Monsters and Memories (Project_N) - Old School Indie MMO

Hekotat

FoH nuclear response team
13,176
13,612
I think the melee stuff was more of a way to bring in those that don't typically like to play heals (Like me). I'm interested and hope they flesh it out just a bit more (Or it gets better down the line, I haven't made it far).

At the time I didn't see a reason to use anything other than supplication if I was feeling lazy.
 
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bolok

Trakanon Raider
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If clerics could procc "count as meditating" while meleeing , meleeing would be a lot more popular
That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
 

...

Goonsquad Officer
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That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
Its their attempt to give cleric some extra. Besides the negligible boost of ac from plate heh
 

Valorath

Vyemm Raider
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That's an interesting line to pursue. Wizards are kind of in the same boat. You'd have to finagle a med skill malus to juggle it not being absolutely required though. I can't help but think a lot of these more active/melee playstyles would probably be better suited to the skill specialization angle nick was teasing. RIP.

Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
You mention Wizard specifically so I’ll add my 2c. Wizard recently got mana darts, and the ability to apply the magic debuff with magic spells. Darts hit four times and apply Seal of Magic. This is a great change for wizards because they no longer have to melee to apply the magic damage debuff. Instead, four hits from a single mana darts spell applies it. Nick did this change, and I hope it sticks.
 
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Quaid

Trump's Staff
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Yeah bro, we know

lay off me teen wolf GIF
 
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gauze

Molten Core Raider
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432
Re-inventing loose wow class "specs" in a less role focused but instead a playstyle focus might not be a bad way to go. Tie it into deity choice, since that's actually something available at the moment and if you want to make it a playstyle choice from the get go. This concept is decently fleshed out in current d&d.
Deity, but also I'd like to see them put some emphasis on stats.. like breakpoints, maybe getting bonus per 10/15/20; esp from what might seem to be a lot of stat gear on its way. Enchanters have an interesting thing going on, with charm effectiveness being tied to charisma.. but having the option to go a sorta stam based enchanter for Enchant Ally, or Int based for the Torment line of nukes.. couldn't tell you how that works for everybody else; but I think it could be something.
 

bolok

Trakanon Raider
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You mention Wizard specifically so I’ll add my 2c. Wizard recently got mana darts, and the ability to apply the magic debuff with magic spells. Darts hit four times and apply Seal of Magic. This is a great change for wizards because they no longer have to melee to apply the magic damage debuff. Instead, four hits from a single mana darts spell applies it. Nick did this change, and I hope it sticks.
Yeah i didn't get into the weeds with wiz, but i know about the missles. Autists are waaay in the weeds with the math on it. Complainers gonna complain though, but there's a contingent of wizards that are in the same camp as clerics. It's better than being forced into melee, but if you literally want to sit and then blow up a huge chunk of mob hp you are out. If you want to sit and heal a chunk, you are kind of also out.

There's one guy on the discord who is disabled in some fashion and kind of needs there to be a super low apm/button class. And they're all kind of being designed out with maintenance buffs or debuffs needing to be applied on rotation with what would have otherwise been something he could handle with his controller.
 

bolok

Trakanon Raider
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Deity, but also I'd like to see them put some emphasis on stats.. like breakpoints, maybe getting bonus per 10/15/20; esp from what might seem to be a lot of stat gear on its way. Enchanters have an interesting thing going on, with charm effectiveness being tied to charisma.. but having the option to go a sorta stam based enchanter for Enchant Ally, or Int based for the Torment line of nukes.. couldn't tell you how that works for everybody else; but I think it could be something.
Yeah the stat impact is definitely off currently. More so for caster stats, but aside from maybe dex the melee stats are kinda unimpactful too. That appears to be being worked on re: itemization as a whole. We'll have to see how that goes.

The enchanter example was definitely designed that way. Ages ago Nick talked about how trolls having high stam and being a enc would be able to exploit enchant ally better than a high int or charisma one. It's just a matter of following through.