There any decent resources on YT to watch about classes and shit for this? i'm sure ill just roll a wizard even if they're slow as fuck like EQ but starting to get curious about the game now
There any decent resources on YT to watch about classes and shit for this? i'm sure ill just roll a wizard even if they're slow as fuck like EQ but starting to get curious about the game now
From what I understand / iirc, the newest module they are putting in during this phase is supposed to have some revamps to combat and classes. You can glance over the wikipedia's list of abilities/spells for an idea of how they play. But similar to what Kithani
is saying - a lot of similarities to EQ.
But specifics:
A lot of the newer class iterations are rough, though. Like Archer is good - but they use arrows.. which, you're fletching tens of thousands of arrows by the time you hit just level 40. (I asked a streamer that was in his 40's.) They have plans, which may be in this module, to address this - but I havent heard more about it.
But then you have newer mechanics that are rough / degenerate. For example, the Wizard has a self buff that melee hits on a mob increase damage from spells and stacks. The way mana ticks work is that you just have to be sitting right at the moment the "tick" happens, to get full mana regen at that moment. So you'll end up seeing super stupid shit like a Wizard sitting every 5 seconds, getting back up after the tick and hitting the mob in order to keep the stacks of the debuff on the mob for the most damage. You dont "have" to do that - but the fights at higher level arent 10-15 seconds. So the difference in DPS a wizard will do at higher lvl that does this "dance" will likely be, over an appropriate amount of time, much higher than a wizard that doesnt.
From what I understand / iirc, the newest module they are putting in during this phase is supposed to have some revamps to combat and classes. You can glance over the wikipedia's list of abilities/spells for an idea of how they play. But similar to what Kithani
is saying - a lot of similarities to EQ.
But specifics:
A lot of the newer class iterations are rough, though. Like Archer is good - but they use arrows.. which, you're fletching tens of thousands of arrows by the time you hit just level 40. (I asked a streamer that was in his 40's.) They have plans, which may be in this module, to address this - but I havent heard more about it.
But then you have newer mechanics that are rough / degenerate. For example, the Wizard has a self buff that melee hits on a mob increase damage from spells and stacks. The way mana ticks work is that you just have to be sitting right at the moment the "tick" happens, to get full mana regen at that moment. So you'll end up seeing super stupid shit like a Wizard sitting every 5 seconds, getting back up after the tick and hitting the mob in order to keep the stacks of the debuff on the mob for the most damage. You dont "have" to do that - but the fights at higher level arent 10-15 seconds. So the difference in DPS a wizard will do at higher lvl that does this "dance" will likely be, over an appropriate amount of time, much higher than a wizard that doesnt.
Eh if any system as a determinable "tick" that is not something really really fast - you will fall into "do X on tick to get Y" - heck on my shaman in p99 EQ I do that if I feel especially autistic to get the regen and mana from sitting vs standing - and as a troll even with a lame Rubi BP and fungi staff click (I am poor yo) - its noticeable if I play the sit on tick game vs when I am lazy.
That to say, it is going to happen, or ticks will just be stupid fast and they will just divide out everything, but then you move from "EQ" combat to "WOW" in a way so...
I don't think anyone is hoping the game fails. I think most of us just see the areas where they're fucking it up and hoping they fix it. That ends up being perceived as attacking the game because apparently some people think whatever the vision they have for this is perfect and nothing should ever be changed.
I was a potential customer, but I've basically given up at this point because the Discord/Reddit crowd drowns out any criticism and it's apparent that they're not going to listen to anyone else.
I don't think anyone is hoping the game fails. I think most of us just see the areas where they're fucking it up and hoping they fix it. That ends up being perceived as attacking the game because apparently some people think whatever the vision they have for this is perfect and nothing should ever be changed.
I was a potential customer, but I've basically given up at this point because the Discord/Reddit crowd drowns out any criticism and it's apparent that they're not going to listen to anyone else.
Is your criticism so valuable that it deserves to be acknowledged? Thats some snowflake mentality sir. Builders build and the rest accept whatever comes or they don't. Criticism is highly overrated
From what I understand / iirc, the newest module they are putting in during this phase is supposed to have some revamps to combat and classes. You can glance over the wikipedia's list of abilities/spells for an idea of how they play. But similar to what Kithani
is saying - a lot of similarities to EQ.
But specifics:
A lot of the newer class iterations are rough, though. Like Archer is good - but they use arrows.. which, you're fletching tens of thousands of arrows by the time you hit just level 40. (I asked a streamer that was in his 40's.) They have plans, which may be in this module, to address this - but I havent heard more about it.
But then you have newer mechanics that are rough / degenerate. For example, the Wizard has a self buff that melee hits on a mob increase damage from spells and stacks. The way mana ticks work is that you just have to be sitting right at the moment the "tick" happens, to get full mana regen at that moment. So you'll end up seeing super stupid shit like a Wizard sitting every 5 seconds, getting back up after the tick and hitting the mob in order to keep the stacks of the debuff on the mob for the most damage. You dont "have" to do that - but the fights at higher level arent 10-15 seconds. So the difference in DPS a wizard will do at higher lvl that does this "dance" will likely be, over an appropriate amount of time, much higher than a wizard that doesnt.
Is your criticism so valuable that it deserves to be acknowledged? Thats some snowflake mentality sir. Builders build and the rest accept whatever comes or they don't. Criticism is highly overrated
Certainly not saying you can't critique, just suggesting maybe being a critic is effectively useless and the self importance of critics is staggering at times
Certainly not saying you can't critique, just suggesting maybe being a critic is effectively useless and the self importance of critics is staggering at times
‘self importance’ lol. We’re on a quarter century old gay elf sim forum. Nobody has delusions of grandeur dog. People are here to discuss their hobby, and MnM is the current best manifestation of that hobby. It’s not that complex.
Builders don't build in a vacuum. If they did, the world would be stacked with failed MMOs that never adapted, never iterated, and never survived past the first wave of nostalgia tourists.…oh wait. It is stacked with those games. What I and others are doing isn't asking to be adored. We're saying, "Hey, here are structural issues that have sunk MMOs for 20+ years, maybe don't repeat history."
If you think that's "snowflake mentality," then I don’t know what to tell you except this: Games don't fail because people criticized them. Games fail because nobody listened. And the forums that collapse into "no criticism allowed" echo chambers? They're always the first red flag that a project has stopped learning and started circling the drain.
If that's the culture you want, cool. Just don't pretend it's some kind of virtue.
And the irony of it all? The same people yelling "criticism is overrated" magically develop very strong opinions when the devs make a change they personally dislike. Funny how critique suddenly becomes "valuable" the second it aligns with their preferences.