Boxing is already prevalent on Alpha. Pocket Healer wives, roomies, buddies at your place, kids etc. Legitimate reasons for a second account coming from a household. If its based around one client per PC - thats a pretty standard check box for your avid boxer, too. We already have ways around that on a single PC, much less the fact that one of those little $300 Puck's can run this game easy enough. (Not that this game doesnt need several optimization passes - which should be a priority anyways.) Buddy playing on Mischief had an entire box crew up and running at server launch with "true box". Things like Multiplicity make that easy mode. If the game is to reach any type of main stream retail, then it cant put the checks and balances type of scripts/programs needed that Secrets put on P99.
So like Sythrak said, it'll be a policing issue from Nick and his crew. Or we can be over zealous with the reporting and then that'll lead to griefing if its automated. I think Kirun is correct about the population being lopsided on the server with boxing, too. Obviously, because it has more boxes. But also because if Johnny and his Wife cant play on the regular server, that means you - the actual, true, solo box guy - that wants to play with them, will have to move to that server as well just to play with them.
But to be fair, you guys are also looking at the game too analytically and comparing it to EverQuest in a one to one fashion too much. Comparatively, the loot drop "LOCATIONS" just arent as "sparse" as EverQuests. Take for example the FBSS. In classic, true classic, EverQuest - your first real haste item was from one spot on the entire server. You and I both know that the FBSS was camped, nonstop, by Necromancers and Enchanters. But in MNM - the haste cloak from Wyrmsbane drops off multiple "rare" mobs there. But thats just "that" zone. As you start to learn more about the loot - then you can see that there are other sources of similar loot in different zones. The loot itself may not be plentiful, but the sources to acquire said loot are plentiful. Wyrmsbane is just adjacent to NH, where probably 95%+ of the player base is starting. If all goes to plan, it wont be that way in retail. But we're also talking about levels 4-16. Which is only a problem for a short period of time if the population continues to start in NH.
As for "bosses" and such at the "raid" level. Watching what I say here so Nick doesnt finger blast my account - boxing is not going to be an issue to an extreme. Some "boss" mobs may fall victim to them, but for the vast majority Ive seen so far - the work needed to not only get to them is exhausting. But the encounters themselves and the chance of uncertainty leaves little room for error that, to be specific, would mostly be encountered by a box crew "only". These arent your typical Temple of Veeshan tank and spank mobs.
You guys are worried about shit that isnt a problem - complain more about vision or stats or something.