Monsters and Memories (Project_N) - Old School Indie MMO

Hekotat

FoH nuclear response team
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For necro/sk there is a quest in their building for a smallish bag with some skelly parts too. Otherwise starting with the survival boost is pretty good for their bag. It seems to be the most generally handy, unless you are gonna hop right into a different trade skill.

Survivalist is nice starting out but don't forget you can train it for 1 copper near the north gate.

You'll easily get 25 skill ups doing torches and bandages.
 

Hekotat

FoH nuclear response team
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More for the bag than the actual skill really.

I understand, im just saying I dont think its worth taking over something else when you can skill it up pretty quickly yourself. Even at 6 I was able to buy most bags I needed from the vendor.
 

Burns

Avatar of War Slayer
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What goes in those bags? I've tried the one that holds wood and resin, and the mining one that holds gems and ore.
Everything medium and below fits in the Tailoring/LW/Enchanting bags. This includes the ones off the vendors and the ones they give if you pick the minor trait.
 
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Pasteton

Vyemm Raider
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Btw has anyone been working on their class quests? The first few are simple but they get really obscure later I still am not sure if they are implemented or just no ones discovered solutions yet
 

Hekotat

FoH nuclear response team
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Btw has anyone been working on their class quests? The first few are simple but they get really obscure later I still am not sure if they are implemented or just no ones discovered solutions yet

The enchanter unlawful line is brutal at early levels. Toughest one I've done.
 

Quaid

Trump's Staff
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Shaun confirmed again on last stream posted to YouTube, zero instancing. They’re looking at ‘other ideas’, but hoping the ‘scale of the world’ will help…. I dunno. I have seen some shit. Guilds power leveling mages and parking COTH chains to mobilize raid forces… leveling and parking rangers as track bots… logging out entire alt raid forces at spawn points.

They better get real creative to defeat the poopsock army who will dominate the top end content. You're dealing with folks who have no problem playing 80+ hours per week, and more targets just means more poopsock.
 
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Animosity

Silver Baronet of the Realm
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Open world raiding quickly became cancer on EQ TLP's and still is. They must not have played any of those servers if they dont see that instancing raid content is a good idea. Alienating 99% of the player base is a stupid idea.
 
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Gravel

Mr. Poopybutthole
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It's going to be a shit show. In alpha there are already (and have been for like 2 months) people camping out for the level 20ish world boss. In alpha. For a level 20 boss.
 
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moonarchia

The Scientific Shitlord
<Bronze Donator>
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Shaun confirmed again on last stream posted to YouTube, zero instancing. They’re looking at ‘other ideas’, but hoping the ‘scale of the world’ will help…. I dunno. I have seen some shit. Guilds power leveling mages and parking COTH chains to mobilize raid forces… leveling and parking rangers as track bots… logging out entire alt raid forces at spawn points.

They better get real creative to defeat the poopsock army who will dominate the top end content.
The only solution has been known and in use for 20+ years. Instancing. Either instanced zones/dungeons, or instanced spawns locked to the group that spawns it. Absolutely nothing else has ever, or will ever, work.
 
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Quaid

Trump's Staff
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The only solution has been known and in use for 20+ years. Instancing. Either instanced zones/dungeons, or instanced spawns locked to the group that spawns it. Absolutely nothing else has ever, or will ever, work.

Even triggered MOBs have to be triggered by...something right? So how is the resource managed? What lootable item spawns it? How does one obtain it? Is that item then poopsockable?

Seems like a lot of work to do and a weird hill to die on. We'll see.
 
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Kirun

Buzzfeed Editor
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Shaun confirmed again on last stream posted to YouTube, zero instancing. They’re looking at ‘other ideas’, but hoping the ‘scale of the world’ will help…. I dunno. I have seen some shit. Guilds power leveling mages and parking COTH chains to mobilize raid forces… leveling and parking rangers as track bots… logging out entire alt raid forces at spawn points.

They better get real creative to defeat the poopsock army who will dominate the top end content. You're dealing with folks who have no problem playing 80+ hours per week, and more targets just means more poopsock.
"The world is big enough to fix poopsocking" might be the funniest cope I've seen all year. These guys treat MMOs like unpaid project management sims. You're not "outsmarting" them with scale, you're feeding them. Bigger worlds just mean more spawn points to camp, more alts to park, more spreadsheets to update while they microwave another Hot Pocket.

Every "pure, open-world, no-instancing" MMO has tried this, and every single one ends up with the same twelve sweatlords hoarding every kill timer while the rest of the server roleplays being relevant. Calling it "community" doesn't make it less pathetic. It's still a digital fiefdom run by guys with more monitors than social skills.

If MnM really thinks it can beat that dynamic by just… being really big, they're in for a brutal wake-up call. Scale doesn't stop poopsocking, it just gives it more real estate.
The only solution has been known and in use for 20+ years. Instancing. Either instanced zones/dungeons, or instanced spawns locked to the group that spawns it. Absolutely nothing else has ever, or will ever, work.
It's actually kind of hilariously ironic. Shaun literally helped pioneer instancing back in EQ, watched it fix half the game's structural problems, and now he's out here pretending it was all some grand mistake. It's like watching Henry Ford denounce the assembly line because "real men built cars by hand."

Let’s be real - these guys and its community are fetishizing friction. They're building this for the most terminal EQ holdouts who think sitting in a corner for 8 hours waiting for a spawn is "immersive gameplay." Once the influencer honeymoon wears off and the last dopamine drip from nostalgia dries up, this thing's going to be running EMU-tier populations and calling it a win.

Then give it six months - the same crew who swore they'd "never compromise their vision" will be quietly patching in half the QoL stuff they're sneering at now, just like Ember's Adrift. It's the same song and dance every time: yell about "modern gamers ruining everything," then desperately modernize when you realize your player base can't fill a Chili's.
 
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Sylas

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You guys in here acting like they're gonna have more than 500 players.

No need to instance shit when everyone knows everybody else on a first name basis and they are all in your guild
 
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moonarchia

The Scientific Shitlord
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You guys in here acting like they're gonna have more than 500 players.

No need to instance shit when everyone knows everybody else on a first name basis and they are all in your guild
Even 500 player servers need instancing. Pantheon has been proving that for the past year.
 
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Nirgon

Log Wizard
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You guys in here acting like they're gonna have more than 500 players.

No need to instance shit when everyone knows everybody else on a first name basis and they are all in your guild

How many showed up for the play test, more or less than 500 or do you mean long term and if so how long
 

BrotherWu

MAGA
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Was EQ actually this terrible? I had so much fun going back and playing WoW Classic but this trip down memory lane sucks.
 
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