Pharone
Trakanon Raider
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I'm not sure that it ever got better to be honest. That's the problem with these kinds of games, there's only so much you can do to make it different. In the end, it all boils down to out lasting the raid boss's DPS, not standing in bad shit, avoiding bad casts, and DPS checks. Ultimately, what else can a designer do to make it different?Yeah I was the token puller/SK type guy. I would basically run around the corner, swing as much as I could (pre-prismatics/primals etc) and then just chain lifetap the fuck out of the boss to keep the HP up because -nobody- was ever healing me. Get low, run around the corner to get some bard hp bullshit and maybe one of those HOTs clerics were hot and bothered about, and then back around the corner to continue my trash damage. Eventually it became a shaman thing to toss Torpor on the hybrids, but it was literally like me and a couple of paladins and they were just healing themselves.
God those fights were simplistic and retarded. Maybe Tunare was like... the hard one? I just remember basically everything sans Lord Vyemm being complete afk fests. It was simply about getting there first and tagging in the greater server drama.
And, the whole lifecycle of expansions being kill mobs, get gear with slightly higher stats than your current gear, kill boss mobs to key/flag for progressively harder boss mobs, rinse and repeat every expansion gets old no matter who you are or what game you play.
If MnM can find a way to make it not feel like the same old thing over and over every expansion, than awesome. But, my money is on getting in as soon as it opens up, and enjoying the shit out of it while it is new because eventually it will become another EQ/WoW/etc where people get bored and leave with their being a small group of loyals left behind and a handful of nostalgia chasers every few years.
I honestly don't know how MMORPG designers break the mold on that, but when one finally does, they will have discovered lightning in a bottle.