Shaun confirmed again on last stream posted to YouTube, zero instancing. They’re looking at ‘other ideas’, but hoping the ‘scale of the world’ will help…. I dunno. I have seen some shit. Guilds power leveling mages and parking COTH chains to mobilize raid forces… leveling and parking rangers as track bots… logging out entire alt raid forces at spawn points.
They better get real creative to defeat the poopsock army who will dominate the top end content. You're dealing with folks who have no problem playing 80+ hours per week, and more targets just means more poopsock.
"The world is big enough to fix poopsocking" might be the funniest cope I've seen all year. These guys treat MMOs like unpaid project management sims. You're not "outsmarting" them with scale, you're feeding them. Bigger worlds just mean more spawn points to camp, more alts to park, more spreadsheets to update while they microwave another Hot Pocket.
Every "pure, open-world, no-instancing" MMO has tried this, and every single one ends up with the same twelve sweatlords hoarding every kill timer while the rest of the server roleplays being relevant. Calling it "community" doesn't make it less pathetic. It's still a digital fiefdom run by guys with more monitors than social skills.
If MnM really thinks it can beat that dynamic by just… being really big, they're in for a brutal wake-up call. Scale doesn't stop poopsocking, it just gives it more real estate.
The only solution has been known and in use for 20+ years. Instancing. Either instanced zones/dungeons, or instanced spawns locked to the group that spawns it. Absolutely nothing else has ever, or will ever, work.
It's actually kind of hilariously ironic. Shaun literally helped pioneer instancing back in EQ, watched it fix half the game's structural problems, and now he's out here pretending it was all some grand mistake. It's like watching Henry Ford denounce the assembly line because "real men built cars by hand."
Let’s be real - these guys and its community are fetishizing friction. They're building this for the most terminal EQ holdouts who think sitting in a corner for 8 hours waiting for a spawn is "immersive gameplay." Once the influencer honeymoon wears off and the last dopamine drip from nostalgia dries up, this thing's going to be running EMU-tier populations and calling it a win.
Then give it six months - the same crew who swore they'd "never compromise their vision" will be quietly patching in half the QoL stuff they're sneering at now, just like Ember's Adrift. It's the same song and dance every time: yell about "modern gamers ruining everything," then desperately modernize when you realize your player base can't fill a Chili's.