‘Immersion’, if such a thing exists, is the reason I’m advocating for systems that don’t compel players to minimize the game or run a second screen.
Last night I’m watching a recent Q&A stream where they address QOL UI elements like chat bubbles or floating combat text, and the dev starts talking about curating an intentional visual experience in the game, and how those features may disrupt the vibe. My point is, isn’t the ultimate disruption of ‘visual experience’ the player… looking at another screen?
For me, the map discussion has nothing about hardcore vs carebear systems, and everything to do with making the gaming experience actually feel good.