbled-together systems, happy accidents, and the sheer novelty of being first. There was no grand "vision" or intentional design. That's also why World of Warcraft obliterated it upon release - because WoW was actually a solid game, not a glorified 3D MUD that was actually just straight ripped off of Sojourn.
What's truly laughable is watching the aging loyalists in this thread cling to EQ's design like it's sacred scripture. These are not people who are "good" at video games in any meaningful sense. They're the same people who were blowing up the raid on Baron Geddon and Thaddius. Or who couldn't get through the frogger hallway after Patchwerk on their own. What they are, however, is time-rich. Either because they "work from home" in the loosest sense imaginable or they're comfortably leeching off whatever government gibs lets them cosplay as High-Elves 12 hours a day. EverQuest flatters them. It doesn't demand talent, reflexes, or creative thinking - it demands only that you show up, every single day, and do the same rote inputs ad nauseum. And for people with very little else going on in their lives, that starts to feel like accomplishment. That's why they get so defensive when someone points out the emperor never had clothes to begin with. Because deep down, they know they weren't "legends". They were just idle hands, clocking into a second unpaid job, hoping nobody would notice they never logged out.