Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
11,978
8,351
It was a bad clip job by me. He was laughing about it. You can see it more clearly in his face in the second clip.

Ah gotcha. Well maybe one day he'll decide to post. I can understand if not though, because he's likely to get called retarded or something.

That's a term of endearment here though, and being retarded isn't so bad these days. My sisters 'tarded and she's a pilot.
 
  • 2Worf
Reactions: 1 users

TomServo

<Bronze Donator>
8,115
13,733
Ah gotcha. Well maybe one day he'll decide to post. I can understand if not though, because he's likely to get called retarded or something.

That's a term of endearment here though, and being retarded isn't so bad these days. My sisters 'tarded and she's a pilot.
You're a retarded faggot.
 
  • 2Worf
  • 1Solidarity
Reactions: 2 users

bolok

Trakanon Raider
1,218
677
"Interplayer communication" is either yelling in ooc "what the fuck does this item go to?" or going into the Discord and yelling "what the fuck does this item go to?"

Eventually those will be replaced by Wiki entries.
Having the discourse happen in game is a good thing.
 
  • 1Like
Reactions: 1 user

Kirun

Buzzfeed Editor
20,423
17,053
Having the discourse happen in game is a good thing.
Except it won’t. It's 2025, not 1999. Back then, your options for real-time communication with other gamers were incredibly limited. If you wanted to coordinate, share information, or just chat, you were pretty much forced to do it inside the game itself. The in-game chatbox was your "community hub".

But today? That dynamic is long gone. Now we have an overwhelming number of messaging and social platforms - Discord, Reddit, WhatsApp, Telegram, X (Twitter), Facebook groups, forums, subreddits, and countless others. Each of these platforms offers far more functionality, flexibility, and reach than a basic MMO chat window ever could. Whether it's voice chat, pinned messages, file sharing, persistent channels, bots, scheduling tools, or integrations with other apps - modern platforms absolutely obliterate the MMO chatbox in terms of utility for organizing and communicating.

So no, the in-game chat isn't going to reclaim the central role it once held. The landscape has changed, and pretending otherwise is just wishful nostalgia.

Once again, people here keep romanticizing this mythical version of 1999/EQ/MMOs - as if time somehow froze in that era and all we have to do is faithfully recreate the exact same systems and mechanics to magically transport ourselves back. But that's not how this works. The gaming landscape, the internet, and how people communicate have all evolved, dramatically. Pandora's box has been opened, and there's no closing it. The habits, expectations, and tools of the modern player aren't going to be undone by forcing them into outdated frameworks and design decisions.

Instead of chasing some idealized, frozen moment in gaming history, it's far more realistic and productive to focus on adaptation. Learn from what worked back then, yes, but build systems that acknowledge the reality of 2025. That's how you create something with lasting appeal, not by pretending you can rewind the clock.
 
  • 5Like
Reactions: 4 users

Kriptini

Vyemm Raider
3,720
3,625
I think one of the key conveniences that in-game chat has over out of game chat is item links. Being able to link an item and other players can immediately pull up that item's details is a great way to make in-game chat functional. Many games have expanded that functionality to things like being able to link spells, locations, or even specific mobs/nameds. By incorporating the database into the game, you reduce the need to go to databases outside of the game.

However, for a game like M&M, where many details about the game are being kept secret intentionally, they'll probably need to get more creative about functionality they can integrate into in-game chat to make it more appealing than out-of-game chats. During this last test period, my play group did have some sessions where we communicated via in-game chat, but most of our communication was done through Discord voice. When I wasn't playing with my usual group, I communicated with people solely through in-game chat (I didn't attempt to get anyone into Discord calls), but that also meant we all had to be very careful to not get separated from each other, as getting lost more or less made it impossible for us to find each other without backtracking to a landmark everyone knew.
 
  • 1Like
Reactions: 1 user

Khane

Got something right about marriage
21,048
14,873
Nah brothers, no map will be strictly enforced and impossible to "cheese". The game will automatically uninstall itself if it detects a second monitor and will fry your GPU if you try to minimize to check a browser window.

It's gonna be so fuckin cool
 
  • 2Worf
  • 1Mother of God
Reactions: 2 users

Khane

Got something right about marriage
21,048
14,873
It was kind of hilarious when people were surprised that someone IMMEDIATELY made a map overlay for Pantheon when they released on Steam for EA.

I mean... duh.
 
  • 2Like
Reactions: 1 users

Kithani

Blackwing Lair Raider
1,523
2,064
Nah brothers, no map will be strictly enforced and impossible to "cheese". The game will automatically uninstall itself if it detects a second monitor and will fry your GPU if you try to minimize to check a browser window.

It's gonna be so fuckin cool
I still think it should kick you off if someone calls anyone that lives in your house, until you beg your mom to buy a 2nd phone line
 
  • 2Solidarity
  • 2Worf
Reactions: 3 users

your_mum

Trakanon Raider
323
186
played eq for 20 years, im this target market... i agree with the dudes saying the tedious systems just wont work like they think in 2025.

anyways, whatever those things are will be easily hackable since this is unity. just like MQ2 and SEQ for EQ but even easier since core engine structs will be known

any type of "anti cheat" program doesnt really work for memory reading, and injecting/writing is possible at kernel levels to bypass detection.
 
  • 2Like
Reactions: 1 users

Quaid

Trump's Staff
11,978
8,351
played eq for 20 years, im this target market... i agree with the dudes saying the tedious systems just wont work like they think in 2025.

anyways, whatever those things are will be easily hackable since this is unity. just like MQ2 and SEQ for EQ but even easier since core engine structs will be known

any type of "anti cheat" program doesnt really work for memory reading, and injecting/writing is possible at kernel levels to bypass detection.

silicon valley this guy fucks GIF by Team Coco
 
  • 1Worf
Reactions: 1 user