Discussion is fine, but what you (and some others) are doing is presenting your opinions as fact.
You're misunderstanding the issue. Nobody is claiming that their opinion is objective fact, we're pointing out that certain outcomes aren't subjective. Nobody here is claiming their preferences are objective facts. What's being pointed out are predictable outcomes tied to certain design choices:
If you build a game around forced grouping, you need a large, stable population.
If you build a game around tedium as friction, modern players will bounce.
If you build a subscription MMO with no modern monetization, 5k subs will not sustain development in 2025.
If you spread your playerbase across massive zones, grouping becomes harder, not easier.
These aren't "feelings." They are historically observed results across dozens of MMOs over two decades. Calling design "art" doesn't magically remove it from the laws of player behavior, economies, or market realities. If that were true, every failed Game could just say, "The audience didn't understand our art." Shockingly, the people on this forum didn't have that opinion of games like Concord, did they? Because we all know deep down that's not how games work. Games are systems. Systems can fail. Systems can be inefficient. Systems can produce predictable negative outcomes. And pretending otherwise is exactly how projects repeat the same mistakes forever.
The MMO graveyard is full of projects whose communities used these exact lines of defense: "It's art." "It's niche." "If you don't like it, leave." "The devs are making the game THEY want." "People criticizing it are just negative or insecure." Sound familiar?
Every single one of those games collapsed because no one wanted to acknowledge that
certain designs align with how players behave today, and certain designs simply don't.
So no, nobody is presenting preferences as universal truths. What you're really doing is confusing criticism with absolutism. Nobody is saying "everyone who likes this is wrong." We're saying, "These systems have failed every time they've been attempted in the modern era, and here's why." And rather than engage in discussion and offer counterpoints on why I'm wrong or point to success stories, I get brainiac response like, "FAGGOT FAGGOT FAGGOT LOLOLOLOL!!!". I guess it's just easier to throw around ad hominems or attribute malice to me so you can brush me off as a "hater", rather than engaging in an actual discussion.
You can like the design choices in MnM. Totally fine. But that doesn't magically make them functionally sound or sustainable in 2025. That's not an "opinion stated as fact." That's acknowledging how MMOs actually fail. Which is historical, not hypothetical. I'm not telling you what you should enjoy. I'm telling you why these choices tend to blow up for indie MMOs every single time. Whether MnM follows that path or not is up to the devs, but pretending criticism is automatically invalid because "art is subjective" is just a convenient way to avoid discussing the actual mechanics.
If you disagree, great. Bring counterpoints instead of semantics. That's how discussion works.