Monsters and Memories (Project_N) - Old School Indie MMO

Quaid

Trump's Staff
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Gate proc items plus cheaper pots and maybe gate portals located in different areas are all thoughts being considered

That's nice and everything, but I find everything short of every class getting a long-cast 'retreat' ability (evac to safe spot in zone) on a long cooldown at level 1 upon spawning in unacceptable.

I'll just play a caster but it's fucking dumb that I have to.
 
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uniqueuser

Ahn'Qiraj Raider
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Who gives a fuck how long anything takes if you're enjoying the game? That's the bottom line for me. I will play until I don't enjoy it. For a new MMO that generally tends to be on average 3-4 months. No box price and only a sub? I will get my moneys worth. But hey I'm just a retarded crayon eater and the constant bitching makes zero sense to me.
You’re not retarded, they’re retarded. We have MMO lifers here who can’t live without all the “refinements” they’ve been conditioned to expect over decades of playing these games. Their time is just too valuable and their patience too short to suffer any inconveniences like not being able to instantly return their three-day old L60 character to town to drop off the loot from their instanced endgame dragon-slaying session in time to prevent their unattended children from burning down the house.
 

TJT

Mr. Poopybutthole
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So weirdly, I agree with Shawn with the sorta "chase items" and/or religion selections; and while its not in yet, I get the problems persist. No idea what that will look like, but I can say the measuring stick is pretty valuable as a caster(or inq).. sure I can put Sense Magic on my bar; or I can just click a stick. I didn't play EQ but I heard a fable of a warp stick? a gate stick? club? idk.. but you'd beat each other to proc a low %chance gate proc and the loser has to beat feet.. that shit sounds amazing to me and while I get it still doesn't solve the issue of kid just caught the kitch on fire; I still think the crafter option or even religious option is a far better game delievery than giving it to everyone; so compromsial, should be able to cast gate on individual players haha.
The item in question was only available to evil races and only ported you to The Overthere, an evil race stronghold. One that was also in Kunark and thus worth even less in later expansions. Making it a niche item in general and used only because melee had literally no other options. That you have rose tinted glasses for this scenario is solely because you never actually had to deal with it. Since it was a weapon proc you couldn't be invis while using it so good races just couldn't use it. They'd be killed the moment it gated them into the Overthere.

Your only other option was expensive potions that only a Shaman could make. Tradeskills being what they were prob 10% of the Shaman population at any given time had the actual skill in alchemy to even create them.

This situation existed because the implications of binding were simply never considered as the genre was in its infancy. It was never good or clever design and you are fucking stupid if you think it was.

The bind locket isn't worth mentioning at all because it was gated behind an inaccessible zone for most of the era and also an acid trip of a zone that nobody understood. On top of that if you got past those two issues it was a one time use item that could be recharged for the small fee of like 13k platinum. I don't even think one existed on our server.
 
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moonarchia

The Scientific Shitlord
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That's nice and everything, but I find everything short of every class getting a long-cast 'retreat' ability (evac to safe spot in zone) on a long cooldown at level 1 upon spawning in unacceptable.

I'll just play a caster but it's fucking dumb that I have to.
Yup. Just another case of devs with cranial rectal inversion who don't respect their customers RL. You make up whatever LOLore reason for it, but having a way back home for every class is one of those basic core concepts that is stupid easy and should be in every MMO. Give it a long cooldown if you want, but the option should be there.
 

fanaskin

Well known agitator
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Guys the game is about slowing you dowwwwwwwn so you have social interactions just chilling in town buying and selling gear and LFG

i'm like never not grouped on main, i have one solo char when i want to chill alone, i get tells when I log on because i specifcally play classes people want, tanks and heals, people who play dps that aren't super utility and part of the core 4 roles are like peasants lol.

some of it is you have to be intelligent, there's over 20 classes they aren't all gonna be pro, yes I am telling you to learn2play because if you aren't flexible a little you'll just be banging your head against the wall.

there are answers to your questions you just don't like them.
 

TJT

Mr. Poopybutthole
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Really, you don't have to make a WoW clone but letting anyone bind in a tavern is a bread and butter design that is totally loyal to DND in every way. Letting all players gate to said tavern even every 12 RL hours is completely fine. You can go beyond that too. The scariest zones don't even have taverns so you have to risk it. Make it even more "hardcore" by preventing ports out of the most dangerous zones. You can expand on it however you'd like. Have exclusive tavern locations that are tied to faction or religion giving something extra to those that spend time doing it.
 
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