I can get behind mnm adding a ‘loot all’ function. What other qol things are in aoa that aren’t in the mnm ui? I can’t recall wow well enough to recount all the various things. But I know qol is very subjective; I certainly wouldn’t want quest npcs highlighted like in wow but some may consider that qol for example.
It's been a while since I've played either game, but here's what comes to mind:
-Target window 'consider' values (level, difficulty, faction)
-Direction arrows to group members
-Static maps
-Floating combat text
-Clickable quest text prompts
-Shift-click gear/item comparison functionality
-Dynamic tooltips using mouseovers (spell ranges, countdowns, etc)
-automatic spell interrupts on movement or target death
-queue large batches of crafting to continue offline
-chat bubbles
-searchable quest journal and NPC conversation log
All of this may have changed, so take with a grain of salt.