Monsters and Memories (Project_N) - Old School Indie MMO

Pharone

Trakanon Raider
1,305
1,145
Yeah I was the token puller/SK type guy. I would basically run around the corner, swing as much as I could (pre-prismatics/primals etc) and then just chain lifetap the fuck out of the boss to keep the HP up because -nobody- was ever healing me. Get low, run around the corner to get some bard hp bullshit and maybe one of those HOTs clerics were hot and bothered about, and then back around the corner to continue my trash damage. Eventually it became a shaman thing to toss Torpor on the hybrids, but it was literally like me and a couple of paladins and they were just healing themselves.

God those fights were simplistic and retarded. Maybe Tunare was like... the hard one? I just remember basically everything sans Lord Vyemm being complete afk fests. It was simply about getting there first and tagging in the greater server drama.
I'm not sure that it ever got better to be honest. That's the problem with these kinds of games, there's only so much you can do to make it different. In the end, it all boils down to out lasting the raid boss's DPS, not standing in bad shit, avoiding bad casts, and DPS checks. Ultimately, what else can a designer do to make it different?

And, the whole lifecycle of expansions being kill mobs, get gear with slightly higher stats than your current gear, kill boss mobs to key/flag for progressively harder boss mobs, rinse and repeat every expansion gets old no matter who you are or what game you play.

If MnM can find a way to make it not feel like the same old thing over and over every expansion, than awesome. But, my money is on getting in as soon as it opens up, and enjoying the shit out of it while it is new because eventually it will become another EQ/WoW/etc where people get bored and leave with their being a small group of loyals left behind and a handful of nostalgia chasers every few years.

I honestly don't know how MMORPG designers break the mold on that, but when one finally does, they will have discovered lightning in a bottle.
 

Kithani

Blackwing Lair Raider
1,457
1,953
Raiding is shit gameplay for people that don’t have a better hobby to do and want to turn their leisure time into a part time job
 
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forehead

Trakanon Raider
241
499
I hate when raiding becomes an overly-complicated mini game.

The more complicated you make a fight, it actually removes the creativity because there is only ~1 way to beat the fight and that's by doing exactly what the designers envisioned. When you have simplistic systems, there can actually be more room for creativity.
 
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Quaid

Trump's Staff
11,869
8,270
Raiding is shit gameplay for people that don’t have a better hobby to do and want to turn their leisure time into a part time job

I had a ton of fun in early WoW raiding. Didn't feel like a part time job at all.
 
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Nirgon

Log Wizard
16,278
25,900
Been doing EQ Velious era raiding on Quarm the last few weeks, for the first time in 25 years.

it fucking sucks so bad lol

I wonder how these guys are gonna do things.
At least one of them has been through the entire gauntlet of p99 GMs, rules, javelin shoot outs, petitionquest, you name it.

It would be impossible to say we don't have a voice in the Situation Room. This is to say they have my full confidence in such matters.
 

Quaid

Trump's Staff
11,869
8,270
At least one of them has been through the entire gauntlet of p99 GMs, rules, javelin shoot outs, petitionquest, you name it.

It would be impossible to say we don't have a voice in the Situation Room. This is to say they have my full confidence in such matters.

I’m just hoping the encounters aren’t total one dimensional dogshit.

i did avatar of war as a druid last night and wanted to kill myself.
 
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Kirun

Buzzfeed Editor
20,257
16,833
I had a ton of fun in early WoW raiding. Didn't feel like a part time job at all.
That was probably a product of your age and the fact that WoW raiding, at the time, having any kind of real “mechanics” felt pretty novel.

Personally, I actually prefer the “world boss” style of raiding - where it's mostly a loot pinata, but there's still technically a chance to die if you go full Unga Bunga mode. Basically, think BDO-style bosses. Ideally, guilds would be capped at around 40-50 players and could summon weekly versions of these bosses that are obviously tougher (without the zerg of hundreds of players), but now you're only splitting rewards with 40 players instead of 400 - similar to how Throne and Liberty handles weekly guild bosses.

The ultra-mechanic-heavy, dance-dance-revolution-style gameplay just doesn't appeal to me anymore. It had its time, but MMOs that center around that kind of design start to feel like a second job pretty quickly.

What raiding really needs is to be a mostly low-stress, social activity that brings guilds together around a recurring “event” - something fun and communal, without being a completely braindead snoozefest like early EverQuest, but also not a hyper-sweaty MLG Korean finals-style grind.
 

Quaid

Trump's Staff
11,869
8,270
That was probably a product of your age and the fact that WoW raiding, at the time, having any kind of real “mechanics” felt pretty novel.

Personally, I actually prefer the “world boss” style of raiding - where it's mostly a loot pinata, but there's still technically a chance to die if you go full Unga Bunga mode. Basically, think BDO-style bosses. Ideally, guilds would be capped at around 40-50 players and could summon weekly versions of these bosses that are obviously tougher (without the zerg of hundreds of players), but now you're only splitting rewards with 40 players instead of 400 - similar to how Throne and Liberty handles weekly guild bosses.

The ultra-mechanic-heavy, dance-dance-revolution-style gameplay just doesn't appeal to me anymore. It had its time, but MMOs that center around that kind of design start to feel like a second job pretty quickly.

What raiding really needs is to be a mostly low-stress, social activity that brings guilds together around a recurring “event” - something fun and communal, without being a completely braindead snoozefest like early EverQuest, but also not a hyper-sweaty MLG Korean finals-style grind.

There are so many mechanics and encounter options that are not Dance Dance Revolution.

i just want everyone’s contributions to feel important in raid encounters. It’s easy to accomplish without making everything a loot pinata.