Monsters and Memories (Project_N) - Old School Indie MMO

Hekotat

FoH nuclear response team
13,176
13,612
I think the melee stuff was more of a way to bring in those that don't typically like to play heals (Like me). I'm interested and hope they flesh it out just a bit more (Or it gets better down the line, I haven't made it far).

At the time I didn't see a reason to use anything other than supplication if I was feeling lazy.
 
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bolok

Trakanon Raider
1,459
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If clerics could procc "count as meditating" while meleeing , meleeing would be a lot more popular
That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
 

...

Goonsquad Officer
8,085
18,899
That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
Its their attempt to give cleric some extra. Besides the negligible boost of ac from plate heh
 

Valorath

Vyemm Raider
1,394
2,750
That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
You mention Wizard specifically so I’ll add my 2c. Wizard recently got mana darts, and the ability to apply the magic debuff with magic spells. Darts hit four times and apply Seal of Magic. This is a great change for wizards because they no longer have to melee to apply the magic damage debuff. Instead, four hits from a single mana darts spell applies it. Nick did this change, and I hope it sticks.
 
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Quaid

Trump's Staff
12,537
7,130
Yeah bro, we know

lay off me teen wolf GIF
 

gauze

Molten Core Raider
1,187
432
Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
Deity, but also I'd like to see them put some emphasis on stats.. like breakpoints, maybe getting bonus per 10/15/20; esp from what might seem to be a lot of stat gear on its way. Enchanters have an interesting thing going on, with charm effectiveness being tied to charisma.. but having the option to go a sorta stam based enchanter for Enchant Ally, or Int based for the Torment line of nukes.. couldn't tell you how that works for everybody else; but I think it could be something.